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Creating an Animal Follower with Dialogue


citronblood

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Hi,

 

I am trying to create an animal follower, using the arctic fox as the base. What I've done so far is create a new race based on the Fox Race, made sure to enable PC dialogue and unticked cannot open doors. In the keyword section I added ActorTypeNPC.

 

With the dialogue quest, I added two lines, very simple, Recruit and Dismiss, added the audio and everything. In the dialogue response box, I made sure that my NPC came up in the list where they show which NPCs can use this bit of dialogue.

 

So I go in game, spawn the follower, but it just looks at me and I cannot talk to it.

 

Is there something I'm missing here?

 

Thanks

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You need to add scripts so that the animal will follow you and if you want to publish you will need to publish with those.

 

You could also alternatively use a follower mod like Amazing Follower Tweak to get the animal to follow you.

 

Good Luck!

 

 

Here is a great tutorial (a little dated but still relevant and helpful) by DarkFox127:

Edited by Adventurer1111
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  • 2 weeks later...

There's a vanilla fox follower from Hearthfires! I don't know if it actually appears in game as I never adopt children, but here is the actor in CC.

Perhaps you can use this as a base?

fox.jpg

 

 

Edit: Also, in case you were unaware, you need to create an SEQ file for dialog to show up. You can do this by running SSEEdit on your plugin, right clicking the name after it finishes running. On the bottom, click "Other" then "Create SEQ File". I've found loading up the game, quicksaving, then reloading the quicksave usually bumps the dialog into the game.

Edited by symphonymarie
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