madmanmarz Posted January 19, 2009 Share Posted January 19, 2009 So I upgraded my FCOM from like a year ago and I'm having problems. First of all if there were too many enemies in caves and stuff before, there are even more now, making Thieves Arsenal impossible. Secondly, I am not finding any of the new weapons or armor on any of the bad guys running around or in the chests or anything except for a few new weapons. All the merchants are still selling the same old stuff too. Help! I went ahead and ran that BOSS.bat and this is the list I have now; Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmTamrielic Ingredients.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmEnhanced Daedric Invasion.esmTamrielTravellers.esmFCOM_Convergence.esmEyeCandy Compilation.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Dark Seducer Weapons Patch.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espFran Armor Add-on.espFran_Lv30Item_Maltz.espLiving Economy.espSPARTAN VIs Ordinator Lite.espThieves Arsenal.espExnemRuneskulls.espFCOM_ExnemRuneskulls.espTamrielic_Ingredients_cOMbo.espFCOM_TamrielicIngredients.espBob's Armory Oblivion.espFCOM_BobsArmory.espLoth's Blunt Weapons.espLoth's Blunt Weapons- Mobs.espLoth's Blunt Weapons for Npcs.espFCOM_LothsBluntWeapons.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod.espFCOM_Convergence.espFCOM_EntropicOrderRebalance.espFCOM_RealSwords.espFCOM_SpawnRatesSlightlyReduced.espMart's Monster Mod - More Wilderness Life.espFCOM_LessReaversInGates.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espTamrielTravellers4OOO.espTamrielTravellersItemsNPC.espFCOM_TamrielTravelers.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_Archery.espFCOM_FriendlierFactions.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.espTIE In.espTIE In - ExnemRuneskulls.espTIE In - FCOM Convergence.espTIE In - DiverseGuardUnity.espTIE In - BobsGuardUnity.espMighty Umbra.espBlood&Mud.espThe Mystery of the Dulan cult.espMart's Monster Mod - City Defences.espFCOM_MightyUmbra.espFCOM_Blood&Mud.espFCOM_DulanCult.espFCOM_EnhancedDaedricInvasion.espEnhanced Daedric Invasion for FCOM.espFCOM_UnofficialFranArmorAddon.espShort Grass V3.espRealisticLeveling.espMart's Monster Mod - Resized Races.espBashed Patch, 0.espStreamline 3.1.espMounted_Spellcasting Deadly Reflex Compatible.espDeadly Reflex 5 - Timed block and 150% damage.espBonemold_helmet.espDeadlyReflex 5 - Combat Moves.espImperial City Boutique.esp Link to comment Share on other sites More sharing options...
evilkoal Posted January 19, 2009 Share Posted January 19, 2009 i suggest getting wrye bash, and creating a bash patch. it will probably fix the problem of stuff not showing up in the leveled lists EDIT: Also, i suggest getting BOSS. works wonders ;) Link to comment Share on other sites More sharing options...
madmanmarz Posted January 19, 2009 Author Share Posted January 19, 2009 I have been using wrye bash and I even updated it. I also tried doing the list on my own and I tried letting BOSS organize it and I still have the same issues. I'm wondering if T.I.E. might just be hiding all the items from me? Link to comment Share on other sites More sharing options...
evilkoal Posted January 20, 2009 Share Posted January 20, 2009 hmm... on your bash patch, do you have it set to automatically do the leveled lists? also make sure the TIE FCOM convergence is underneath all the other TIE mods Link to comment Share on other sites More sharing options...
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