Andyno Posted February 14, 2021 Share Posted February 14, 2021 (edited) image upload website On the picture you can see the situation that should occur: 6 minutemen are patrolling a compound. Each of these minutemen has its own travel path consisting of several patrol idle markers. When player approaches from the left, it triggers a spawning of 6 gunmen near the destroyed wall on the right. These gunmen should travel from spawning point to duplicated patrol idle markers minutemen was using. Of course, there will be some faction gunfight, so if some of the gunmen is killed, he will not use the markers he is linked to. I tested the situation, and there are 2 problems:1. gunmen don't spawn at the initial markers they are linked to, but instead spawn at one of markers that is linked from this marker. For example one of the gunmen spawn at the marker near yellow car.2. after the fight (almost all gunners survived) they use their corresponding idle markers, but also use the initial spawn marker Please, can someone explain to me what I'm missing, or point me to some similar situation that was used in the vanilla game...? Edited February 14, 2021 by Andyno Link to comment Share on other sites More sharing options...
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