hbzliln1ck Posted January 17, 2009 Share Posted January 17, 2009 i plan on buying FO3 for the PC. I currently have plans on making new towns with new quests, but the problem is i dont know how to understand the scripting language. can some one help me understand it and how to make advanced quests and not basic quests like in the wiki. and if some one can also help me understand how to put a voice dialouge in the characters speech that would be great too. and does anyone here have any suggestions for a voice morpher i can use to create the voices. i was looking at AV Voice Morpher Diamond but it seems awfully expensive, so can anyone recomend another product with the same features but free? sorry if i am asking too much Link to comment Share on other sites More sharing options...
Callighan Posted January 17, 2009 Share Posted January 17, 2009 Try to reverse engineer the quests the devs made. Then cross-reference what they did in the wiki. Link to comment Share on other sites More sharing options...
hbzliln1ck Posted January 18, 2009 Author Share Posted January 18, 2009 thank you for your help Callighan i also have another question. does anyone here know how to get an entirely new weapon made in blender, add textures to it, and give it new animations and put it in the geck? Link to comment Share on other sites More sharing options...
Nick2kman Posted January 19, 2009 Share Posted January 19, 2009 I dont dont know but if i was you id take some .Nif Files inport them into Blender then Fiddle with it till you figger out how to get it to work right for you. Thats how i learned how to MOD in a Week and a Half, but when i found out that there were turtorals for the Geck i LOL at myself. let me think import a nif file mesh with the editing stuff trie changeing things get it to were you want it then save it as a nif or Export it as a Nif some thing like that. I dont know havet mest with the blender much but i do know that you have to have the file names for the mesh file isnt a .Nif file. ya, any way trie makeing something in blender then when you whant to save it export or save it or both as a .nif file put it in your data folder in a mesh folder and go to geck and make the objeck you whant add the .nif file to it and save if it dosnt work take a break cool off then think about what mite of gone wrong and trie, trie, trie again. good luck hope some of this helped, ive fiddled with blend a little. Link to comment Share on other sites More sharing options...
hbzliln1ck Posted January 19, 2009 Author Share Posted January 19, 2009 I dont dont know but if i was you id take some .Nif Files inport them into Blender then Fiddle with it till you figger out how to get it to work right for you. Thats how i learned how to MOD in a Week and a Half, but when i found out that there were turtorals for the Geck i LOL at myself. let me think import a nif file mesh with the editing stuff trie changeing things get it to were you want it then save it as a nif or Export it as a Nif some thing like that. I dont know havet mest with the blender much but i do know that you have to have the file names for the mesh file isnt a .Nif file. ya, any way trie makeing something in blender then when you whant to save it export or save it or both as a .nif file put it in your data folder in a mesh folder and go to geck and make the objeck you whant add the .nif file to it and save if it dosnt work take a break cool off then think about what mite of gone wrong and trie, trie, trie again. good luck hope some of this helped, ive fiddled with blend a little. thanks for you help :) i ask because i was planning on making a FN P90(the coolest gun IMO). and i dont understand how to import voice dialouge into a npc in the geck also.i read many tutorials on how to and i still dont understand lol Link to comment Share on other sites More sharing options...
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