blazeda59 Posted April 13, 2013 Share Posted April 13, 2013 I've made a new movable static object for my mod. I added a collision and rigid body in 3dmax than did all the little setting changes in NifSkope exported it into the CK loaded it into a cell to test and all seems fine. If I run havok sim it reacts like it should but then when I go to test it in game nothing happen it just acts like a static object. It has collision but no physics?? I don't get why it works in one but not the other. Also I've found that even though it works in the CK if loaded in a cell if I load it in the preview window and do the same nothing happens unlike other props I tested. Can someone please tell me what the hell is going on?? Link to comment Share on other sites More sharing options...
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