CrusaderBeta Posted January 19, 2009 Share Posted January 19, 2009 I've been adding mods on CoD:WaW for awhile now, but I can't seem to figure out where to place mod files to make a mod work on Fallout 3. Can anybody please give me directions on how to and where to set up and place the mod files? Much appreciated. Link to comment Share on other sites More sharing options...
Smosh Posted January 19, 2009 Share Posted January 19, 2009 I've been adding mods on CoD:WaW for awhile now, but I can't seem to figure out where to place mod files to make a mod work on Fallout 3. Can anybody please give me directions on how to and where to set up and place the mod files? Much appreciated. .esp mod files go in your Data folder. The majority of mods come with a readme and should explain everything and to be honest, are essential reading! Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2009 Share Posted January 20, 2009 Can someone tell me what and where is the archive invalidation? I'm having trouble with a mod and i don't know where this thing is located. Link to comment Share on other sites More sharing options...
Smosh Posted January 20, 2009 Share Posted January 20, 2009 Can someone tell me what and where is the archive invalidation? I'm having trouble with a mod and i don't know where this thing is located. It is a txt file that you either make yourself or will come with the texture mod. It goes in your Main Fallout 3 directory.Just right click inside your main folder and choose new and then text document and name it ArchiveInvalidation Which mod are you trying to use? Link to comment Share on other sites More sharing options...
Zuzaski Posted January 20, 2009 Share Posted January 20, 2009 If you will be using more than a few mods, its altogether easier to useFOMM (FallOut Mod Manager http://sourceforge.net/project/showfiles.p...ckage_id=302838it does the archive invalidation stuff automaticallyand has some other very useful functions Link to comment Share on other sites More sharing options...
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