SeirZ Posted April 10, 2013 Share Posted April 10, 2013 Yep.. Seem to have gotten a permanent nerf to my Special Stats. It appears that my Metal armor had been giving me a +5 Str in my status window, and when removed and re equiped would only give +1, leaving my Str at 5 and my Agi at 1 for some reason. Im just assuming its primary needs mod of FWE. Not completely sure. =/ File attached is my current load order. Finally got it working at least. Damn title screen crash can wear away at your soul. -_- Link to comment Share on other sites More sharing options...
SoulReaver911 Posted April 12, 2013 Share Posted April 12, 2013 (edited) I know that feeling, damn title screen. I don't see any attachment for your load order, but I can guess what the problem is. Mod conflictions that can be resolved through use with the FO3edit program. http://fallout3.nexusmods.com/mods/637 And here the guide for it: http://fallout3.nexusmods.com/mods/8629 If you run into any more questions, I'm sure I'll be around to give pointers. Hope this helps Edit: Also I've heard that FWE and FOOK are incompatible. Edited April 12, 2013 by SoulReaver911 Link to comment Share on other sites More sharing options...
SeirZ Posted April 14, 2013 Author Share Posted April 14, 2013 Yea, reloaded Fook and everything seems to be in order. Theyre working pretty well together honestly, except when using vats toward enemies that my char cant see. And ive gotten FO3Edit n patched. And I assume the FOIP patches dont need to be included in the merge patch..? Link to comment Share on other sites More sharing options...
SoulReaver911 Posted April 14, 2013 Share Posted April 14, 2013 The only reason you'd want to copy the FOIP patch to the Merge patch is if you run a conflict filter and see any red backgrounds for individual references within FOIP. Depending on what they are, the program itself may not have included them in the final patch. For whatever reason, it's up to you to decide whether or not to add these references to the patch. You could deep copy everything into the merge and override any conflicts that way, but that is essentially the same as lowering the esp itself in the load order. But, if it's working so far why fix something when it's not broke? Glad to hear it's working for you. I'll let you get back to it now. Link to comment Share on other sites More sharing options...
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