symphonymarie Posted February 27, 2021 Share Posted February 27, 2021 I started a really silly mod as an excuse to learn 3D modelling, and for the most part all has been well. This is the only real issue I've encountered I can't seem to resolve. My giant chicken NPC's arms clip through her head when she's doing animations such as drinking, etc. Is there a way to solve this? As a side note, I've tried with a hand bone and without a hand bone and both have the same issue. I was thinking of making an invisible fake hand, but I'm not sure that would solve it either as it seems the arm is what is clipping.I have several phoenixes running well on the atronach skeletons, and I have spriggans and atronachs doing household chores running on human skeletons, so I'm okay with thinking abstractly when it comes to what qualifies as an (arm/leg/necke/etc) bone! Thank you in advance, I am baby. Baby modder. Baby's first mod. If it seems obvious it might not be, please let me know if you have any ideas! The issue is the same both with and without armor. THANK YOU! Link to comment Share on other sites More sharing options...
Evangela Posted March 1, 2021 Share Posted March 1, 2021 I think this is an issue with the weighting? Just a guess, but if the weight also includes the head, it will try to use the head + arms for the animation. Link to comment Share on other sites More sharing options...
symphonymarie Posted March 1, 2021 Author Share Posted March 1, 2021 phyllis.jpg I started a really silly mod as an excuse to learn 3D modelling, and for the most part all has been well. This is the only real issue I've encountered I can't seem to resolve. My giant chicken NPC's arms clip through her head when she's doing animations such as drinking, etc. Is there a way to solve this? As a side note, I've tried with a hand bone and without a hand bone and both have the same issue. I was thinking of making an invisible fake hand, but I'm not sure that would solve it either as it seems the arm is what is clipping.I have several phoenixes running well on the atronach skeletons, and I have spriggans and atronachs doing household chores running on human skeletons, so I'm okay with thinking abstractly when it comes to what qualifies as an (arm/leg/necke/etc) bone! Thank you in advance, I am baby. Baby modder. Baby's first mod. If it seems obvious it might not be, please let me know if you have any ideas! The issue is the same both with and without armor. THANK YOU! Hmm, maybe it's because part of the arms are weighted to the spine. I'll investigate and report back! Thanks for the idea! Link to comment Share on other sites More sharing options...
symphonymarie Posted March 8, 2021 Author Share Posted March 8, 2021 As an update, turns out it was the skeleton! Moved everything forward and at an angle and that fixed it. Link to comment Share on other sites More sharing options...
Recommended Posts