F4tic4 Posted February 17, 2021 Share Posted February 17, 2021 (edited) Hi,could someone explain me if Hearthfires homes can run into this interior item limit problem? Could it creates ctd on saving, out and indoor? Being a single cell, I created another one linked to the main, to free up space; it worked for a while but I can't add anything else to expose, again. I found a way on an old post: could someone please explain me how can i link the trigger to a teleport script referred to a "xmarker heading outside the door in the exterior worldspace"? Or maybe I'm too noob and I might have all others steps wrong too? Tamb0 On a old post called "Too many items in a cell?" https://forums.nexusmods.com/index.php?/topic/687648-too-many-items-in-a-cell/page-2said to proceed in this way:"Your exterior door links to an interior door. What you must do is duplicate the interior door and move the original door out of sight (outside visible area).Create an empty cell. Put another door in your empty cell and below it, place a large floor area. The floor area will be deleted when you finish. It's only purpose is to lay a navmesh on top. Link the door that you have just created, to the duplicate door in your interior cell.Both your cells will have door markers, but the interior cell will have 2 at the door (the original and the new). Just seperate them so that they have their own triangle of navmesh to sit on, which will turn green when finalised.Go back to your empty cell and navmesh the floor with the door sitting in the middle of the floor and finalize. Delete the floor. Create a large, flat, self activate trigger and place it below the navmesh in the empty cell. Link the trigger to a teleport script. Place a xmarker heading outside the door in the exterior worldspace and point the teleport script to use this as a reference.Finalize interior navmesh and your good to go.If still unsure, you can look how I done it -Mod with teleportYou'll need Version 1 and then overwrite some files with the version 2 update. Empty cell is named teleportcell (I think) which is in TowerInterior.esp. I had the same problem with this mod, but it's fixed in the version 2 update.This is quite big. There may be other small mods out there that use the same tecnique." Now, the old link is down and i don't know how to create another teleport script, youtube tutorials explain the teleport spell, but i can't find one on how to do a script like this. Could someone help me please? If it is possible in an Hearthfires home too Thank in advice for any eventual answer PS: there aren't mod on my list that cause CTD, i've tried to uncheck something put in this home, i tried to disable some mods related to furniture items and without all those items it save again, but i played 700 and more hours with same mods without problems, filled up many houses. The problem came out in Windstad manor only, maybe I put too much stuff. I also changed .ini (default and custom) with the string iLargeIntRefCount = 999999. I expanded the enblocal with[MEMORY]DisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=64VideoMemorySizeMb=10240EnableCompression=falseAutodetectVideoMemorySize=false I even removed the energy saving of the pc to send it to full capacity, in case it was the low cpu, but nothing. Doesn't change anything PPS sry for my bad eng Edited February 17, 2021 by F4tic4 Link to comment Share on other sites More sharing options...
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