Ulisespacapum Posted February 19, 2021 Share Posted February 19, 2021 Hello, I wanted to know how I can change the characteristics of a suit with (FO4 edit) being specific so that within the game said suit the system recognizes it as (clothing) instead of (armor). I can't find any tutorial that deals with this. Link to comment Share on other sites More sharing options...
DanteRedfield Posted February 19, 2021 Share Posted February 19, 2021 I don't think such a system exists in fo4edit but you can change the slots your armor uses in the BOD2 - Biped Body Template section Link to comment Share on other sites More sharing options...
Ulisespacapum Posted February 19, 2021 Author Share Posted February 19, 2021 (edited) I don't think such a system exists in fo4edit but you can change the slots your armor uses in the BOD2 - Biped Body Template sectionI want the suits to have OCPB physics but not in a general way, therefore I wondered if it was possible to change the characteristics of the suits in fo4edit so that I myself can decide what can have physics and what not. with ocbp you can decide that you can have physics, clothing, armor, or both, but what happens when I want an armor to have specific physics without affecting the others. Edited February 19, 2021 by Ulisespacapum Link to comment Share on other sites More sharing options...
DanteRedfield Posted February 20, 2021 Share Posted February 20, 2021 (edited) Oh I have no idea what ocbp is or how it works so nevermind then Edited February 20, 2021 by DanteRedfield Link to comment Share on other sites More sharing options...
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