annalise Posted April 13, 2013 Share Posted April 13, 2013 Hi guys, I'm looking to get back into doing mesh modding. I've successfully been able to work with armor/clothing meshes in the past for the Fallout games, and I'd like to start doing the same for Skyrim. My question is: As of now (April 2013), should I do mesh work in Blender 2.49 (like I did with Fallout), or migrate to 3DS Max? The reason I'm asking is because most of the guides/tutorials I've found that reference Blender seem to be from 2011/early 2012, and still requires using old versions of Blender/python -- whereas newer guides mostly seem to reference using 3DS Max. I'd like to avoid the headache of hunting down Blender tutorials, especially when these tutorials are so old and I have no idea if they're still even relevant. Would it make more sense to just go with 3DS Max now? If I should go with using Blender again, can someone give an updated install procedure for Blender/Python/Pyffi etc? I've had some issues getting them working on Windows 8 so far -- and I'm wondering if going with 3DS Max would just make the whole process smoother. Thanks! Link to comment Share on other sites More sharing options...
HookerHeels Posted April 14, 2013 Share Posted April 14, 2013 If you can get Max, I strongly suggest using Max over any program. I myself don't use it, but thats because I haven't bothered to learn it. But since you know Blender well enough, shouldn't be too hard for you. Link to comment Share on other sites More sharing options...
neomonkeus Posted April 14, 2013 Share Posted April 14, 2013 The current recommended versions - http://niftools.org/wiki/Blender What issues are you having specifically with the install process exactly? Link to comment Share on other sites More sharing options...
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