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NPCs from all over the place appearing inside Riverwood Inn!


rogerpenna

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updates from the SoT thread

 

Rogerpenna....Don't panic...[/size]

:smile:... I had exactly the same thing happen to me...First off, funnily enough it doesn't break quests, I did the Cidnhe Mine quest when I had this happening in my game and though I had seen Grisvar the Unlucky wandering Skyrim, he teleported into Prison when I needed to kill him. I do need to ask you something though as the wandering Reach people only took place for me when I had another scripting Mod that wasn't playing nice with SoT installed along side SoT in my game....Are you using any Script Mods not from the Nexus sight?...Or other Mods that may be scripted to continuously search for opportunities? Oh...and Melanie the Healer and Krull the Fletcher are both SoT additions and belong in Riverwood.

 

 

 

Tony, do you think what rogerpenna found may have anything to do with the harming 'innocence' tracker? Please correct me if I am wrong...I only ask due to my having had the same issue as rogerpenna when I had that non-Nexus Mod running too which used the same routine you use to track NPC's on the fly...yours to keep track of abuses/attacks...the other Mod to make them do what they normally wouldn't do....Thus why I questioned about other Mods he is using....My wandering Reach People and yes, including the Dark Water Crossing residents also....all hanging out near or in Riverwood and crowding out the Riverwood Inn...the exact same crowd and exact same behavior as I had in my game. The problem first arose when I was using the other Mod and stopped when I let the other Mod go and did a complete un-install and re-install of Skyrim.

@Rogepenna...I have been using SoT since a month after it's initial release, all the upgrades, etc...and never had a problem with NPC's behaviors and locations until I recently added a non Nexus mod into the mix. I am certain the other Mod wasn't completely responsible for the issue either, it's a combination of Mods that creates this odd behavior with these NPC's...I do not know if SoT could have anything to do with the issue or not...only Tony can answer that....I only know I had a combination of Mods that created the same issue for me and by removing one of those, I removed the problem.

post your load order

 

Update.esm

Dawnguard.esm

ApachiiHair.esm

JSwords.esm

mannyBlackRock.esm

mannyDragonhead.esm

Omegared99-Compilation.esm

Sanctum of the Fallen.esm

SPIKE.esm

TravellersOfSkyrim.esm

SotF No World Spawn v2 Beta.esp

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

Unofficial High Resolution Patch.esp

Chesko_Frostfall.esp

realrain.esp

mintylightningmod.esp

Economics of Skyrim.esp

Economics of Skyrim - Dawnguard.esp

Birds.esp

Chesko_WearableLantern.esp

Dead Body Collision.esp

JBS_banking_redux.esp

jbs_weight_overhaul_complete.esp

SleepingDangers-SandsofTime.esp

Skyrim Immersive Creatures.esp

Training Dummies XP.esp

Training Dummies XP Dawnguard.esp

TravellersOfSkyrim - Vanilla.esp

Convenient Horses.esp

Footprints.esp

WetandCold.esp

SkyUI.esp

Cloaks.esp

Cloaks - No Imperial.esp

Cloaks - Player Only.esp

1nivWICCloaks.esp

1nivWICCloaksCRAFT.esp

1nivWICCloaksNoGuards.esp

1nivWICSkyCloaksPatch.esp

1nivWICSkyCloaksPatch-No Imp.esp

hothtrooper44_ArmorCompilation.esp

Omegared99-WeaponSets.esp

Dr_Bandolier.esp

DeadlyDragons.esp

SkyRe_Main.esp

SkyRe_EncounterZones.esp

SkyRe_Survivalism.esp

adalmatar.esp

quest_andtherealmsofdaedra.esp

beyond_skyrim.esp

crimsonquest2.esp

crimsonquest3.esp

DragonmournInn.esp

ESFCompanions.esp

tos_granitehall.esp

Milan's PAck.esp

MilanDungeonPack2.esp

Moria.esp

quest_nomercy.esp

quest_pitfighter.esp

quest into the depths.esp

quest_sorcery.esp

quest_seaofghosts.esp

theaviary.esp

quest_thebiggertheyare.esp

thedomain.esp

The Fifth Gate.esp

thefrontier.esp

the mcmiller chronicles.esp

WheezesDungeonPack1.esp

Wyrmstooth.esp

morerealisticcarrying.esp

AchieveThat.esp

Immersive Weapons.esp

LessDragons50.esp

LessDragons25.esp

LessDragons10.esp

tos_amber_guard.esp

tos_laintardale.esp

tos_oakwood.esp

Realistic Lighting.esp

Realistic Lighting Patcher.esp

Realistic Lighting Overhaul - Illuminated Spells.esp

Realistic Lighting Overhaul - Dungeons.esp

Realistic Lighting Overhaul - Minor Cities & Town Interiors.esp

Realistic Lighting Overhaul - Major City Interiors.esp

Realistic Lighting Overhaul - 3.5 Weathers.esp

Realistic Lighting Overhaul - 3.5 Dawnguard Weathers.esp

kuerteeBattleFatigueAndInjuries.esp

kuerteeBattleFatigueAndInjuries MCM.esp

dD - Realistic Ragdoll Force - Realistic.esp

RealTimeReading.esp

SkyRealism - Time and Travel.esp

SkyRealism - Encumbrance.esp

DeadlyCombat.esp

DeadlyCombat_GiantsAIFix.esp

Dual Wield Parrying_SKSE.esp

Dodge Mod.esp

DragonCombatOverhaul.esp

The Dance of Death - Dawnguard Edition.esp

Crimson Tide - Blood.esp

dD-No Spinning Death Animation.esp

bald hair.esp

Beards.esp

3DNPC.esp

RealisticNeedsandDiseases.esp

RND_Dawnguard-Patch.esp

RND_USKP-Patch.esp

EMCompViljaSkyrim.esp

UFO - Ultimate Follower Overhaul.esp

CerwidenCompanion.esp

moveitLWT.esp

HealthRegeneratingOff.esp

SkyRe_Races.esp

WATER.esp

RND_Water-Patch.esp

hrongar's_rest.esp

ReProccer.esp

Player Size Adjuster.esp

Realistic Lighting Addon.esp

SOT_HealSeriousWounds.esp

SOT_ViljaPatch.esp

Warburg's 3D Paper World Map - Texture 2.esp

warburg's 3d paper world map - dawnguard.esp

Edited by rogerpenna
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Problem solved. It was really caused by SoT, the author of the mod checked the info about that package and recognized the problem.

 

he said anyone having the same problem can just deactivate Sands of Time and the NPCs will return to their original locations in about 12 hours (the cycle).

 

he will fix the problem in the next SoT update.

 

despite the bug, I still recommend SoT, because its a great mod imho, and the bug seems to be uncommon.

Edited by rogerpenna
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