Jump to content

Any mod to force complete a mission?


dab620

Recommended Posts

Select the quest to the tracker and with command console use:

journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, "Succeeded", "Notify")

 

It will finish the quest with succeed, but if have anything who trigger fails avoid the area becouse it will fail.

ex: i didnt saw the grave of the turtle for Barry suicide quest, tryed the command, the quest finished with succeed, but if i go to the Barry's door the cops keep there crying and the quest fails.

Link to comment
Share on other sites

Edit: So that command removes the quest from your quest list but does not actually complete the quest. The game still asks me to "get in the car" every time I try to pick up rogue. Also, I am not getting the achievement for the finishing all the gigs by using that command.

Edited by dab620
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...