koyettsu Posted January 17, 2009 Share Posted January 17, 2009 The first thing I thought about when I started playing Fallout 3 was "Man I hope they consider making expansions that are entire cities/states." Like maybe do an expansion for New York, or Chicago, Milwaukee, Boston, whatever. We have Alaska on the way, I know this is kind of ambitious and I just started messing around with the G.E.C.K but I was considering recreating my city in Fallout 3. Is that even possible? I was thinking I could somehow make it so you can jump on an Enclave ship and fly over to another city where you can start exploring it and working on new created quests, buildings, etc. The thing I am most curious about though is would it be possible to take a map of my city, photoshop it so it looks similiar to the map in Fallout 3 and make it usable? What do you guys/gals think? Any ideas of where one could start to get working on this? Link to comment Share on other sites More sharing options...
Baelkin Posted January 18, 2009 Share Posted January 18, 2009 The first thing I thought about when I started playing Fallout 3 was "Man I hope they consider making expansions that are entire cities/states." Like maybe do an expansion for New York, or Chicago, Milwaukee, Boston, whatever. We have Alaska on the way, I know this is kind of ambitious and I just started messing around with the G.E.C.K but I was considering recreating my city in Fallout 3. Is that even possible? I was thinking I could somehow make it so you can jump on an Enclave ship and fly over to another city where you can start exploring it and working on new created quests, buildings, etc. The thing I am most curious about though is would it be possible to take a map of my city, photoshop it so it looks similiar to the map in Fallout 3 and make it usable? What do you guys/gals think? Any ideas of where one could start to get working on this? I have no idea if it's possible to make an entirely new, fucntional map à la the vanilla PiPBoy map with new locations, but switching the original map image with a different one should be as easy as modifying the "wasteland_*screenresolution*_map.dds" files. Adding new landmass is already possible with the GECK and pretty simple. As far as I can tell it's as "easy" as making a copy of one of the major outdoor cells and rigging one or several "teleporter" items/doors/NPCs which teleport the player to the new landmass location. I think The biggest hurdle is the amount of scripting know-how it'd require to make new location markers on the map and whatnot, but it shouldn't be impossible - the upcoming DLC will likely be a "living" example of a large, working and autonomous landmass which does what you request. Link to comment Share on other sites More sharing options...
Feltorn Von Dentai Posted January 18, 2009 Share Posted January 18, 2009 I had an idea for Tokyo lol. and I believe the "Sin City" project does this.Theres also the Commonwealth of Modders thats bieng build up, don't worry mate, there will be new land masses to explore eventually. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 18, 2009 Share Posted January 18, 2009 Well this is possible and in the works. Baelkin mentioned markers and scripting which is not true (markers are just an object in the G.E.C.K. you place on the ground and it shows up on the map) You would not have to replace the map you make a new one and assign it to the worldspace. The difficult part is getting the heightmap for the worldspace. Link to comment Share on other sites More sharing options...
Nick2kman Posted January 18, 2009 Share Posted January 18, 2009 I'm Working on a Empire building mod that you can basicly build a base/town/city any were in the wastlands. so yes its possible i think, but not that easy. Link to comment Share on other sites More sharing options...
Emmine Posted January 18, 2009 Share Posted January 18, 2009 Commonwealth of Modders already does it: http://www.fallout3nexus.com/downloads/file.php?id=1712 Link to comment Share on other sites More sharing options...
Baelkin Posted January 19, 2009 Share Posted January 19, 2009 Well this is possible and in the works. Baelkin mentioned markers and scripting which is not true (markers are just an object in the G.E.C.K. you place on the ground and it shows up on the map) You would not have to replace the map you make a new one and assign it to the worldspace. The difficult part is getting the heightmap for the worldspace. Ah I see. Good to know we have people who knows how it actually works around here then. How do you go about removing all the vanilla map and the markers from the map, and telling the game to use the new set though? I thought that would require some kind of override/replace script which triggers when you enter the new land space? Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 19, 2009 Share Posted January 19, 2009 The main worldspace is one of several. You just make a new worldspace in the worldspace menu and either generate or import a heightmap (the shape of the ground) Then you assign it a map. Most worldspaces are child worldspaces of the main one so they share the map. When you create a space you can change all the settings. Link to comment Share on other sites More sharing options...
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