c0wman98 Posted April 13, 2013 Share Posted April 13, 2013 (edited) Cant pick up the enclave station or any of the DLC radio stations. Thought at first that maybe the enclave was just later in the game from a mod and DLC range was limited, but even distress signals like Rileys Rangers dont seem to get picked up. EyeBots and radios that normally play enclave radio also dont play it.My load order is: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmCompanion Core.esmEVE.esmFO3 Wanderers Edition - Main File.esmRobCo Certified v2.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmImpervious Power Armour.esmEnhanced Weather - Rain and Snow.esmDCInteriors_ComboEdition.esmCINEMATECH.esmDetect Traps.esmAdvanced Recon Tech.esmIPip.espCompanion Core DLC Addon.espRobCo Certified v2 FWE.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espBlackWolf Backpack.espBlackWolf Backpack - Blank's Container Patch.espBlackWolf Backpack - Vendor Script Replenish.espCALIBRxMerchant.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espFO3 Wanderers Edition - Alternate Travel.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE Master Release (pulse fix).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espDetect Traps - Perk.espDetect Traps - The Traponator 4000.espDetect Traps - DLC.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + Project Beauty.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - Weather Sounds in Interiors.espFellout-Full.espFellout-Zeta.espFellout-PointLookout.espFellout-pipboylight.espFellout-BrokenSteel.espFellout-Anchorage.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_RemoveReticule.espRH_EVE_Bridge.espDark Justice Duster.espArmored Duster.espAdvanced Recon Range Finder.espCASM.espUPP - Experience Perks.espUPP - Pack 2.espUPP - Pack 1.espBornagain Outcast T-45d Texture Patch.espDYNAVISION - Dynamic Lens Effect.espImaginatorFO3.espDirectors Chair - Fallout 3.espMillenia_AKS74U.espDragonskin Tactical Outfit.espDragonskinBonusPack.espEnclave Radio Enhanced.espDogmeat Leather Armor - CRAFT.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Tech - Detect Traps.espAdvanced Recon Tech FWE.esp1Animated Nightvision goggles.espBetterGamePerformance.espAutoKarmaPerk.espWeaponModKits - FWE Master Release.espRH_WMK_Bridge.espRH_FWE_Bridge.espRobCo Certified v2 Impervious FWE.espRobCo Certified v2 Omnipatch.espMerge Paradox.esp went through the entire load order on a new game and got it working. Thinking it was from an error in my .ini files that i ended up replacing halfway through this playthrough. Seems the my saves are corrupted for this character or something though :(. Edited April 13, 2013 by c0wman98 Link to comment Share on other sites More sharing options...
Novitatis Posted April 21, 2013 Share Posted April 21, 2013 hi , I'm having the same bug than you, how did you fixed it? Link to comment Share on other sites More sharing options...
BenWah Posted May 17, 2013 Share Posted May 17, 2013 is this expected behavior? Maybe FWE gives the stations more limited range? Link to comment Share on other sites More sharing options...
Inazuma22 Posted May 18, 2013 Share Posted May 18, 2013 Well this might help. Its wierd but go into your audio settings on fallout 3 menu and then turn the radio vol up past half way. Some times that works i dont know why. Link to comment Share on other sites More sharing options...
TwisterAce Posted August 18, 2013 Share Posted August 18, 2013 I'm having this same problem. I just started a new game, but when I left the Vault the only radio signal I picked up was GNR. I recently installed FWE, which I believe makes the radio signals for the DLCs show up when you get close to the source (i.e. Point Lookout radio doesn't show up until you get near the riverboat landing). I still don't know why the Enclave radio isn't showing up. Also I haven't found any eyebots roaming the wasteland. Does FWE change it so that Enclave radio only shows up after the Waters of Life main quest? Link to comment Share on other sites More sharing options...
austinzappy Posted January 19, 2014 Share Posted January 19, 2014 (edited) It's not FWE (well I don't think anyways), I have the same problem, but it only seemed to happen after I installed a crap ton of quest mods, it's a bug that causes some Quests not to 'activate' when they are suppose too, it isn't allowing some mods to add needed items to my inventory, and it prevents radio signals from being picked up apart from GNR. My Load Order is as follows: (But I don't have any of the Quest mods installed, I've been doing a process of elimination to try and find the problem.) Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Inventory Access.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1AWorldOfPainFO3.esm=1GNRBuilding_BoS.esm=1Mart's Mutant Mod.esm=1Companion Core.esm=1RobCo Certified v2.esm=1Enhanced Weather - Rain and Snow.esm=1DCInteriors_ComboEdition.esm=1Sharing and Caring Companions.esm=1FNNCQ.esm=1FNNCQ_DavidsLab.esm=1TFH Rugged Race.esm=1Alpha's Raider Overhaul FO3.esm=1Realistic Megaton Shack - Final.esm=1FO3 Wanderers Edition - Main File.esm=1EVE.esm=1RH_IRONSIGHTS.esm=1IMCN.esm=1Lings.esm=1LingsDLC.esm=1RHKBrisaAlmodovar.esm=1CrossModData.esm=1Vault 101 Revisited.esm=1QNeverclockVaultsuits.esp=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1StreetLights - Wasteland.esp=1CASM.esp=1CRAFT - Activation Perk.esp=1CALIBRxMerchant.esp=1FollowersRelax.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Original Perks.esp=1UPP - Experience Perks.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1Dree Perks.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1Dree Perks Broken Steel.esp=1Dree Perks Point Lookout.esp=1Dree Perks Mothership Zeta.esp=1VDSP-01.esp=1SCC - Talk to Anyone.esp=1bzArmour.esp=1R18BodyPack.esp=1MTC Wasteland Travellers.esp=1GNRBuilding_Studio.esp=1megalight.esp=1Rivet City Merchants With Point Lookout.esp=1WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1FNNCQ_Mesmetron.esp=1BBBackpacks-v1-1.esp=1Echo_UseBothGloves.esp=1Powered Power Armor.esp=1PPA - Operation Anchorage.esp=1PPA - Broken Steel.esp=1PPA - The Pitt.esp=1PPA - Mothership Zeta.esp=1Stealthboy Recon Armor - CRAFT.esp=1CALIBR Ammo Schematics - CRAFT.esp=1Start_Energy_Weapon.esp=1Companion Core DLC Addon.esp=1RobCo Certified v2 Zeta Addon.esp=1RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Project Beauty.esp=1bittercup_comp.esp=1Action_Boy_hacking.esp=1KillableChildren.esp=1KillableChildren - MMM.esp=1LessViewDistance.esp=1LessViewDistanceThePitt.esp=1Fellout-pipboylight.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - REBOOT.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1CRBSOR.esp=1RH_WMK_Bridge.esp=1BeardEyebrowFixV1_0.esp=1DrivableTruck.esp=1Alpha's Robot Overhaul FO3.esp=1SuperDuperMartRedone.esp=1A1_The_Naked_Gun_by_Oppaiko.esp=1Custom Race - Tranquility Lane Fix.esp=1JIP Fast-Travel Anywhere.esp=1RHKFollowerXP.esp=1Alpha's Raider Overhaul - Pitt.esp=1Wills Power Armor.esp=1RaiderMask.esp=1QToadletVaultsuit.esp=1QToughChickArmor.esp=1Water_Tower_Hideout_byOrophin.esp=1Temple of the Union Overhaul.esp=1Suite-Suite.esp=1Overgrown World.esp=1HelmPOV.esp=1Realistic Megaton Shack - Update 5.esp=1LessViewDistanceOperationAnchorage.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1WeaponModKits - FWE Master Release.esp=1Blackened FWE + EVE (PI Merge).esp=1Blackened MMM + EVE (PI Merge).esp=1Alpha's Raider Overhaul - FWE.esp=1Wills Power Armor FWE Patch.esp=1Alt Start Weapons - FWE.esp=1RH_FWE_Bridge.esp=1tubLevelSwitch.esp=1RemoteControlCompanionsPlus.esp=1RCCP_Patch_for_SCC.esp=1FollowersToPointLookout.esp=1FollowersToThePit.esp=1cyber_meat.esp=1Overhead3PCamera.esp=1APReanimated.esp=1Clean-Deluxe GOTY.esp=1Project Beauty- Vault 101 Revisited.esp=1Raider Friend Perk.esp=1Sarak's Starter Pack v1.0.esp=1Imp's More Complex Needs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1IMCN - Forced Initialization.esp=1RHKBrisaAlmodovar - DLC.esp=1RHKBrisaAlmodovar - Custom - Lings.esp=1RHKBrisa - IMCN - FWE balanced patch.esp=1RHKBrisaAlmodovar - FWE.esp=1Escape! Redux v1_3.esp=1ER - V101R Patch.esp=1MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=0MTC Wasteland Travellers (Optional)- Crowded Cities.esp=0DIM TYPE3clothesRETAIL.esp=0RobCo Certified v2 Version Updater.esp=0Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Tougher Traders.esp=0Mart's Mutant Mod - Natural Selection.esp=0Easier_hacking_5_8.esp=0Lucky_hacking_5.esp=0KillableChildren - CotW.esp=0FO3 Wanderers Edition - Optional VATS Realtime.esp=0 Edited January 19, 2014 by austinzappy Link to comment Share on other sites More sharing options...
db098 Posted August 12, 2015 Share Posted August 12, 2015 i found a fix, no messing with mods needed just type "coc altstartshackint" and do the alt start after doing normal start Link to comment Share on other sites More sharing options...
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