TirantBacon Posted April 14, 2013 Share Posted April 14, 2013 (edited) I've been able to use fook2 with majority of mods. But just now, because my load out is wrong, the AA combat shotgun doesn't have any textures! I know that there is the fix in there, but i don't know what order it goes in? Can anyone help me? Load out: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] Mothership Crew.esm[X] TSC Expansion.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] DarNifiedUIF3.esp[X] CASM.esp[X] GNR Enhanced.esp[X] Dree Perks.esp[X] MZC More Soldiers and Characters.esp[X] Patch.esp[X] UndergroundHideout.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[ ] MZC-Patch-Fook2-Stats.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[X] WeaponModKits.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMKAA12Shotgun.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Arcenal.esp Edited April 14, 2013 by TirantBacon Link to comment Share on other sites More sharing options...
blove Posted April 14, 2013 Share Posted April 14, 2013 Make sure that you are using these WMKFOOK2 Compatibility Patches by Antistar compatibility patches along with a merged patch and you might also want to use these MMMFOOK2 Compatibility Patches by BAN. Link to comment Share on other sites More sharing options...
TirantBacon Posted April 15, 2013 Author Share Posted April 15, 2013 Make sure that you are using these WMKFOOK2 Compatibility Patches by Antistar compatibility patches along with a merged patch and you might also want to use these MMMFOOK2 Compatibility Patches by BAN.Thanks for your help, as you can see i have installed it, but i would like to know if my loadout is correct? Link to comment Share on other sites More sharing options...
TirantBacon Posted April 15, 2013 Author Share Posted April 15, 2013 (edited) Make sure that you are using these WMKFOOK2 Compatibility Patches by Antistar compatibility patches along with a merged patch and you might also want to use these MMMFOOK2 Compatibility Patches by BAN.The file worked, but now it doesn't say "aa-12 combat shotgun" it says "Combat Shotgun"Why can't i fix this? http://i.imgur.com/k1o8sp9.jpghttp://i.imgur.com/LklQO6j.jpg Edited April 15, 2013 by TirantBacon Link to comment Share on other sites More sharing options...
SoulReaver911 Posted April 15, 2013 Share Posted April 15, 2013 (edited) First off, you've probably already go this, but just in case you forgot, you should be using Archive Invalidation either through FOMM or the separate (and completely functional) .exe which can be downloaded here. If that is not the problem, then loading "WMKAA12Shotgun.esp" as the very last esp should pretty much remove any doubt as to whether or not another mod is modifying it, because it will be the very last to load (overwriting everything it touches.) Now I know for a fact that the esp is necessary to have the textures. So go ahead and turn it OFF if the textures do not show up in the game after moving it to the bottom. After turning its esp OFF load the game and see if the regular textures are there (they absolutely should be, I can testify to this.) 1:If there are no textures loading whatsoever then what you've got there is some other mod changing the same reference (most likely in a dirty way if I were to guess.) 2:If there are textures then what you've got is probably a bad install and the textures either aren't in the right place or they weren't even copied to the fallout directory. Solution for #1 Load up FO3edit and make sure that the esp in question is loaded up with the program. Check it's esps either by running a confliction filter, or letting the program automatically do it as you select each reference (should be sufficient in this case.) If they're all green then FOOK is the likely suspect. At this point, running the filter manually is necessary, and you should inspect each fook mod looking for the culprit. Solution for #2 Uninstall the esp and its textures, or even the whole WMK itself, and this time make doubly sure that everything is unzipped from the downloaded files from Nexus. Manually make a fomod and try installing again. Use BOSS to rearrange the mods in the what is most likely the best order. EDIT: I apparently am very slow at posting as you just found the solution. Changing the name is rather easy: Load up FO3 and select its reference and there should be a text that says "Combat Shotgun" Try changing it. Edited April 15, 2013 by SoulReaver911 Link to comment Share on other sites More sharing options...
TirantBacon Posted April 15, 2013 Author Share Posted April 15, 2013 Anyway, its not important, it works, and that will do for now, all it is, is the same weapon name! :confused: Link to comment Share on other sites More sharing options...
TirantBacon Posted April 15, 2013 Author Share Posted April 15, 2013 First off, you've probably already go this, but just in case you forgot, you should be using Archive Invalidation either through FOMM or the separate (and completely functional) .exe which can be downloaded here. If that is not the problem, then loading "WMKAA12Shotgun.esp" as the very last esp should pretty much remove any doubt as to whether or not another mod is modifying it, because it will be the very last to load (overwriting everything it touches.) Now I know for a fact that the esp is necessary to have the textures. So go ahead and turn it OFF if the textures do not show up in the game after moving it to the bottom. After turning its esp OFF load the game and see if the regular textures are there (they absolutely should be, I can testify to this.) 1:If there are no textures loading whatsoever then what you've got there is some other mod changing the same reference (most likely in a dirty way if I were to guess.) 2:If there are textures then what you've got is probably a bad install and the textures either aren't in the right place or they weren't even copied to the fallout directory. Solution for #1 Load up FO3edit and make sure that the esp in question is loaded up with the program. Check it's esps either by running a confliction filter, or letting the program automatically do it as you select each reference (should be sufficient in this case.) If they're all green then FOOK is the likely suspect. At this point, running the filter manually is necessary, and you should inspect each fook mod looking for the culprit. Solution for #2 Uninstall the esp and its textures, or even the whole WMK itself, and this time make doubly sure that everything is unzipped from the downloaded files from Nexus. Manually make a fomod and try installing again. Use BOSS to rearrange the mods in the what is most likely the best order. EDIT: I apparently am very slow at posting as you just found the solution. Changing the name is rather easy: Load up FO3 and select its reference and there should be a text that says "Combat Shotgun" Try changing it.Thanks for the feedback!The textures work, but the name is now named "Combat Shotgun" Im not going to change it because im worried it might change fook2, and crash the game.Thank you Link to comment Share on other sites More sharing options...
SoulReaver911 Posted April 15, 2013 Share Posted April 15, 2013 (edited) http://newscalea.com/pics/help/pichelpshotgun.jpg It only changes one esp, and you can back it up to make extra sure, but believe me, it won't mess anything up, unless you have horrible spelling. In which case, leave it be. :P Edited April 15, 2013 by SoulReaver911 Link to comment Share on other sites More sharing options...
TirantBacon Posted April 15, 2013 Author Share Posted April 15, 2013 http://newscalea.com/pics/help/pichelpshotgun.jpg It only changes one esp, and you can back it up to make extra sure, but believe me, it won't mess anything up, unless you have horrible spelling. In which case, leave it be. :PThanks! It is back to normal now! http://i.imgur.com/UfSDROM.jpg Link to comment Share on other sites More sharing options...
SoulReaver911 Posted April 15, 2013 Share Posted April 15, 2013 (edited) Nicely done. You might want to also modify the ones where it says (AF) or (EC) or both, as these are technically different weapons according to the game (the AA-12 with add-ons.) If you don't change the name for each one it will show up as just the "Combat Shotgun (AF)", "Combat Shotgun (EC)" and "Combat Shotgun (AF) (EC)." Enjoy! Edited April 15, 2013 by SoulReaver911 Link to comment Share on other sites More sharing options...
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