azura84 Posted April 16, 2013 Author Share Posted April 16, 2013 (edited) Win 8 ProIntel i7-3770K32 GB MemoryNvidia GeForce GTX 660 Edited April 16, 2013 by azura84 Link to comment Share on other sites More sharing options...
karios525 Posted April 16, 2013 Share Posted April 16, 2013 How about video ram how up to date is you're processor and graphics card? HiAlgo boost is great to remove skyrim stuttering as well. If you feel that you have a powerful(ish) system have a look at http://skyrim.nexusmods.com/mods/20801 (texture pack combiner) a lot of helpful people on the forums there as well, when I do use an enb which I do rarely as I am pretty happy with the way Skyrim looks as dynavision work perfectly as depth of field without any save bloating like previous versions, runs off the mcm menu like most mods running off SkyUi do now. I tend to use project enb as it seems to work well with climates of tamriel. Link to comment Share on other sites More sharing options...
azura84 Posted April 16, 2013 Author Share Posted April 16, 2013 So of the ones i mentioned, just use SkyRe?And that Uncapper doesn't show up in the plugin list, is that normal? Link to comment Share on other sites More sharing options...
azura84 Posted April 16, 2013 Author Share Posted April 16, 2013 (edited) OHHH IC, it puts them all into a pack got it. That is pretty sweet. Edited April 16, 2013 by azura84 Link to comment Share on other sites More sharing options...
karios525 Posted April 16, 2013 Share Posted April 16, 2013 I add uncapper to data folder, restart NMM and it recognises the uncapper, install it, and then provided skse is installed properly you should find an SKSE folder within the data folder, open it to find a plugins folder, open that and you will find two files, the dll file leave alone, the ini file you can use the tweaked version in SkyRE, create you're own setup, heres mine, to give you a good starting point, just remember the settings which are toward the top of the ini file o disables 1 enables anyway heres my ini setup.... ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:; http://en.wikipedia.org/wiki/INI_file;; Anything behind a semicolon is considered a comment and has no effect;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [General] ;DO NOT MODIFY THIS VALUE;INI file versioniINIFileVersion = 3 ;Enable(1) or Disable(0) the plugin;Default value = 0bEnabled=1 ;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!;Default value = 0bAutoUpdate=1 ;Duration of the Uncapper Splash Window using milliseconds. (Set to 0 to disable);Between 0 and 10000;;Default Value = 1000iSplashWindowDuration = 1000 ;Enable(1) or Disable(0) the Uncapper Skill Level Caps;;Default value = 0bUseSkillCaps=1 ;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.;Default value = 0bUseSkillFormulaCaps=1 ;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps;Default value = 0bUseEnchanterCaps=1 ;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;;Default value = 0bUseSkillExpGainMults=1 ;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;;Default value = 0bUsePCLevelSkillExpMults=1 ;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up;Default value = 0bUsePerksAtLevelUp=1 ;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseHealthAtLevelUp=1 ;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseMagickaAtLevelUp=1 ;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseStaminaAtLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseCarryWeightAtHealthLevelUp=0 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseCarryWeightAtMagickaLevelUp=0 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseCarryWeightAtStaminaLevelUp=0 [skillCaps]; Set the Skill Level Cap to; Between 0 and 10000;; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 100 iAlchemy=999iAlteration=999iArchery=999iBlock=999iConjuration=999iDestruction=999iEnchanting=999iHeavyArmor=999iIllusion=999iLightArmor=999iLockpicking=999iOneHanded=999iPickpocket=999iRestoration=999iSmithing=999iSneak=999iSpeech=999iTwoHanded=999 [skillFormulaCaps]; Set the Skill Formula Cap to; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment); Between 0 and 10000;; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 100 iAlchemy=199iAlteration=199iArchery=199iBlock=199iConjuration=199iDestruction=199iEnchanting=199iHeavyArmor=199iIllusion=199iLightArmor=199iLockpicking=199iOneHanded=199iPickpocket=199iRestoration=199iSmithing=199iSneak=199iSpeech=199iTwoHanded=199 [EnchanterCaps];However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [skillFormulaCaps], if iEnchanting is lower.; Between 0 and 10000; ;Max Enchanting skill level for enchantment magnitude.iMaxEnchantingLevelForMagnitude=199 ;Max Enchanting skill level for enchantment charges;A value higher than 199 will cause inconsistencies in vanilla Skyrim.iMaxEnchantingLevelForCharges=199 [skillExpGainMults]; Set the Skill Experience Gained Multiplier to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 1.0;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections) fAlchemy=1.0fAlteration=1.0fArchery=1.0fBlock=1.0fConjuration=1.0fDestruction=1.0fEnchanting=1.0fHeavyArmor=1.0fIllusion=1.0fLightArmor=1.0fLockpicking=1.0fOneHanded=1.0fPickpocket=1.0fRestoration=1.0fSmithing=1.0fSneak=1.0fSpeech=1.0fTwoHanded=1.0 bUsePCLevelNotBaseSkillLevel=0 ; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill. ; The format is PlayerLevel = Multiplier. You can specify many different levels. ; If a specific level is not specified then the closest lower level setting is used.; Default value: 1=1.0 [skillExpGainMults\Alchemy]1=1.0 [skillExpGainMults\Alteration]1=1.0 [skillExpGainMults\Archery]1=1.0 [skillExpGainMults\Block]1=1.0 [skillExpGainMults\Conjuration]1=1.0 [skillExpGainMults\Destruction]1=1.0 [skillExpGainMults\Enchanting]1=1.0 [skillExpGainMults\HeavyArmor]1=1.0 [skillExpGainMults\Illusion]1=1.0 [skillExpGainMults\LightArmor]1=1.0 [skillExpGainMults\Lockpicking]1=1.0 [skillExpGainMults\OneHanded]1=1.0 [skillExpGainMults\Pickpocket]1=1.0 [skillExpGainMults\Restoration]1=1.0 [skillExpGainMults\Smithing]1=1.0 [skillExpGainMults\Sneak]1=1.0 [skillExpGainMults\Speech]1=1.0 [skillExpGainMults\TwoHanded]1=1.0 [PCLevelSkillExpMults]; Set the Skill Experience to Player's Character Experience Multipliers to; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = 1.0; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections) fAlchemy=1.0fAlteration=1.0fArchery=1.0fBlock=1.0fConjuration=1.0fDestruction=1.0fEnchanting=1.0fHeavyArmor=1.0fIllusion=1.0fLightArmor=1.0fLockpicking=1.0fOneHanded=1.0fPickpocket=1.0fRestoration=1.0fSmithing=1.0fSneak=1.0fSpeech=1.0fTwoHanded=1.0 bUsePCLevelNotBaseSkillLevel=0 ; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill. ; The format is PlayerLevel = Multiplier. You can specify many different levels. ; If a specific level is not specified then the closest lower level setting is used.; Default value: 1=1.0 [PCLevelSkillExpMults\Alchemy]1=1.0 [PCLevelSkillExpMults\Alteration]1=1.0 [PCLevelSkillExpMults\Archery]1=1.0 [PCLevelSkillExpMults\Block]1=1.0 [PCLevelSkillExpMults\Conjuration]1=1.0 [PCLevelSkillExpMults\Destruction]1=1.0 [PCLevelSkillExpMults\Enchanting]1=1.0 [PCLevelSkillExpMults\HeavyArmor]1=1.0 [PCLevelSkillExpMults\Illusion]1=1.0 [PCLevelSkillExpMults\LightArmor]1=1.0 [PCLevelSkillExpMults\Lockpicking]1=1.0 [PCLevelSkillExpMults\OneHanded]1=1.0 [PCLevelSkillExpMults\Pickpocket]1=1.0 [PCLevelSkillExpMults\Restoration]1=1.0 [PCLevelSkillExpMults\Smithing]1=1.0 [PCLevelSkillExpMults\Sneak]1=1.0 [PCLevelSkillExpMults\Speech]1=1.0 [PCLevelSkillExpMults\TwoHanded]1=1.0 [PerksAtLevelUp];Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level); Level (2..10000) = Perks (0..255);;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above;;2=1;10=2;30=4;95=02=2 [HealthAtLevelUp];Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=2030=10 [MagickaAtLevelUp];Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=2030=10 [staminaAtLevelUp];Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 10 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=2030=10 [CarryWeightAtHealthLevelUp];Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=0 [CarryWeightAtMagickaLevelUp];Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=0 [CarryWeightAtStaminaLevelUp];Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 5 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;;2=10;10=20;30=40;95=02=5 So you will see instead of getting 10 points to spend on health/magicka/stamina I get twenty, until I reach level 30 then its back to 10 per level, and due to the increased number of perks (still tweaking this bit) I currently get 2 per level. Link to comment Share on other sites More sharing options...
azura84 Posted April 16, 2013 Author Share Posted April 16, 2013 ok cool, I'll probably go through that in a minute.going through the texture combination pack tool, no folders for the Town and Villages Enhanced mods, can those be added separately or is there a (few) mod(s) that are in there that do those? Link to comment Share on other sites More sharing options...
karios525 Posted April 16, 2013 Share Posted April 16, 2013 There are textures and meshes in the TPC which improves resolution but personally I use the sexy cities mods as I simply like the look, Markarth is the only one sexy cities never covered so I used Markarth the white city. Just a word of caution with the TPC in particular if you use a newer version of skyrim flora overhaul than the version explicitly mentioned in the TPC you will find weird texture and lod issues. Personally after installing the TPC sexy cities, markarth, I add forested skyim, glowing ore veins (at least now you can actually see the veins lol) overwriting as required, as I do for mystical signs (I remove the included esp as I am happy with the signs on all day) then summer skyrim HD v 3.1 which seems to blend pretty well with the TPC, always remember, then I optimize textures and textures in the BSA's with SMCO (if you do decide to use SMCO and want to optimize the bsas, when you select the bsa tab make sure you select dds only from the dropdown menu at bottom) Link to comment Share on other sites More sharing options...
karios525 Posted April 16, 2013 Share Posted April 16, 2013 Be careful with towns and villages enhanced in regards to compatibility with other mods. If you opt to use TES5Edit for checking for conflicts it can often give you false positives, I have had to learn the hard way hence why am very slowly building up a stable skyrim, with a few quest mods to be included as soon as they get updated. Link to comment Share on other sites More sharing options...
karios525 Posted April 16, 2013 Share Posted April 16, 2013 Any more questions am still flitting around lol Link to comment Share on other sites More sharing options...
azura84 Posted April 16, 2013 Author Share Posted April 16, 2013 (edited) I guess for now all i can think of is, sexy cities runs well with the texture compiler? If i think of more questions I'll probably ask in a new post. This should be plenty of data/info to last me a while. oh, and one of the required mods for that compiler is MIA currently, Skyrim Realistic Overhaul seems to be "currently under review by a moderator". Edited April 16, 2013 by azura84 Link to comment Share on other sites More sharing options...
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