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CTD When Launching Game - WMX issues


benthedoge3

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Hello, I have had an issue with the WMX mod, specifically the EVE-WMX compatibility patch which has resulted in a CTD every time I launch the game. Typically I will receive a crash error looking like this.

 

Now I know for certain that I have the DLC, and removing this patch clears up the issue but leaves me unable to use many mods. For more context, I have been spending my day trying to complete this guide, https://www.sinitargaming.com/nv.html

 

It was mentioned that raising the base WMX mod on my load order higher up on the list would fix this but now it seems the NMM launcher is incapable of this (giving me a grayed out arrow.)


As for my load order, Here you go. Hopefully this can be resolved and I don't need to just cut out any WMX stuff.

 

https://docs.google.com/document/d/1F4pS7mQibXSScvySOKf32yMbxJOnnvi7IL8TSPdgn-A/edit?usp=sharing

 

Definitely a bit convoluted, I've been trying to flick things on and off for the past few hours.

 

 

Any help is appreciated!

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Your particular problem is spelled out in the error message: The patch file is not recognizing the "WMX-DLCMerged" file as equivalent to the three individual DLC patch files. Check the "last updated" dates for both mods Likely the EVE patch you are using is outdated because it is for an older version of WMX. Or it may have a specific version for the "DLCMerged" master.

 

It is possible to fix the EVE patch file to use the DLCMerged file as the master instead of all three individual WMX-DLC files. The basic process is laid out in the wiki "Multiple file Merge-Up Procedure" article. Please see the wiki article "Compatibility Patching" for the basic "simple patching" process.

 

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for NOT using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" to the base game because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

-Dubious-

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