Upora Posted January 19, 2009 Share Posted January 19, 2009 Hello, I have been modifying a laser weapon to fire automatically like the 2hand automatics. To get the firing animation right I have to change the firing animation type to 2hand auto. This causes problems with the reload animation so I am wondering if there is a way to add in via script etc that allows the laser rifles reload animation and ammo object to appear in game correctly? Other wise if I keep the firing animation to vanilla laser rifle, it shoots automatically but when you aim, it will want to shoot from the hip. Any help is appreciated. Thanks guys! Upora Link to comment Share on other sites More sharing options...
Baelkin Posted January 21, 2009 Share Posted January 21, 2009 Hello, I have been modifying a laser weapon to fire automatically like the 2hand automatics. To get the firing animation right I have to change the firing animation type to 2hand auto. This causes problems with the reload animation so I am wondering if there is a way to add in via script etc that allows the laser rifles reload animation and ammo object to appear in game correctly? Other wise if I keep the firing animation to vanilla laser rifle, it shoots automatically but when you aim, it will want to shoot from the hip. Any help is appreciated. Thanks guys! Upora Instead of mucking about with changing the animation, I'd suggest you try changing the Fire rate and the Semi-Automatic Fire Delay entries on the Laser Weapons Game Data tab and see what happens. I know that Colonel Autumn's Laser pistol shoots laser beams with the roughly same speed of a submachine-gun and can fire in full auto-mode, and I'd be a nutty squirrel if it uses anything but the standard animation and standard model - so try figuring out how that weapon works, and see if you can mimick it on your own weapon using the Game Data entries. Making a hack like you propose is, while well meant, incredibly ugly if it can be avoided by something as simple as tweaking a few stats. :) Link to comment Share on other sites More sharing options...
Joolander Posted February 13, 2009 Share Posted February 13, 2009 sorry to resurrect this thread, but was an answer ever found? i'm able to get the lase pistol to fire fully automatically quite easily the problem is the laser rifle. it has one of 3 problems: 1) if i set the animation type to TwoHandAutomatic and the firing animation to AttackLoop, i get a nice smooth rate of fire and a correct looking firing animation, but i cannot get the correct reload animation to play 2) if i set the animation type to TwoHandRifleEnergy and the firing animation to AttackLoop, i get a nice smooth rate of fire and a correct looking reload animation, but the firing animation is 1 handed 2) if i set the animation type to TwoHandRifleEnergy and the firing animation to Attack4, i get a a correct looking reload animation and firing animation, but the rate of fire is highly erratic (sometimes the gun doesnt let a round off at all, and this is much worse in iron sights mode). i have tried to change the speed of the animation, but it is never reliable enough please, please help me! :( Link to comment Share on other sites More sharing options...
Tomice Posted February 16, 2009 Share Posted February 16, 2009 Hi, I'm new to the forum! I have the same problem, exactly as described. Any solutions? Link to comment Share on other sites More sharing options...
Joolander Posted February 17, 2009 Share Posted February 17, 2009 i figured it out and forgot to post here set the animation type to TwoHandRifleEnergy and the firing animation to Attack4, then set the projectile type to BeamLaserAutoProjectile Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.