TirantBacon Posted April 15, 2013 Author Share Posted April 15, 2013 Nah, you are thinking about it too hard. You just had the wrong plugin and now you have the right one. A merged patch is required for the ordered lists when using WMK with the WMK DLC plugins or any mod specific plugins. Otherwise when you mod a weapon or de-mod it, you might not receive back the weapon you expected. Random crashes...I rarely crash, but here are some things to try. Turn down your resolution, but keep texture quality at high. Lower your AA and/or AF. Do not change ugridstoload from default. When using MMM do not go crazy with the increased spawns, keep it maybe 1-3 and no more than 2x feral rampage. Also my experience with MMM is that turning off size scaling and young creatures increases stability. It crashes when BIG stuff happens! I was about to make a speech to the crowd in the mzc mod, then it crashed after some weird boom happened. Does this have anything to do with the memory? Link to comment Share on other sites More sharing options...
blove Posted April 15, 2013 Share Posted April 15, 2013 I am no help with MZC. I have always meant to play it, but never got around to it. Link to comment Share on other sites More sharing options...
SoulReaver911 Posted April 15, 2013 Share Posted April 15, 2013 Here's a post I made that is helpful for upping stability in Fallout 3 while using Windows 7 Post Link to comment Share on other sites More sharing options...
TirantBacon Posted April 16, 2013 Author Share Posted April 16, 2013 I am no help with MZC. I have always meant to play it, but never got around to it.Thanks for all your help! I haven't really had a problem with fook2 since!As for Mothership zeta crew, It wasn't itself crashing the game, it was the game becoming unstable, then crashing. As a result, I decided to close everything before running the game, it kinda helped, but not much. Then I tried using the old, bUseThreadedAi method and adding the line: iNumHWThreads = 2, that didn't help because I am using a quad core processor. So I just changed the line from "2" to "1" That helped alot! Now I just try to keep things stable, I try not to run steam while using Fallout3, and I try to restart my pc. Sometimes I just run a cleanup, or a maintenance check. And I scan my computer for viruses. Now I feel safe running Fallout3, and like SoulReaver911 said about using the Fallout3 Configator, I feel like I have control on how i use Fallout3! My new load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] Mothership Crew.esm[X] TSC Expansion.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] DCInteriors_ComboEdition.esm[X] Mart's Mutant Mod.esm[X] BAN - Dupe This.esp[X] CASM.esp[ ] DarNifiedUIF3.esp[X] WeaponModKits.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[X] WMKAA12Shotgun.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[X] MMM, FOOK2.esp[X] MMM, FOOK2 - DIK.esp[X] MMM, FOOK2 - Natural Selection.esp[X] GNR Enhanced.esp[X] Dree Perks.esp[X] MZC More Soldiers and Characters.esp[X] UndergroundHideout.esp[X] Patch.esp Thank you blove, you helped me alot! :biggrin: Link to comment Share on other sites More sharing options...
TirantBacon Posted April 16, 2013 Author Share Posted April 16, 2013 I am no help with MZC. I have always meant to play it, but never got around to it. Is there a way i can modify the fook2 weapons using wmk? Link to comment Share on other sites More sharing options...
blove Posted April 16, 2013 Share Posted April 16, 2013 Modify how? Link to comment Share on other sites More sharing options...
TirantBacon Posted April 16, 2013 Author Share Posted April 16, 2013 Modify how?Like add an extension, silencer, automatic firing. But with a fook2 weapon, like an ak-107 Link to comment Share on other sites More sharing options...
blove Posted April 16, 2013 Share Posted April 16, 2013 The FOOK2 AK-107 will only take a silencer and is already automatic. The most configurable of the FOOK2 AKs would be the AK-74 which will take all four modkits. Link to comment Share on other sites More sharing options...
TirantBacon Posted April 16, 2013 Author Share Posted April 16, 2013 The FOOK2 AK-107 will only take a silencer and is already automatic. The most configurable of the FOOK2 AKs would be the AK-74 which will take all four modkits. I was talking about all the fook2 weapons. Link to comment Share on other sites More sharing options...
TirantBacon Posted April 16, 2013 Author Share Posted April 16, 2013 The FOOK2 AK-107 will only take a silencer and is already automatic. The most configurable of the FOOK2 AKs would be the AK-74 which will take all four modkits. Also when i finish fook2, and all the dlcs, Should I get fwe? Link to comment Share on other sites More sharing options...
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