citronblood Posted February 16, 2021 Share Posted February 16, 2021 Hi, I am trying to create an animal follower, using the arctic fox as the base. What I've done so far is create a new race based on the Fox Race, made sure to enable PC dialogue and unticked cannot open doors. In the keyword section I added ActorTypeNPC. With the dialogue quest, I added two lines, very simple, Recruit and Dismiss, added the audio and everything. In the dialogue response box, I made sure that my NPC came up in the list where they show which NPCs can use this bit of dialogue. So I go in game, spawn the follower, but it just looks at me and I cannot talk to it. Is there something I'm missing here? Thanks Link to comment Share on other sites More sharing options...
Adventurer1111 Posted February 16, 2021 Share Posted February 16, 2021 (edited) You need to add scripts so that the animal will follow you and if you want to publish you will need to publish with those. You could also alternatively use a follower mod like Amazing Follower Tweak to get the animal to follow you. Good Luck! Here is a great tutorial (a little dated but still relevant and helpful) by DarkFox127: Edited February 16, 2021 by Adventurer1111 Link to comment Share on other sites More sharing options...
citronblood Posted February 16, 2021 Author Share Posted February 16, 2021 Yeah I've done that. I'm sure the scripts work because the same scripts worked for other NPCs. I can't talk with the animal at all. I click the talk button it won't bring up the dialogue box. Link to comment Share on other sites More sharing options...
Hanaisse Posted February 16, 2021 Share Posted February 16, 2021 Have you put him in the correct factions for followers? Link to comment Share on other sites More sharing options...
MetaDowN Posted February 17, 2021 Share Posted February 17, 2021 (edited) Is it the dialogue bug? Try saving at the follower and load that save and see if it pops up Edited February 17, 2021 by MetaDowN Link to comment Share on other sites More sharing options...
symphonymarie Posted February 27, 2021 Share Posted February 27, 2021 (edited) There's a vanilla fox follower from Hearthfires! I don't know if it actually appears in game as I never adopt children, but here is the actor in CC. Perhaps you can use this as a base? Edit: Also, in case you were unaware, you need to create an SEQ file for dialog to show up. You can do this by running SSEEdit on your plugin, right clicking the name after it finishes running. On the bottom, click "Other" then "Create SEQ File". I've found loading up the game, quicksaving, then reloading the quicksave usually bumps the dialog into the game. Edited February 27, 2021 by symphonymarie Link to comment Share on other sites More sharing options...
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