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[Concept] A complete and total Aid item overhaul.


Defcon1Virii

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The goal of my concept to just to be used as a module or a solo mod,

 

Its (wanted) effects:

A selectable amount of alcohol from the container to drink. (So you cant slam 750mL in 5 seconds.)

Refillable alcohol

(Theory) A distillery inside the player house, so the player can add any organic ingredient (Food, other alcohol, drugs, stims)

A realistic alcohol buff system. (Any amount of alcohol drank past 8oz will get you drunk, and inebriation (how ever you spell it) will wear off over time, not instantly.)

The buff system might have a duration based up on how fast and the amount of alcohol you drink.

 

!!!This is just a concept and may not come into fruition.!!!

 

I need more tutorials on code.

I may need a modeler to help me.

 

Anything will be useful.

I have tried the GECK Essentials download, it helped me on the interface, but not on code.

 

~Defcon

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I don't mean to rain on your parade, but why? There is hardly any point in refilling empty bottles.. just go buy more grog.

If you want inebriation where you stay pissed for the correct amount of time, download Better living through chemistry, adds many real world drugs to the game, smokable cigs and of course effects to alcahol...

 

but yeah I'm not saying its a bad idea just it seems like alot of work for something that will hardly be fruitful...

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This may be true, But i've seen a mod like UPP, That adds beverage (alcohol) related perks into the mix, This has opened my eyes, The perks in these added extreme bonuses to drugs, but also extreme penalties to the non-use of drugs.

 

I wanted to refill bottles because that would just be handy to have if you could have different bottle amounts. and put different substances into said bottles (Lets say, a concoction of psycho and buffout with a little stim in the mix?)

 

This mod would make use of all the bottles in the game. Instead of them laying on the floor like unused trash.

 

I was also having an idea that if i got this mod to work. I would extend the chemistry-made substances into grenades. Making a "Frankium-Flouride" grenade. It would be good to have your own custom nades.

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I think its a fine idea.

 

 

Except, make the player-made drinks last like WAYYY longer than storebought.

 

That way you can buy beers or whatever from Gob.... but homebrews are stronger and last longer ! w00t

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