VRNord Posted February 19, 2021 Share Posted February 19, 2021 (edited) Hello! I am trying to add some "quasi-illumination" to the enchantment visual effect added by the mod See Enchantments. What I am trying to achieve is the type of no-shadow-casting light you see from carried torches. The mod Strange Runes is a perfect example of the light I want to achieve (illuminates the carrying NPC and the ground under him for a very short distance. Don't want the Strange Runes hand art graphics though.) However I have been unable to get it to happen. I have tried: adding a casting light and hand art to the Vanilla ench MGEF: illuminates the carrying NPC but nothing else. So far the best I have been able to accomplish though.using Vanilla's torch Light form, or Strange Runes' Light form as the casting light doesn't duplicate their illumination of the ground or surroundingsChanging the Light form flags to cast shadows does illuminate everything but then interferes with the shadow-casting limit and thus often glitches out. Plus those shadows are pretty distracting.Add the Strange Runes light spell (actually an ability) to the "Equip Ability" for the vanilla ench MGEF but nothing happens. I tried to trigger Strange Runes by adding a copy of a vanilla magic spell, but changed to ability, to the ench MGEF "equip ability" but didn't work. Also I don't actually want to see Strange Runes when I pull out a flaming sword, just the light...So at this point I don't know if the MGEF form's "casting light" has a limitation of only being able to illuminate the carrying NPC, or if there is a light setting somewhere I don't know about. Or can you think of a different way to get a "real" light to trigger? Is there something I don't understand about how "equip ability" works? I don't mind the light coming from the NPC's hands rather than from the sword. Do you have any ideas? Edited February 19, 2021 by JaymzPaul Link to comment Share on other sites More sharing options...
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