Castleson Posted February 18, 2021 Share Posted February 18, 2021 No matter what companion I choose, they never seem to follow me. They only run to me when they are in combat, After that they just stop. They don't move whether they are following me or waiting. Load orderFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmIWR.esmWeapons.of.the.New.Millenia.esmWARZONES - Misanthropy Pure.esmEndless Warfare.esmRun the Lucky 38.esmMonster Wars.esmLucky38Suite_Reloaded.esmMore Perks.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmMore Perks for Companions.esmWMR.esmThe Weapon Mod Menu.espEVE FNV - ALL DLC.espMore Perks for Companions Update.espMore Perks for Old World Blues Update.espWeapons.of.the.New.Millenia.Leveled.Lists.espFO4Crafting.espThe Lucky 38 Empire.espMore Perks Update.esppopulatedcasino.espWeaponModsExpanded.espRaiderTower.espIWR - Rebuilt.espCCO - Ulysses Companion.espMore Perks for Honest Hearts Update.espWMX-DLCMerged.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espMonster Wars - More Robots Plugin.espFalloutNVCheatTerminal.espWMX-POPMerged.espWMX-EVE-AllDLCMerged.espWMR_Vanilla_S.espWMR_DeadMoney_S.espWMR_GunRunnersArsenal_S.espWMR_HonestHearts_S.espWMR_LonesomeRoad_S.espWMR_OldWorldBlues_S.espXFO - 4bb - Perks - Two per level.espMonster Wars - Behemoth Rampage.espMonster Wars - Colossus Plugin.espWeapons.of.the.New.Millenia.Store.LITE.espMonster Wars - Behemoth Respawn Plugin.espWeapons.of.the.New.Millenia.Cheat.Cabinet.espCasinoHeists.espMax Level 75.espJIP Companions Command & Control.espThe Mod Configuration Menu.esp Total active plugins: 58Total plugins: 64 Link to comment Share on other sites More sharing options...
dubiousintent Posted February 19, 2021 Share Posted February 19, 2021 I see two "companion" mods I don't know:* More Perks for Companions Update.esp* CCO - Ulysses Companion.esp Have you tested without those mods installed? More general possible causes: * Did you install Steam to it's default location? (GOG is not a problem as it places the game correctly.) If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" or "C:\Program Files(x86)" folder tree was bad (they learned better, and don't do that any more but didn't change it for older games); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. Among other things, later versions of Windows (since the game was released) force files in "system protected" folder trees to be "read only" regardless of how you set them manually. It includes instructions on how to correctly move the Steam folders out of that folder path.Don't move it to a folder under "User\Documents" either, as "executable" files are not permitted to run from there for similar "anti-malware" reasons. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. With the game moved out of the default location you will not need to be running it as an "Administrator Account", which is safer. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well. * That "load order" does not look correct to me. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". * "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for NOT using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" to the base game because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.-Dubious- Link to comment Share on other sites More sharing options...
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