voxelbox Posted February 23, 2021 Share Posted February 23, 2021 (edited) Whenever I open the Pipboy the weapons section of the items the game crashes. Everywhere else in the Pipboy is fine including the other item sections and I have no idea why this is happening. None of my mods are conflicting with each other either. I'm wondering if there's a mod I have that has an unforeseen problem and is causing this. Please help this thing is completely stopping my playthrough. Here's my mod list:After School SpecialBrave New WorldClarity Orange tint removerEven better loading screens butthurt editionFNV Mod limit fixFOV SliderCustom Raido modHi Red PostersHQ Dust StormJIP Companions Command and ControlJIP Improved Recipe MenuJIP LN NVSE PluginJohnnyGuitar NVSEJust Loot MenuJust Weapon HweelIStewieAI's TweaksNew BisonNew Vegas Bounties 1NMC Textures Medium part 1&2NMMBook of SteelNVTFOne HUDPocoBuenoProject NevadaRussellSave CassSomeguy SeriesSortomaticStewie TweaksSuper Mutants HDCouriers CacheMod Configuration MenuWeapon Mod MenuUIOUnoffical Patch NVSE PlusVanilla UI PlusWeapon Mesh ImprovmentWRPWRP HotfixWeapons of the New MilleniaYUP Edited February 23, 2021 by voxelbox Link to comment Share on other sites More sharing options...
scootapoo Posted February 24, 2021 Share Posted February 24, 2021 I'm having the same issue, with some similar mods installed.Game runs fine, I can open the Pip-Boy, cycle through sections, but once I scroll on the Weapons tab, game crashes. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 25, 2021 Share Posted February 25, 2021 Please see the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. "User Interface (UI)" problems indicate you have changed XML files. This is often caused by an "install order" problem with more than one mod replacing or editing the same XML file. Please see the wiki "HUD-UI-Menu issues" article. (This takes some interpretation as applies to your situation. There are too many permutations for an "if A then B" type of guide. If you haven't encountered XML files before then the "TL;DR" section is not going to help by itself.) "Disabling" mods is not enough to restore things to "vanilla" if they overwrote any files. UI mods definitely do this, and can make "edits" to other existing XML files. You have to "verify local files" to restore the originals, and still may need to delete the "loose files" so those vanilla versions get used from the BSA files. Then correct the sequence in which you install those UI affecting mods. Please see the 'Restoring to "Vanilla"' entry of the wiki "FNV General Mod Use Advice" article.-Dubious- Link to comment Share on other sites More sharing options...
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