Jojash Posted April 21, 2013 Author Share Posted April 21, 2013 Well, it looks like I've run into a couple of issues. One of them I'm certain is something to do with animations, and probably something I'm doing wrongly with them, and the other I'm not so sure of. The first issue is to do with the firing animation, I assume. I've got it set up so that the player can fire whatever weapon the robot has equipped, but instead of firing in whatever direction the player is facing, the gun will fire into the ground at the robot's feet. I must admit that I'm quite perplexed as to what could be causing this. I think it's probably going to be caused by some factor that I'm unaware of. Does anything spring to mind? My second issue is to do with changing the robot's weapon. Whenever I attempt to do this the robot will completely freeze. This is rather confusing to me, as I've only got two "PlayGroup" functions used in conjunction with that, both of which I've used in the same fashion with no such issue. Here's the segment of the script: (It's much sorter this time, I promise!) If IsControlPressed 18 If InventoryCounter == 0 Set InventoryCounter to 1 Endif Elseif InventoryCounter == 1 If IsControlPressed 18 != 1 If DrawCounter == 1 RobotPosition.PlayGroup Unequip 1 Endif RobotPosition.PlayGroup Idle 0 Set TotalItems to RobotPosition.GetNumItems Set ItemCounter to 0 Label 60 Set ItemCounter to ItemCounter + 1 Set RobotItem to RobotPosition.GetInventoryObject ItemCounter If RobotItem.GetIsFormType 40 If ItemCounter > EquipCounter If RobotItem != RobotWeapon RobotPosition.UnequipItem RobotWeapon Set EquipCounter to ItemCounter Set RobotWeapon to RobotItem RobotPosition.EquipItem RobotWeapon RobotPosition.PlayGroup Equip 1 RobotPosition.PlayGroup Aim 0 Set InventoryCounter to 0 Elseif ItemCounter >= TotalItems Set EquipCounter to 0 Goto 60 Else Goto 60 Endif Else Goto 60 Endif Else Goto 60 Endif Endif RobotPosition.PlayGroup Idle 0 Set InventoryCounter to 0 Endif Link to comment Share on other sites More sharing options...
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