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Fallout Sniper rifle longer zoom


soulsquisher

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Yes, indeed. Once you open the weapon in the GECK, look down the left-hand side under the Game Data tab. What you're looking for is Sight FOV. Normal view is 90 (degrees displayed between the sides of the screen). Lower is a narrower (further) zoom. For example, 45 is a 2x zoom (90 / 45 = 2), 15 is a 6x zoom (90 / 15 = 6) and 9 is a 10x zoom.
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Problem is, if you zoom in too far you will see beyond the clipping plane, and see into nothingness that exists beyond the edge of distant polygons and objects.

 

Unfortunately the way Fallout3 works is, unlike some other games, when you zoom in, it doesnt load up any new geometry or models that are far away from your character (in your field of view) it only retains the local objects nearest to your character, up to a fixed distance that you set (draw distance)

 

Other games have a dynamic setup where if you zoom in with a scope, it will draw any meshes that should be in your line of sight, based on FOV of the scope, and raycast visibility

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Problem is, if you zoom in too far you will see beyond the clipping plane, and see into nothingness that exists beyond the edge of distant polygons and objects.

 

Unfortunately the way Fallout3 works is, unlike some other games, when you zoom in, it doesnt load up any new geometry or models that are far away from your character (in your field of view) it only retains the local objects nearest to your character, up to a fixed distance that you set (draw distance)

 

Other games have a dynamic setup where if you zoom in with a scope, it will draw any meshes that should be in your line of sight, based on FOV of the scope, and raycast visibility

 

Yea I was aware this would be a problem, but i assume the target i would be aiming at would be in the same cell i am in.

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Yes, indeed. Once you open the weapon in the GECK, look down the left-hand side under the Game Data tab. What you're looking for is Sight FOV. Normal view is 90 (degrees displayed between the sides of the screen). Lower is a narrower (further) zoom. For example, 45 is a 2x zoom (90 / 45 = 2), 15 is a 6x zoom (90 / 15 = 6) and 9 is a 10x zoom.

 

Cool thanks for the tip

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Problem is, if you zoom in too far you will see beyond the clipping plane, and see into nothingness that exists beyond the edge of distant polygons and objects.

 

Aye, 'tis a shame, particularly with such a broad expanse of open gameworld.

 

 

Cool thanks for the tip

 

No worries, mate.

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