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Saved Game leakage one into another


Purr4me

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I'm a bit new to this, but I seriously doubt one save game is leaking into another one. Even if that was possible, the odds that they would leak just right and still be a valid file format are a trillion billion to one.

 

There only a few ways that slave guard could be there... He was put in the plugin in the geck, he was spawned, or he wandered in there from someplace else.

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he he he, keep guessing been around a long time, and I am quite sure your right, only what took place here that guard source was only one place. Hence the post OP here. no geck, no plugins, and nothing else was available to back up your superposition.

 

Now if you chose to experience this onslaught of horrible game snafu, I can arrange a link to the saved game that caused this.

 

again No plugins, fresh game core files, and a fresh game. what you see thee is not possible. I do know this, what ever code was used to process Him, once he is destroyed by the player, the game returns to normal.

 

in fallout 3 anything is possible. Just as Project Brazil makes lite of the games design, so does this old engine. it's full of holes. I'm not.

he was spawned, or he wandered in there from someplace else.<----??? right.. ah hah, ok sure, from the kitchen.

 

 

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Now if you chose to experience this onslaught of horrible game snafu, I can arrange a link to the saved game that caused this.

 

again No plugins, fresh game core files, and a fresh game. what you see thee is not possible. I do know this, what ever code was used to process Him, once he is destroyed by the player, the game returns to normal.

I thought you had tracked the problem down to Remastered having a field day with an 'xbox-ified mesh' file?

If no mods are running and its a 100% vanilla game, then this leakage into another savefile makes me want dump Fallout 3 in woe.

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If one uses data that has that code in it? then IF you have what I have, it will be removed on load time. You are correct, I did in fact tackle the problem, and made efforts to contain the coding in it's Pandora box. weather or not should it show up, I have it covered.

 

Finding that code was not in the game, it was saved else where By Lives intruding nature. The system registry loaded it back because GFWL was loading the data. IF you disable the DRM functions, guess what takes place? this applies to all these game.

 

The underground hideout showed me all of this, going back through time and versions and my posts I have made there on that thread will show history as it was made.

 

this is an old thread, I would rather not come back to it. Thanks for the inquiry.

 

Kitty Black

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