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CTD on adding new object in outfit


Dexion156

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Morning/Afternoon/Evening

So, before this happens, I've been adding and merging and decreasing/deleting outfit mesh twice. But on the third one, I was going to add the wing(it was one packed with the armor, but the armor and the wing is in different shape) and I deleted the outfit(body outfit) and left the wing be attached

Now, what I don't understand yet, this time when I add it, I didn't redo the whole thing. I just open CBBE body as reference, add the outfit, conform selected, conform all, save project, then build it through bodyslide. Materials are loaded(also I added a glowmap to it, although the wing doesn't seem to have spec texture and the armor came from Skyrim mod, which someone have converted to FO4 already)

In-game, the mesh, material, texture loaded. But not for long. It only last 5-10 second then the game decided to ctd. I did a fix by removing the wing from nifskope, it fixed it. So my suspicion is on the wing, but I can't actually tell what's making the wing to be the cause of ctd

What I haven't tried:
1. Removing the glowmap to see if it was the cause
2. Texture for _s.dds doesn't exist to this armor
3. This one is clueless... Opening nifskope to check if the nodes are causing it. But then again, I'm clueless on that part

Edited by Dexion156
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