NexusKnight Posted April 14, 2013 Share Posted April 14, 2013 (edited) Christmas was good to me. I installed the final versions of MMM, OOO, FCOM Convergence 1.0, and Frans and other popular overhauls, and have been tracking down missing meshes and models since. I don't know a lot about BAIN installations and that turned out to be the problem with Frans invisible stuff which I eventually corrected myself. However, this isn't the case with my Oblivion.esm which continues to display invisible Unfinished Armour and Goblin Mage's Staffs!? (According to FormID Finder) I've installed Oblivion several times over the years and never confronted this problem before and I don't know how to fix it. Please advise. Thank you - NK Active Mod Files: Reveal hidden contents 00 Oblivion.esm 01 underdark.esm 02 All Natural Base.esm [Version 1.34] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 04 Francesco's Optional New Items Add-On.esm [Version 5.0] 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 07 Mart's Monster Mod.esm [Version 3.8b1] 08 CyrodiilUpgradeResourcePack.esm 09 TamrielTravellers.esm [Version 1.39c] 0A FCOM_Convergence.esm [Version 0.9.9MB8b1] 0B Armamentarium.esm [Version 1.35] 0C Artifacts.esm [Version 1.1] 0D Kvatch Rebuilt.esm 0E CURP_Controller.esm 0F CM Partners.esm 10 TRoN.esp ++ GrassFix.esp 11 Unofficial Oblivion Patch.esp [Version 3.4.2] 12 UOPS Additional Changes.esp 13 Oblivion Citadel Door Fix.esp 14 DLCShiveringIsles.esp 15 Unofficial Shivering Isles Patch.esp [Version 1.5.1] ++ USIPS Additional Changes.esp 16 Francesco's Creatures and Items Resources.esp [Version 5.0] 17 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 18 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 19 Francesco's Optional Chance of More Enemies.esp [Version 5.0] 1A Francesco's Optional Leveled Guards.esp [Version 5.0] ++ FCOM_Francescos.esp [Version 0.9.9MB8b1] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 1B FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 1C All Natural.esp [Version 1.34] 1D All Natural - SI.esp [Version 1.34] ++ All Natural - MMM Patch.esp [Version 1.3] 1E OBGE - Liquid Water.esp 1F All Natural - Real Lights.esp [Version 1.34] 20 AliveWaters.esp 21 AliveWaters - Koi Addon.esp 22 AliveWaters - Slaughterfish Addon.esp 23 Fish! - v1.1.esp 24 More Effective Enchantments.esp 25 Reznod_Mannequin.esp 26 Enhanced Economy.esp [Version 5.4.3] 27 FF_Real_Thirst.esp 28 FormID Finder4.esp 29 Streamline 3.1.esp 2A DLCHorseArmor.esp 2B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 2C DLCOrrery.esp 2D DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 2E DLCVileLair.esp 2F DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 30 DLCMehrunesRazor.esp 31 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 32 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 33 VipCxj_HighHeels.esp 34 Alir'sArmor.esp 35 BlackLuster.esp 36 Captain_Molly_HGEC.esp 37 Cloud Armor Compilation.esp 38 DarkIllusionArmor.esp 39 DFSL Leathery 4.esp 3A Nico's Dreadweave Armor_light.esp 3B Nico's Dreadweave Bow and Arrows.esp 3C Exnem Pekka Pumps.esp 3D FB_Dark_Crusader_2_FHQ.esp 3E homura.esp 3F homura outfit HGEC.esp 40 KohdiScimitar.esp 41 Morrigan Armor Set v1_0.esp 42 Morrigan Swords Axes and Shield by Jojjo v1_1.esp 43 New Frostmourne Sword by Jojjo v1_0.esp 44 Queensarmory.esp 45 Silverlight Armor by Jojjo.esp 46 Underworld Armor.esp 47 VA_UniqueKatana1.esp ++ VA_UniqueKatana1Replace.esp 48 BisSP_RHH_2.esp 49 Warglaives by Jojjo v1.0.esp [Version 1.0] 4A Francesco's Mage Equipment.esp ** Armamentium female.esp 4B Birdy.esp 4C Priestess_of_Dibella_HGEC.esp 4D R18PN - Lingeries.esp 4E Gloria Armor.esp 4F AncientTowers.esp 50 DLCThievesDen.esp 51 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 52 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11] 53 Cobl Glue.esp [Version 1.72] 54 Cobl Si.esp [Version 1.63] 55 FF_Real_Thirst, Cobl.esp 56 Bob's Armory Oblivion.esp 57 FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 58 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 59 Oblivion WarCry EV.esp [Version 1.09] 5A More Effective Enchantments WarCry EV.esp 5B FCOM_WarCry.esp [Version 0.9.9MB8b1] 5C Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] ++ OOO-Water_Weeds.esp [Version 1.33] 5D OOO-No_Guild_Ownership.esp [Version 1.33] ++ OOO-BirthSigns.esp [Version 1.33] 5E OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33] 5F OOO-DaedraLord_Quests.esp [Version 1.33] ++ OOO-Dangerous_Traps.esp [Version 1.33] 60 OOO-Deadly_Combat.esp [Version 1.33] 61 OOO-Magic_Effects+Enchantments.esp [Version 1.33] 62 OOO-Magic_Effects+Spells.esp [Version 1.33] 63 OOO-Magic_Game_Settings.esp [Version 1.33] ++ OOO-Potions.esp [Version 1.33] 64 OOO-ThiefGuild_Difficult.esp [Version 1.33] ** OMOBS_SI.esp [Version 2.0] 65 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1] 66 FCOM_Convergence.esp [Version 0.9.9Mb8b1] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 67 FCOM_RealSwords.esp [Version 0.9.9MB8] 68 More Effective Enchantments FCOM.esp ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9Mb3] 69 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.8b1] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ Mart's Monster Mod - No Pests.esp [Version 3.8b1] ++ Mart's Monster Mod - No Swarms.esp [Version 3.8b1] ++ FCOM_LessReaversInGates.esp [Version 0.9.9] 6A Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1] 6B Mart's Monster Mod - No Carrion Rats.esp [Version 3.8b1] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.8b1] ++ Mart's Monster Mod - No Slimes.esp [Version 3.8b1] 6C Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1] 6D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1] ** Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7] 6E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7] 6F Mart's Monster Mod - Farm Animals.esp [Version 3.8b1] 70 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.8b1] ++ TamrielTravellerAdvscript.esp [Version 1.39c] 71 TamrielTravellers4OOO.esp [Version 1.39c] 72 TamrielTravellersItemsCobl.esp [Version 1.39c] ++ TamrielTravellersItemsVendor.esp [Version 1.39c] 73 ShiveringIsleTravellers.esp [Version 1.39c] ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ** FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1] 74 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1] ++ Mart's Monster Mod - RadiantAITweaks.esp 75 Mart's Monster Mod - Mummies.esp 76 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 77 FCOM_MoreRandomItems.esp [Version 0.9.9] ++ MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] ** Fransfemale.esp ++ MMM-Cobl.esp [Version 1.69] ** EVE_StockEquipmentReplacer4FCOM.esp 78 EM_CompInnsleeping.esp [Version 0.9] 79 Trade and Commerce.esp [Version 1.01] 7A Vaernlor Manor.esp 7B AleswellHomeQuest.esp 7C AleswellCOBLaddon.esp 7D Imperial Furniture Renovated.esp 7E Artifacts.esp [Version 1.1] ** ArtifactsFemaleArmor.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 7F EM_RedRoseManor.esp [Version 2.0] 80 Fighters Guild Quests.esp 81 Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 82 Kvatch Rebuilt - Leveled Guards - FCOM.esp 83 RIP Mazoga.esp 84 SanctumSanctorum.esp 85 SenTineL's Legendary Weapons And Armors.esp 86 AkaviriKojima.esp 87 VHBloodlines 1.2.esp [Version 1.5.6] 88 Apachii_Goddess_Store.esp 89 Apachii_Heroes_Store.esp 8A Apachii_Wigs_MaleFemale.esp 8B DLCBattlehornCastle.esp 8C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 8D DLCFrostcrag.esp 8E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8] 8F Knights.esp 90 Knights - Unofficial Patch.esp [Version 1.1.3] ** EVE_KnightsoftheNine.esp 91 More Effective Enchantments Knights.esp 92 Ungarion1TheWelkyndSword.esp [Version 1.4] 93 Blood&Mud.esp 94 Blood&Mud - EE patch.esp [Version 4.2] 95 Lost Paladins of the Divines.esp 96 Origin of the Mages Guild.esp [Version 7.3.1] 97 HoarfrostCastle.esp 98 MannimarcoRevisited.esp 99 MannimarcoRevisitedOOO.esp [Version 0.1] 9A Shadowcrest_Vineyard.esp 9B Mart's Monster Mod - City Defences.esp [Version 3.8b1] 9C FCOM_Blood&Mud.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9MB8b1] ++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9] 9D FCOM_OMG.esp [Version 0.9.9] 9E ElsweyrAnequina.esp 9F Elsweyr plantations & co..esp A0 Tales from Elsweyr Anequina.esp A1 Walkabout.esp A2 xuldarkforest.esp [Version 1.0.5] A3 xulStendarrValley.esp [Version 1.2.2] A4 xulTheHeath.esp A5 XulEntiusGorge.esp [Version 1.2.1] A6 xulFallenleafEverglade.esp [Version 1.3.1] A7 xulColovianHighlands_EV.esp [Version 1.2.2] A8 xulChorrolHinterland.esp [Version 1.2.3] A9 HoarfrostCastle-ChorrolHinterland patch.esp AA xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] AB xulBravilBarrowfields.esp [Version 1.3.4] AC Tales Elsweyr Anq Bravil Barrowfields Patch.esp AD xulLushWoodlands.esp [Version 1.3.2] AE HoarfrostCastle-LushWoodlands patch.esp AF xulAncientYews.esp [Version 1.4.4] B0 xulAncientRedwoods.esp [Version 1.6] B1 xulCloudtopMountains.esp [Version 1.0.3] B2 xulArriusCreek.esp [Version 1.1.4] B3 xulPatch_AY_AC.esp [Version 1.1] B4 xulRollingHills_EV.esp [Version 1.3.3] B5 xulPantherRiver.esp B6 xulRiverEthe.esp [Version 1.0.2] B7 xulBrenaRiverRavine.esp [Version 1.1.1] B8 xulImperialIsle.esp [Version 1.6.8] B9 xulBlackwoodForest.esp [Version 1.1.0] BA xulCheydinhalFalls.esp [Version 1.0.1] BB xulAspenWood.esp [Version 1.0.2] BC xulSkingradOutskirts.esp [Version 1.0.2] BD xulSnowdale.esp [Version 1.0.5] BE OOO-Snowdale patch.esp [Version 1.1] BF xulCliffsOfAnvil.esp [Version 1.12] C0 OOO-CliffsOfAnvil patch.esp [Version 1.2] C1 xulSilverfishRiverValley.esp [Version 1.0.3] C2 xulJerallGlacier.esp [Version 1.0.1] C3 OOO-JerallGlacier patch.esp [Version 1.0] C4 bartholm.esp C5 Bag of Holding.esp [Version 1.5.0] C6 Banes Guilds UnitedOOO.esp ++ Banes Guilds United FGQuests patch.esp ++ Banes Guilds United KR patch.esp ++ Banes Guilds United OMG patch.esp C7 HUD Status Bars.esp [Version 5.3.2] C8 DecoratorAssistant with OBSE v1.1.esp C9 EVE_ShiveringIslesEasterEggs.esp CA gardening.esp CB Kosai's Welkynd Armor.esp CC Scouter.esp CD Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp CE RealisticFatigue.esp CF RealSleepExtended.esp [Version 2.5] D0 Advanced Magecraft.esp ++ OOO-Level_Slow.esp [Version 1.33] ** Woman's Move - Animation Replacer.esp D1 Corean_hair_for_Original_race.esp D2 _Ren_BeautyPack_onlyhairs.esp D3 CM Partners.esp D4 _Ren_BeautyPack_full.esp D5 IDKRRR_C_race.esp D6 CM Partners Special NPCs.esp D7 CM Partners NPC.esp D8 CM Partners More NPCs.esp D9 CM Partners Marker NPCs.esp DA CM Partners Extra NPCs.esp DB 1em_Vilja.esp [Version 4.04] DC LakesideHome.esp [Version 2.] DD LakesideHomeCOBLaddon.esp DE ViljainAleswell.esp [Version 1.3] DF ViljainLakeside.esp E0 ViljainRedRoseManor.esp [Version 1.2] E1 Nec Character Eva-Remake.esp [Version 1.0] E2 BetterShack.esp [Version 1.14] E3 candlelight.esp E4 DAKaleah.esp E5 Cobl Races.esp [Version 1.52] ++ EVE_KhajiitFix.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1] ++ Cobl Races - Balanced.esp [Version 1.52] E6 Real Hunger, Cobl.esp [Version 1.6.1] E7 Viconia.esp E8 Companion Compatibility.esp E9 Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34] EA Bashed Patch, 0.esp ----> Delinquent MASTER: GlenvarCastle.esp EB ArashikagesGear.esp EC strotisUsableCityStatues.esp ED Ultimate_DaedricScourge_v1.0_Eng.esp EE HTBAranmathi - noCOBL.esp EF Saint Pualdrons.esp F0 Dynasty Recolor.esp F1 FBDC2_AYAC patch.esp F2 FB_DC_Dynamis_II.esp F3 GlenvarCastle.esp Edited April 14, 2013 by NexusKnight Link to comment Share on other sites More sharing options...
Nephenee13 Posted April 14, 2013 Share Posted April 14, 2013 I have no idea what the problem you are having is. Be more specific. Link to comment Share on other sites More sharing options...
WarRatsG Posted April 16, 2013 Share Posted April 16, 2013 So some, but not all of your vanilla models are missing? Since all of Bethesda's own meshes are kept archived in BSAs, it's highly unlikely that the game is extracting some but not all of the meshes from the BSA. It sounds like a mod issue - I don't remember ever seeing anything called "unfinished armour" or plural Goblin Shaman Staves. Your problem with Fran's may even be to do with BSAs; if I remember correctly Fran's requires you to add a BSA to the Oblivion Ini. First, make sure your game is up to date. the latest patch is 1.2.0.146. Second, ensure that these vanilla objects aren't using modded meshes. You may need to systematically disable several esps until you find the culprit. Hope this helps Link to comment Share on other sites More sharing options...
NexusKnight Posted April 25, 2013 Author Share Posted April 25, 2013 (edited) Thanks for the reply guys, but I've been so busy lately I haven't been playing OB and I forgot I made this post 'til now. Nephenee: Okay, I've confused the dickens out of you... what is happening is, FormFinder ID tells me that the models or meshes for Worn Steel Armor and the Goblin Mage's staff (Oblivion.esm) are not loading in game, these two items appear invisible when looted (armor creates invisible torso on bandit). It's unusual, because the goblin Mage's staff has always been visible in the starting Tutorial except this time. WarRatsG: I'm using GOTY OB and am now suspecting you're right with the Mods conflict idea. I don't remember exactly where, but I've seen some suggestion that a replacement BSA could have the same model names and cause the game to not replace the proper ones or something or other!? Does that sound right to you? Sorry, I can't remember where I read that. So the question arises, if I have a mod conflict, how do I find it (if that's the case)? Of course I'm thinking Francesco's right now. Edited April 25, 2013 by NexusKnight Link to comment Share on other sites More sharing options...
shinobi2008 Posted April 28, 2013 Share Posted April 28, 2013 You are using Wrye Bash to manage your mods right? Be sure to use the BSA redirection feature as well. IIRC it should be on by default. Link to comment Share on other sites More sharing options...
NexusKnight Posted April 28, 2013 Author Share Posted April 28, 2013 On 4/28/2013 at 3:27 AM, shinobi2008 said: You are using Wrye Bash to manage your mods right? Be sure to use the BSA redirection feature as well. IIRC it should be on by default.Thanks for the reply shinobi. Well, yes I've been using WB for a couple years now and have the 3.1v. Also included with one of the utilities - BOSS, WB, or Obmm - is Archive Invalidation Invalidated... in other words, I don't have to play with that at all as it's supposed to replace archive invalidation altogether as far as I know. But just to test this I'll try updating it and see what happens. I'll keep you posted. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted April 28, 2013 Share Posted April 28, 2013 (edited) Be careful with this. OBMM's and Wrye Bash's BSA Redirection and "ArchiveInvalidationInvalidated!" do exactly the same, yes, but it's also easy to undo their doings by mistake or incautiously, especially when you end up mixing them up.All BSA Redirection does is install an "empty" dummy BSA file into your data folder (the only difference between where it's coming from being the file name) and modifying the "sArchiveList" entry in your "Oblivion.ini" to make this one load at the place where the only BSA requiring invalidation gets loaded. Thus the empty dummy now is the only BSA the contents of which require invalidation anymore, and as there are no contents in there to begin with, nothing whatsoever requires invalidation anymore, for as long as the dummy BSA is in place and the INI tells the game to load it at its proper place. Any changes to the ini, especially restore tasks, can potentially undo this "sArchiveList" entry, and the dummy BSA will no longer be at the proper place, if still included even.Using more than one of those solutions also can lead to similar issues. Having more than one of the dummies inside your data folder and more than one of them loaded inside "sArchiveList", there's no telling if the solution will still work even. Also it is paramount to get rid of any left-over "Archive Invalidation.txt" files (plural!) found inside your data folder and subfolders (maybe even "Oblivion" itself), which could've been created automatically, by using the outdated approaches in mod manager tools for Archive Invalidation, or by following a similarly outdated readme, giving bogus instructions to enter the mod's files into this by hand. If any such file is found left in your folders by the game, it will use it and get instructed to use external file X over internal file X in the now-empty (!) dummy BSA, and this is known to cause multiple random issues. Edited April 28, 2013 by DrakeTheDragon Link to comment Share on other sites More sharing options...
NexusKnight Posted May 9, 2013 Author Share Posted May 9, 2013 DrakeTheDragon: Okay, I've not been able to do much testing - RL issues - I have used the Archive Invalidation update in Obmm and found some armour that I think was the one that appeared invisible previously, but to really be sure that this problem is fixed I need to find a Goblin Mage's Staff, as I know this also showed invisible. So, for now I'm optimistic that this little change has possibly fixed one issue but I need to do more testing to be really sure that it hasn't created other problems. If this has worked then I guess the 'ArchiveInvalidation Invalidated' file isn't working properly as it should have taken care of this automatically. Thanks for your explanation Drake and others help - will keep testing. Link to comment Share on other sites More sharing options...
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