Bergzore Posted April 14, 2013 Share Posted April 14, 2013 I've made some minor adjustments to animations in the past, but I've had some small issues with recent animations, so I've decided it's time to get Havok Content Tools. So, I followed Aeon's pro tutorial through the parts that walk through the Havok Content Tools exporting, but I can't get my files to export. I get the same error every time: Cannot create file "file name" to write to. Aborting. Has anyone experienced the same problem and found a fix? If so, pray tell. It's so hard to find help with animating. :( Link to comment Share on other sites More sharing options...
Purr4me Posted April 14, 2013 Share Posted April 14, 2013 Havok Content Tools requires support software's and the chip set needs to be qualified too. Microsfot Dll dil's and they are not free nor are they cheap.Let me as k you this, can your system render all of the demos that are available with that tools set? if not, then you are missing software or the system can not support the tools sets. Kitty. Link to comment Share on other sites More sharing options...
Bergzore Posted April 14, 2013 Author Share Posted April 14, 2013 Thanks for the reply. I've got the exporting working now; I'm not sure how or why, but it's now working. However, if I export through Havok then my animation is twisted and distorted in game. I have no idea what to do. I'm only adjusting vanilla animations slightly to improve them, so it would be nice if I could just use hkxcmd and do it without Havok. I'm not even sure I need Havok. The problem I was having before was that the 3rd person camera was static, so if I transitioned from my animation to a vanilla animation (like sprinting or sneaking), then there would be a sharp camera jitter instead of a smooth transition. Also, I get a jitter with all of my animations. I'm pretty sure it's where the loop starts over, and I've already tried removing the extra frame 3ds Max puts in the animations. It doesn't change anything. I've honestly just about given up on this whole thing. It's so hard to find help with animating, and there doesn't seem to be anyone having the same issues on forums and such. The animations play beautifully in 3ds Max, and almost play beautifully in game. There's just that sharp camera stutter when transitioning from a custom animation to a vanilla animation (or another custom one that was done right), and the single jitter with the animations themselves. I feel like I'm so close, yet so very far from the answer. Link to comment Share on other sites More sharing options...
Bergzore Posted April 14, 2013 Author Share Posted April 14, 2013 I also get these warnings in Havok exporter. [0xabba345b] Warning : 'x_NPC LookNode [Look]' specified in file but not found in scene...Adding as a float in CreateSkeleton Filter[0xabba345b] Warning : 'x_NPC Translate [Pos ]' specified in file but not found in scene...Adding as a float in CreateSkeleton Filter[0xabba345b] Warning : 'x_NPC Rotate [Rot ]' specified in file but not found in scene...Adding as a float in CreateSkeleton Filter[0xabba345b] Warning : 'Camera3rd [Cam3]' specified in file but not found in scene...Adding as a float in CreateSkeleton Filter[0xabba345b] Warning : 'Camera Control' specified in file but not found in scene...Adding as a float in CreateSkeleton Filter Apparently I'm missing some bones. I can see that Camera3rd is not there, and that's obviously why I'm getting my camera jitter. I couldn't imagine why I'd be missing bones. I'm using the vanilla skeleton, converted with hkxcmd, and I even imported the cameras into 3ds Max. All I have is Cam 1 and Cam 2. Link to comment Share on other sites More sharing options...
Purr4me Posted April 14, 2013 Share Posted April 14, 2013 e-mail me the file so I can inspect it. too much talk will not solve this bug. Do you have the source code file too? if so send that as well.here. in the open it's really hard to judge whats going on, it may not know how to handle the command and you may still need the proper dll files for it to work wright. Kitty. Link to comment Share on other sites More sharing options...
Bergzore Posted April 14, 2013 Author Share Posted April 14, 2013 Okay, I'll email you the files. Thanks a lot. But, what do you mean by source code file? What is this for animations? Link to comment Share on other sites More sharing options...
Purr4me Posted April 14, 2013 Share Posted April 14, 2013 PM me please. the file you used to make the changes from that source. the very exact one. why? it may in fact be a bad source. Knowing the game as I do.Kitty. Link to comment Share on other sites More sharing options...
Bergzore Posted April 15, 2013 Author Share Posted April 15, 2013 Good God in Heaven, how does one get Havok to export? I've even got a Max file all prepped by RogueMage, one that works fine for him. I used his configuration and suggestions and everything. Still, Havok "cannot create file to write to. Aborting." Ugh! Link to comment Share on other sites More sharing options...
Bergzore Posted April 15, 2013 Author Share Posted April 15, 2013 Slap my face and call me Sally, I figured it out. Praise the Heavens. Link to comment Share on other sites More sharing options...
Bergzore Posted April 15, 2013 Author Share Posted April 15, 2013 If anyone out there is having a similar problem with exporting through Havok--the file path needs to be short. As a matter of fact, it would not export for me at all unless it was exporting to the scenes folder of 3ds Max. Link to comment Share on other sites More sharing options...
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