HUNGAxO9999 Posted February 25, 2021 Share Posted February 25, 2021 As everyone already know, Boss Dante of Vergil DLC is a tweaked version of the player character. I hope that any modders can see this, please make a mod to modify Dante to his BOSS version. Any replies would be appreciated. Mod properties I hope would include:- true Air Trick, similar to Vergil's, in which you teleport directly to the enemy instead of the vanilla Air Trick range.- DSD Sword Formation's summoned swords appears on specific moves and disappears after finish the moves. Namely: Stinger, Million Stab, Helm Breaker.- No need to charge Drive and Overdrive. Make them faster as well, all Drive waves deals equal damage (Because only Drive is chargeable, Overdrive became weak after).- DSD rework: + Four-handed automatically execute when doing Aerial Rave. + High times automatically execute when Dante lands upon finishes Helm Breaker. + DSD combo C: replace the last Prop -> Shredder with Stinger -> Million stab.- Rework DSD Swordmaster: + Dance Macabre for (Lockon -> forward -> style button) + Round Trip for (Lockon -> backward -> style button) + Neutral Style button is Prop -> Shredder. (Stingers while in the air) + (Lockon -> back to forward -> style button) is Quick Drive.- Super Armor in all attacks of all weapons, not just while using Cavaliere.- DMD Boss damage.- Auto Royal Revenge upon using Royalguard Style, reduce Royal Revenge recovery animation length.- Faster Cavaliere (I know that there's already a mod for this, no offence for the creator, but the animation cuts also make moves like Slipstream lost it's range completely).- King Cerberus: + Ice form's moves can freeze enemies upon a specific amount of hits, DT revolver's ice shards can freeze enemies upon hit. Freeze time about 5 seconds. + Fire form's moves deals burn damage. Like when you get caught in a canister explosion. + Lightning form requires less hit counts to achieve stun.- limits SDT Judgement's hitbox, range the same as BOSS Vergil's JCE. Also allows Advent during the wind up for Judgement. No slow down. (Purely for challenging purpose. Also to balance with the DMD Boss Damage from above) Link to comment Share on other sites More sharing options...
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