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Got Fallout 3 GOTY Disc PC version and it keeps crashing at new game need help!


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So recently I purchased the Game of the Year edition of fallout 3 on pc I've played the console versions so many times I wanted to try it on my computer for a chance but it wont play the main menu loads up fine with no lags glitches or slow time but crashes every time I hit new game its playing in ultra quality mode and it's on windows 7 pro with a I3 CORE less then 2 years old if anyone knows how to fix this or knows a patch that will stop it I be much appreciated.
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Here is my options to increase stability and visual quality of the game. You should check FalloutPrefs.ini and Fallout.ini in SYSDISK:\Users\User\Documents\My Games\Fallout3 folder.

Check both of the files and make the values of the line next:

[multicore fix: stable playing without crashes, numbers of hw threads your cpu have, looks like 6 is max]
iNumThreads=6


[z-distance: reduces blinking textures you can set it for 5 or 3 as well for better static shadows.]
fNearDistance=7


[memory]
uInterior Cell Buffer=12
uExterior Cell Buffer=144
iPreloadSizeLimit=209715200


[grids: full quality distance, you can try uGridsToLoad=9, but fps will drop down and crashes may be occured.]
uGridsToLoad=7
uGridDistantTreeRange=7
uGridDistantTreeRangeCity=6
uGridDistantCountCity=6
uGridDistantCount=30


[LOD: increase draw distance]
bForceFullLOD=1
bDisplayLODLand=0
fFadeInTimet=3.0
fFadeOutTime=3.0
fNoLODFarDistanceMin=0.0000
fDecalLOD2=3000.0000
fDecalLOD1=1000.0000


[THREADED PROCESSING:stable playing without crashes, "iNumHavokThreads" must be the same as "iNumThreads", bMultiThreadAudio mut be set to 0 anyway]
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
bMultiThreadAudio=0
iNumHavokThreads=6


[GRASS: optimal draw distance, prevent grass and bushes from popping-up]
iMinGrassSize=120
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=5000.0
fGrassDefaultStartFadeDistance=4500.0
fGrassFadeRange=1300.0
b30GrassVS=1
fGrassStartFadeDistance=5300


[RESOURCES: reduces stutter at the loading]
bBackgroundLoadLipFiles=1
bBackgroundCellLoads=1
bBackgroundPathing=1
bBackgroundNavmeshUpdate=1
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1
iBackgroundLoadLoading=1
bCloneModelsInBackground=1

----------------------------------------

 

 

Also you need to install this

https://www.nexusmods.com/fallout3/mods/8886

 

And this

https://www.nexusmods.com/fallout3/mods/21888

Edited by audiocd
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With your equipment you should not need any mods in order to run the game.

You do, however, need to have the game installed in a location other than the default "Program Files" If you have the game installed there, uninstall it and then install it in a location other than Program Files. My game is installed in it's own folder in C:\Bethesda Softworks.

If you have a problem installing the DLCs, start your computer in SAFE MODE with networking and then install them.

 

Fallout3 does not work well with multi-core processors with more than 2 cores. Your initial launch of the game should be with FalloutLauncher.exe. This will allow you to set your graphics card and settings. This will also generate an .ini file in Users\(name\My Documents\Games\Fallout3. The Fallout3.ini needs to have the following edited:

 

bUseThreadedAI=1 and immediately below that line add iNumHWThreads=2. And if it isn't there, change bLoadFaceGenHeadEGTFiles=1.

 

You do not need any additional mods or files to run a vanilla game. When you want to start to add mods, then you will need to add the additional stability mods as shown in previous posts. My first play-through was a completely vanilla game with a dual core processor at 2.9GB and an nVidia GT9600.

 

When you are ready to add mods, play through the opening tutorial and just before the birthday party, make a hard save. You can then start to add mods. The opening tutorial does not play well with mods installed, usually freezing at the birth scene.

Edited by M48A5
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