websoul Posted August 1, 2004 Share Posted August 1, 2004 indeed where would we be without google :) http://66.106.110.151/Morrowind/Thanos_Tow...d/NifImport.dli i was hoping for a feature in 3dsmax but a plugin will also do, if it doesnt crash too much as the readme suggests :rip: Link to comment Share on other sites More sharing options...
_it_ Posted August 3, 2004 Author Share Posted August 3, 2004 indeed where would we be without google :) http://66.106.110.151/Morrowind/Thanos_Tow...d/NifImport.dli i was hoping for a feature in 3dsmax but a plugin will also do, if it doesnt crash too much as the readme suggests :rip: have one for version 6 ? Link to comment Share on other sites More sharing options...
websoul Posted August 4, 2004 Share Posted August 4, 2004 this file is intended for versions 3 and 4 if im correct. but i use 5 and it works in there so maybe it will work in 6 as well. if not let me know and ill search for you :) Link to comment Share on other sites More sharing options...
Geonox Posted August 4, 2004 Share Posted August 4, 2004 stop searching.... :P or else you will be searching a long time, I'm not 100% sure but there is no nif import plugin for max 6. ^_^ Link to comment Share on other sites More sharing options...
_it_ Posted August 5, 2004 Author Share Posted August 5, 2004 this file is intended for versions 3 and 4 if im correct. but i use 5 and it works in there so maybe it will work in 6 as well. if not let me know and ill search for you :) i tried the one that was posted here it didnt work is there any way on making one my self if there isnt one to be found ? Link to comment Share on other sites More sharing options...
websoul Posted August 5, 2004 Share Posted August 5, 2004 GEO how can i export to .nif with milkshape? there are a lot of export options but i dont know whitch one is .nif Link to comment Share on other sites More sharing options...
Geonox Posted August 5, 2004 Share Posted August 5, 2004 well there is a .nif export plugin but that one doesn't work. Well it exports the mesh but somehow morrowind won't import it so what I always do is export the model as a .3ds file, import it into 3d max and export it as a .nif. You might wonder why have you got 3d max ? Well that's for animating heads and physique stuff. ^_^ Link to comment Share on other sites More sharing options...
websoul Posted August 5, 2004 Share Posted August 5, 2004 jup got max and the import export Link to comment Share on other sites More sharing options...
_it_ Posted August 6, 2004 Author Share Posted August 6, 2004 well there is a .nif export plugin but that one doesn't work. Well it exports the mesh but somehow morrowind won't import it so what I always do is export the model as a .3ds file, import it into 3d max and export it as a .nif. You might wonder why have you got 3d max ? Well that's for animating heads and physique stuff. ^_^ i got it because it was told that 3dsmax was the only thing that could edit .nifsnow iam stuck with version 6 no plugin and no .nif editor Link to comment Share on other sites More sharing options...
DStanton37 Posted September 9, 2004 Share Posted September 9, 2004 Hi I got a question. I have 3dsmax 5. I am using the TES Exporter plug-in, and I am also using the NifPlugin v0.11 Beta. I imported an original .nif file to edit, and I created my own head to export. Here's my problem. All the animation for the head has been lost. Is there anybody who knows how to animate a head to export into morrowind? Or, how to keep from losing the original animations when I import into max? I appreciate any help anyone has to offer. Thanks in advance. Link to comment Share on other sites More sharing options...
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