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upgraded FCOM, missing new armor, check load list plz


madmanmarz

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So I upgraded my FCOM from like a year ago and I'm having problems. First of all if there were too many enemies in caves and stuff before, there are even more now, making Thieves Arsenal impossible. Secondly, I am not finding any of the new weapons or armor on any of the bad guys running around or in the chests or anything except for a few new weapons. All the merchants are still selling the same old stuff too.

 

Help! I went ahead and ran that BOSS.bat and this is the list I have now;

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Tamrielic Ingredients.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Enhanced Daedric Invasion.esm

TamrielTravellers.esm

FCOM_Convergence.esm

EyeCandy Compilation.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Dark Seducer Weapons Patch.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Fran Armor Add-on.esp

Fran_Lv30Item_Maltz.esp

Living Economy.esp

SPARTAN VIs Ordinator Lite.esp

Thieves Arsenal.esp

ExnemRuneskulls.esp

FCOM_ExnemRuneskulls.esp

Tamrielic_Ingredients_cOMbo.esp

FCOM_TamrielicIngredients.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Loth's Blunt Weapons.esp

Loth's Blunt Weapons- Mobs.esp

Loth's Blunt Weapons for Npcs.esp

FCOM_LothsBluntWeapons.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

Mart's Monster Mod.esp

FCOM_Convergence.esp

FCOM_EntropicOrderRebalance.esp

FCOM_RealSwords.esp

FCOM_SpawnRatesSlightlyReduced.esp

Mart's Monster Mod - More Wilderness Life.esp

FCOM_LessReaversInGates.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

TamrielTravellers4OOO.esp

TamrielTravellersItemsNPC.esp

FCOM_TamrielTravelers.esp

FCOM_DiverseGuardUnity.esp

FCOM_BobsGuardUnity.esp

FCOM_Archery.esp

FCOM_FriendlierFactions.esp

FCOM_MoreRandomSpawns.esp

FCOM_MoreRandomItems.esp

TIE In.esp

TIE In - ExnemRuneskulls.esp

TIE In - FCOM Convergence.esp

TIE In - DiverseGuardUnity.esp

TIE In - BobsGuardUnity.esp

Mighty Umbra.esp

Blood&Mud.esp

The Mystery of the Dulan cult.esp

Mart's Monster Mod - City Defences.esp

FCOM_MightyUmbra.esp

FCOM_Blood&Mud.esp

FCOM_DulanCult.esp

FCOM_EnhancedDaedricInvasion.esp

Enhanced Daedric Invasion for FCOM.esp

FCOM_UnofficialFranArmorAddon.esp

Short Grass V3.esp

RealisticLeveling.esp

Mart's Monster Mod - Resized Races.esp

Bashed Patch, 0.esp

Streamline 3.1.esp

Mounted_Spellcasting Deadly Reflex Compatible.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

Bonemold_helmet.esp

DeadlyReflex 5 - Combat Moves.esp

Imperial City Boutique.esp

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i suggest getting wrye bash, and creating a bash patch. it will probably fix the problem of stuff not showing up in the leveled lists

 

EDIT: Also, i suggest getting BOSS. works wonders ;)

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hmm... on your bash patch, do you have it set to automatically do the leveled lists?

 

also make sure the TIE FCOM convergence is underneath all the other TIE mods

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