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Companions not following me


Castleson

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No matter what companion I choose, they never seem to follow me. They only run to me when they are in combat, After that they just stop. They don't move whether they are following me or waiting.

 

Load order

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
IWR.esm
Weapons.of.the.New.Millenia.esm
WARZONES - Misanthropy Pure.esm
Endless Warfare.esm
Run the Lucky 38.esm
Monster Wars.esm
Lucky38Suite_Reloaded.esm
More Perks.esm
More Perks for Honest Hearts.esm
More Perks for Old World Blues.esm
More Perks for Companions.esm
WMR.esm
The Weapon Mod Menu.esp
EVE FNV - ALL DLC.esp
More Perks for Companions Update.esp
More Perks for Old World Blues Update.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
FO4Crafting.esp
The Lucky 38 Empire.esp
More Perks Update.esp
populatedcasino.esp
WeaponModsExpanded.esp
RaiderTower.esp
IWR - Rebuilt.esp
CCO - Ulysses Companion.esp
More Perks for Honest Hearts Update.esp
WMX-DLCMerged.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Monster Wars - More Robots Plugin.esp
FalloutNVCheatTerminal.esp
WMX-POPMerged.esp
WMX-EVE-AllDLCMerged.esp
WMR_Vanilla_S.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_S.esp
XFO - 4bb - Perks - Two per level.esp
Monster Wars - Behemoth Rampage.esp
Monster Wars - Colossus Plugin.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
Monster Wars - Behemoth Respawn Plugin.esp
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
CasinoHeists.esp
Max Level 75.esp
JIP Companions Command & Control.esp
The Mod Configuration Menu.esp
Total active plugins: 58
Total plugins: 64
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I see two "companion" mods I don't know:

* More Perks for Companions Update.esp

* CCO - Ulysses Companion.esp

 

Have you tested without those mods installed?

 

More general possible causes:

 

* Did you install Steam to it's default location? (GOG is not a problem as it places the game correctly.) If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" or "C:\Program Files(x86)" folder tree was bad (they learned better, and don't do that any more but didn't change it for older games); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. Among other things, later versions of Windows (since the game was released) force files in "system protected" folder trees to be "read only" regardless of how you set them manually. It includes instructions on how to correctly move the Steam folders out of that folder path.

Don't move it to a folder under "User\Documents" either, as "executable" files are not permitted to run from there for similar "anti-malware" reasons.

This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. With the game moved out of the default location you will not need to be running it as an "Administrator Account", which is safer. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well.

* That "load order" does not look correct to me. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

 

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for NOT using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" to the base game because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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