pvtpuffy Posted January 17, 2009 Share Posted January 17, 2009 Hi, i'm a total NOOB here and have recently gotten into oblivion. I tried downloading my first mod "sephs new animations, i've got it into oblivion mod manager and ran it but when i ran the game and loaded my save game, the ball and spell weren't in my inventory. This problem wasn't answeredin the mod description so could anyone give friendly advice? My thanks. :thanks: Link to comment Share on other sites More sharing options...
bben46 Posted January 17, 2009 Share Posted January 17, 2009 If you are using Vista, you need to do some things before any mods will work. Quoted from the Oblivion Mods FAQ WIKI Vista UAC Problems Please note that Microsoft's new operating system (Vista), makes some security related changes that affect the use of the TES Construction Set. Specifically, any file that is located under the "C:\Program Files" directory is protected from being changed. If you have installed your Elder Scrolls game into the default directory, it will be affected by these security changes. The following is a list of how this affects the construction set and .ESP files: * While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location (the file may be moved to the desktop for editing and then moved back afterwards). * If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory located at "C:\Users\ \AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Oblivion". Inside of this folder are any screen shots taken during the game while operating under "Vista". There is a sub-folder here named "Data" where the .ESP files created in the construction set are placed. The "<login id>" indicates the name of the user that is logged into the Vista operating system (e.g. "Rob", "Fred", "Sally", etc.). * Editing an existing .ESP file that is located in the normal "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Users" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play. * Because the contruction set is NOT expecting files in other locations, it cannot go back and edit files that do not reside in the standard "Data" folder. This presents a major problem for editing files repeatedly as is typically the case when play-testing your mod. [edit] Solutions to the Vista Problems Alternate Install Directory If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games"). Run as Admin Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and "TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip). Disable UAC Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS. Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In constrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security. Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista If you can't, or just don't want to reinstall Oblivion, try this. Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Link to comment Share on other sites More sharing options...
pvtpuffy Posted January 17, 2009 Author Share Posted January 17, 2009 I didn't get the security warning when i put the files in the directory so i probably don't have vista. Anything for non-vista. Sorry for being a pain. But thanks for trying to help, much appreciated. Link to comment Share on other sites More sharing options...
bben46 Posted January 17, 2009 Share Posted January 17, 2009 If you are going to use mods, you really should learn more about your computer. Most of that WIKI article relates to the people using the construction set (CS) to make mods, not to installing them. Without doing one of the solutions listed, it will look like the mod installed, it will show up in the list, it will allow you to enable it, and, Then it will not show up in the game. In XP if you are able to enable the mod it will usually at least show up in the game.Here is the part about what you have to do to get mods to work in Vista. Solutions to the Vista Problems The disable UAC is the easiest. Alternate Install DirectoryIf you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games"). Run as AdminAnother way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and "TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip). Disable UACWindows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS. How to Disable UACVista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In constrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security. If you can't, or just don't want to reinstall Oblivion, try this. Link to comment Share on other sites More sharing options...
pvtpuffy Posted January 17, 2009 Author Share Posted January 17, 2009 Ok, thanks mate. As i said, i'm a total noob to mods so sorry about that. Link to comment Share on other sites More sharing options...
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