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[LE] How many polygons should I shoot for on an outfit?


EhrenFreude

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Title (polygons in terms of triangles, not quads).

 

I know there's this thread already, but I'm not sure how it translates to outfit models.

 

I'm currently working on a multi-piece outfit. I'm about halfway done and it's approaching 5,000 tri's, already pretty heavily optimized. I think I'll end around 12,000 tris. I'm just trying to gauge how much further I'll have to optimize.

Edited by EhrenFreude
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