GGUNIT Posted February 25, 2021 Share Posted February 25, 2021 Hi,I'm currently working on a lighting mod and I've created some patches for various Great cities contents. So far everything works fine but now I have to create a patch for the Great Cities merged mod, which is a merge of 6 different plugins.Anyone knows how can I merge my own patches to create a single patch with Great Cities and my main plugin only as masters ? Link to comment Share on other sites More sharing options...
JustChill Posted February 25, 2021 Share Posted February 25, 2021 Use TES5Edit. After merging, click onto a loaded plugin a context menu with many options appears. One of these options is "Clean Masters (Remove all unused masters)". It will then try and remove all masters that are not required. That said it only works, if you really removed ALL the references pointing onto other mods.Previously on older xEdit versions, you were allowed to simply remove any master by hand.Yet that's flawed as it's easy to forget some references pointing to another mod.Therefore this new "Clean Masters"-function is far more reliable. Link to comment Share on other sites More sharing options...
GGUNIT Posted February 25, 2021 Author Share Posted February 25, 2021 (edited) Use TES5Edit. After merging, click onto a loaded plugin a context menu with many options appears. One of these options is "Clean Masters (Remove all unused masters)". It will then try and remove all masters that are not required. That said it only works, if you really removed ALL the references pointing onto other mods.Previously on older xEdit versions, you were allowed to simply remove any master by hand.Yet that's flawed as it's easy to forget some references pointing to another mod.Therefore this new "Clean Masters"-function is far more reliable. I'm not quite familiar with the merge procedure, I'll check some tutorials first and see how it is going on. ^ ^I didn't think it would be as simple as using the Clean Masters function, since my plugins only have light bulbs and perhaps a clutter or two it shouldn't have annoying refs, I guess. Edited February 25, 2021 by GGUNIT Link to comment Share on other sites More sharing options...
GGUNIT Posted February 25, 2021 Author Share Posted February 25, 2021 (edited) Well, cleaning Masters isn't doing the job and I'm pretty sure that references can't be removed since the mods are adding new cells.So I end with a merge patch with 6 dependencies. I must find a way to replace them with the merge plugin but I have no clue about how to do that... Edit. Since the merge version of the mod doesn't share the same FormIDs I think that merging won't be possible. I already overwrite vanilla cells with changes from my patches but I'm stuck with new cells.Is there a way to import items from on cell to another since they aren't sharing the same ID anymore, or am I just screwed (and most certainly will have to rework the whole cells again) ? Edited February 25, 2021 by GGUNIT Link to comment Share on other sites More sharing options...
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