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Crashes on startup


jarlaxle_baenre

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Hi

 

I've been playing Oblivion for a few months (again about two years after finishing main quest :P ) and randomly adding some mods. This evening however I didn't change anything (in Oblivion or anything in PC) and while wandering around some camps my Oblivion froze and I had to reset my PC. I wasn't worried, coz such freezes were rather popular. After rebooting I wanted to come back to my game and to my surprise I got a crash on startup (just after the loading screen appeared I came back to desktop). I launched once more, but I've got another crash. I didn't press Escape on Bethesda video and it also crashed. Just like a time bomb ! ;-) Well, I checked OBSE load order for any "red signs of trouble", but everything was fine, just like 10min before. Checked OBMM - no problems as well.

 

My load order (sorry for the length :P ) :

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Tamrielic Ingredients.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Enhanced Daedric Invasion.esm

FCOM_Convergence.esm

bookplacing.esm

HorseCombatMaster.esm

Unofficial Shivering Isles Patch.esp

Enhanced Daedric Invasion.esp

Book Placement v2.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

No psychic guards v1.2.esp

Magicka Regen.esp

DimensionalPocket.esp

Visually Enchanted 2.1.esp

dbpoisonapple.esp

Rain.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

Nightmare.esp

Adventurer's Spells.esp

_burning_kvatch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

_darker_dungeons.esp

fwLeveledMagicka.esp

Sno_DBA 1.0.esp

_darker_nights_for_nat_env.esp

finger.esp

Sno_DB 1.0_Full Version.esp

ArcaneBankofCyrodiil.esp

Castle Volengrad.esp

IlluminationWithin.esp

WaldelfsLevitation.esp

Evantal's Dual Wielding.esp

HorseCommands.esp

Imperial City Miniature Model.esp

Tegeals Extra Robes.esp

HouseMapMarkers.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

gardening.esp

Unlimited Weapon Recharge.esp

VA_BetterGold.esp

STA_Necromancy.esp

RealisticForceMedium.esp

CapesandCloaks.esp

Necromancer Guild Prequal.esp

ArmoryLab.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

PJs Spell Compendium - Spell Requirements.esp

Pocket Sphere.esp

Book Jackets Oblivion - BP.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

2367-1.0-Borderless Cyrodiil-TESSource.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

Lord of the Rings.esp

300_Artifacts.esp

MIS.esp

MIS New Sounds Optional Part.esp

Portable Campsite.esp

Living Economy - Items.esp

Knights.esp

Knights - Unofficial Patch.esp

actors_in_charge.esp

ExnemRuneskulls.esp

Portrait Painter.esp

Dragon Castle V1.1.esp

The Mystery of the Dulan cult.esp

DLCShiveringIsles.esp

vampireclan.esp

Sauron_Armor_Chest.esp

Ungarion1TheWelkyndSword.esp

NecroHideOut.esp

Bob's Armory Oblivion.esp

ScriptIcon_Replacer.esp

Quest Award Leveller.esp

TTB.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Knights of the Nine.esp

Quest Award Leveller - Mehrunes Razor.esp

Francesco's 10 days respawn time.esp

Lesser powers.esp

TTwoWeaponFighting.esp

Dreadweave Complete_Heavy.esp

Oblivion WarCry EV.esp

AranMathi.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

FCOM_Convergence.esp

GoldDaedricArmor.esp

Morrowind Ingredients.esp

Mounted_Spellcasting.esp

Tamrielic_Ingredients.esp

Tamrielic_Ingredients_cOMbo.esp

Tamrielic_Ingredients_OOO.esp

Tamrielic_Ingredients_MMM.esp

Mounted_Trampling.esp

FrostmourneBetter.esp

ClocksOfCyrodiil.esp

StockClothingArmor-forExnems.esp

_Real_Lights.esp

AW_Wings.esp

Blood&Mud.esp

undercover.esp

KDCircletsOOOOptimized - NPC Equip.esp

Seph's new animations.esp

Servant of the Dawn.esp

Bloodeus'UniqueStuff.esp

ImmersiveHealthIndication.esp

Jagnot- Imperial City Library V1.3.esp

Loth's Blunt Weapons.esp

Loth's Blunt Weapons- Mobs.esp

Loth's Blunt Weapons for Npcs.esp

Masks Revised.esp

Thieves Arsenal.esp

Armory of the Silver Dragon.esp

personality_idles4.esp

Living Economy - SI.esp

Fran Armor Add-on.esp

allinonebasement.esp

BW Armor.esp

Slof's Oblivion Robe Trader.esp

Telekinetic Mastery.esp

SplitVampireSight.esp

Adonnays Elven Weaponry.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Resized Races.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Less Rats.esp

Mart's Monster Mod - Safer Roads.esp

Mart's Monster Mod - No Reavers.esp

Mart's Monster Mod - No Adventurers.esp

Mart's Monster Mod - No Blood.esp

Mart's Monster Mod - No Bone Loot.esp

Mart's Monster Mod - No Carrion Rats.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - No Lanterns.esp

Mart's Monster Mod - No Slimes.esp

Mart's Monster Mod - No Spiders.esp

Mart's Monster Mod - No Wyvern.esp

Mart's Monster Mod - No Beholdens.esp

Mart's Monster Mod - No Werewolves.esp

Mart's Monster Mod - No Giants.esp

Mart's Monster Mod - Spawn Rates - Reduced.esp

Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp

Mart's Monster Mod - Spawn Rates - Increased.esp

Mart's Monster Mod - Spawn Rates - Moderate Increased.esp

Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp

Mart's Monster Mod - Friendlier Factions MMM+Fran.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Wilderness Life No Gates.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - Vindasel.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - City Defences.esp

Assassin_Blade.esp

1vampirescocktail.esp

Nicos Scimitars Back.esp

FCOM_BobsArmory.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

FCOM_RealSwords.esp

FCOM_FriendlierFactions.esp

FCOM_Blood&Mud.esp

FCOM_BobsGuardUnity.esp

FCOM_DiverseGuardUnity.esp

FCOM_DulanCult.esp

FCOM_DurabilityAndDamage.esp

FCOM_EnhancedDaedricInvasion.esp

FCOM_ExnemRuneskulls.esp

FCOM_Archery.esp

FCOM_HungersUnitySI.esp

FCOM_KDCircletsOOOOptimizedNPCEquip.esp

FCOM_Knights.esp

FCOM_LessRats.esp

FCOM_LessReaversInGates.esp

FCOM_LothsBluntWeapons.esp

FCOM_MoreRandomItems.esp

FCOM_MoreRandomSpawns.esp

FCOM_NoAdventurersInGates.esp

FCOM_NoReaversInGates.esp

FCOM_NoSpiders.esp

FCOM_NoWyverns.esp

FCOM_OscurosOverhaul.esp

FCOM_Ruin.esp

FCOM_SaferRoads.esp

FCOM_SlofsRobeTrader.esp

FCOM_TamrielicIngredients.esp

FCOM_TamrielTravelers.esp

FCOM_UnofficialFranArmorAddon.esp

FCOM_WarCryNoSpawn.esp

FCOM_WelkyndSwordBlood&Mud.esp

FCOM_SpawnRatesReduced.esp

FCOM_SpawnRatesSlightlyReduced.esp

FCOM_SpawnRatesStronger.esp

AncientTowers.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_SigilStone.esp

SM_Scrolls.esp

SM_AbsorbRestoration.esp

SM_EnableCharmChameleon.esp

SM_EnchantStaff.esp

SM_UnlockSpells.esp

Dark Brotherhood Outpost v3.esp

MidasSpells.esp

InfiniteArrows.esp

Death's Spells.esp

OOO-WaterFish.esp

Tower_Of_Hadarath.esp

ImpeREAL City Unique Districts - All the Districts - Merged.esp

Advanced Magecraft.esp

MountainTower.esp

Lich King's Helm v1_0.esp

Better_Water-1830.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Blood_Potions_for_Vampires-2144.esp

Natural_Weather_by_Max_Tael.esp

Unlimited_Magic_Clothes-6297.esp

LadyDeadlock_LoveYourHorse.esp

The Lost Spires.esp

Bashed Patch, 0.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

DeadlyReflex 5 - Combat Moves.esp

SM_DeadlyReflex.esp

 

 

I'm using Vista 64 in fullscreen mode, high settings and so on, no other problems except random crashes while playing (rather popular in this game).

 

I tried deleting / backing up Saves and deleting / backing up Oblivion.ini. Didn't help :(

 

Any ideas ? HELP !

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

......................

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  • 2 weeks later...

Huh, forgot to post here. After a few days of getting through all the mods I finally managed to find the one that was causing troubles. It was Oblivion WarCry and copying the original .esp file was all I had to do to get my Oblivion back. Thanks for help @dezdimona ;-)

 

P.S. As for disabling mods one by one - patience's not a crime - that's what I say :P

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