LordChimera Posted February 13, 2021 Share Posted February 13, 2021 What it says on tin. I'm hitting the 255 mod limit on Skyrim Legendary Edition and I need more "space" so to speak. I know how to merge esps (using Merge Plug-ins), but not the extras like scripts, bsa etc. From what I notice, most patches consist of esps only so they don't look difficult to merge and I did managed to merge esp-only mods with some success. However I'm wary when it comes to esps patches. Will merging not break or disrupt the primary mod they are patching? Here's a list of the patches: Tools of Kagrenac = Aetherium Armor and Weapons and Immersive College of WinterholdNARC (No Animals Report Crimes) = Convenient Horses, Skyrim Immersive Creatures, Deadly Dragons Consistency PatchesAetherium Armor And Swords Compilation - Tone Down VersionApocalypse - Ordinator Compatibility PatchArmor and Clothing for RSChildren - Playable Override and All DLC PatchesBattle Claws - Sword Impact SoundFulcimentum - Apocalypse PatchPrince and The Pauper - RS Children CompleteThunderchild - Dragon Language Words PatchAdopt Aventus Patch - RSChildren USLEEPAmazing Follower Tweaks - No Friendly Spell DamageTravellers of Skyrim - Dragonborn and Bags and Pouches AddonCake O'Clock Bakery 1b - Honey PatchDawn of Skyrim Collection - Upgrade to 1.3Moon and Star - Aurora Village Compatibility PatchQuaint Raven Rock - Raven Nest PatchThe Falkreath Hauntings - Moon and Star PatchThe Notice Board Updated Patch I can free up 21 load slots when merging them all, then get back some of the less essential mods that I was forced to remove. I just want some assurances that they will still work or at least know which patches can't or shouldn't be merged. I merged some mods with esps only and some of them don't work anymore like Extract Ore Spell (not extracting ore despite casting) and Morrowind Imports (Items don't appear when using Add Item Menu. Link to comment Share on other sites More sharing options...
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