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Cubemaps not applying to textures


CoconutShell

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Hello,

 

I'm currently retexturing the Nuka Cola machine with substance painter. I'm encountering problems in-game however as cubemaps are not applying to the textures. This makes it so that the parts that are supposed to be metal just become black as you can see here :

F5J5jf1.jpg

 

 

 

Here are my material files as they are the ones that apply the cubemaps :

wuanfPi.png

 

e45naLE.png

 

ZvAAPeb.png

 

tJfuqMM.png

 

2rNvM3d.png

 

ITilOZS.png

 

I've also changed the meshes in a similar way to make them use the default cubemap, but that didn't work either.

 

If anyone is able to help me that would be awesome!

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