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change front side in nifskope


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Such an ambiguous question ...

 

If you mean redirect the texture to the front side, you could probably do that by editing the UV (right click on the trishape > Texture > Edit UV) depending on the mesh and the way it's set up.

 

If you mean move the entire mesh layout of the left side into the front, no, not possible. You'd need a 3D modeling program such as Blender or 3DS to move actual verts and polys. Unless you mean to just rotate it so the left is toward the front, you can do that in the translations.

 

Providing a more specific example of what you want to accomplish would be helpful for people to help you.

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yeah what i means is just rotate it. Im trying to make eyebot follower but the problem is when it move forward, its eyes face to the right (move like a crab lol). This is my first time using nifskope so im really noob. I already tried the translations but it doesnt work quite right since it have multiple mesh (or ninodes u call?)

Edited by tankerlover
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I've just been tossing out suggestions since I have no idea what your mesh is or how it's made. If it's a rigged mesh, then no it won't work and its rotation depends entirely on it's skeleton.

 

Maybe post some pictures of what it is, or post the actual nif somewhere.

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Right, so, complex animated mesh. You will not get this to turn around using NifSkope. The animation is set at that orientation and that information is also stored in the behavior file. But that shouldn't matter as you can just turn it in whatever direction you want in the CK.

 

How are you planning to make this "move" as a follower when it's essentially a static mesh?

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That's my point. This one has parts that move but it doesn't move itself, so how are you making it "follow" ? You said in your first post it walks funny. That's because it's not made to walk like a creature.

 

(Once you place a model in the render window you can rotate it with right click)

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