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How do I edit a weapon mod using GECK?


SirLezdain

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I've tried and I tried, but I had to face the facts: I suck. So now, I come to you with a cry for help, my request being how do in the hell do I edit a weapon mod? I open up GECK, I select the plugin, I make it active, then when I select it and modify the damage a bit, it won't let me save it, instead telling me there's an error: "MASTERFILE: "Unable to complete operation due to failure renaming temp file. Temp file 'Data\M1911.tes' contains saved data." I have no idea what this means. If someone could tell me in detail how I could solve this dilemma of mine I would be eternally grateful. It's an awesome gun, I just don't think it's powerful enough to justify its use.

 

This is the exact mod in question: http://fallout3nexus.com/downloads/file.php?id=785

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Instead of editing the existing file, I'd do it like in the very first tutorial for the geck, make a copy of the file (like from within the geck) you want to work on and edit there, after you are done use the new instead of the original one. I am no pro, but that's what I would try first.
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