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New to moding, Fall Out won't load...


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I realize that Fall Out is now outdated and not too many people are doing stuff with this but every video I show tells me to go with FOMM. With this new Nexxus can't I eliminate FOMM? I have also followed all the instructions into loading this and I think I have the load order correct but I can't tell cause on start up it crashes. Should I just start by eliminating all mods and setting them up one by one? also it seems that some mods are now one unit instead of the old set up is this just me or am I not finding the correct mods? I feel like I have a million CALIBR and CRAFT mods when it looks like there should only be a few...

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BlackstarAlchemist - Hello!

By the way, your mod manager should have a "Load Order" tab within which will be a "Copy to clipboard". With that you can copy & paste your load order without using screen grabs. I use FOMM but NMM should have a simillar feature.

Modded Fallout 3 crashing on startup is almost always due to a missing master, in other words a plugin is missing another that it needs to work.

If you open your mod manager you can left click on each mod & a list of their masters will be displayed at the bottom. You MUST have those masters in your load order for that plugin to work.

A common mistake is to use a patch intended for a mod that you do not have in your load order.

I see you have:

Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp

Which are patches for MMM to work with FOOK but you don't have FOOK so that will cause a crash on startup.

Untick & delete those two.

You've also got a few MMM plugins that you don't need:

Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection esp
Mart's Mutant Mod - Master Menu Module.esp

Those are all built into the Mart's Mutant Mod - FWE Master Release.esp which you have so they can be unticked & deleted.

I don't use CRAFT but several of those plugins you have look like they should be one or the other,
those lead pipe no assault rifle ones. You should check the readmes for more info on them.

If you still no joy with the startup crash, turn off your mods one at a time checking between each to see when the game stops crashing on startup. That way you can find the culprit & check it's documentation for it's requirements.

"With this new Nexxus can't I eliminate FOMM?"

You can use either FOMM or the new Nexus Mod Manager (NMM) depending on which you prefer.

While you don't need to use either mod manager, they do make life a little easier with mods.

Just don't use both together.

Hope this helps!

Prensa

 

PS: StreetLights.esm should go above BrokenSteel.esm.

Edited by prensa
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Awesome, thank you. I have been combing through this for a full day now and I just read that FOOK wasn't compatible with Wanderers Edition. also I wasn't sure on the CRAFT stuff, to be honest I have always been a fan of Fall Out and I bought all of this for the xbox and just recently because of Steam sales I bought all of the Fall Outs on PC. So if you have any suggestions of good MODs I am all ears.

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So I deleted and added some things and it is still crashing. here is my new load out.

 

 

Fallout3.esm

Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
CALIBR Level Lists.esm
CRAFTHelper.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
EVE.esm
DCInteriors_ComboEdition.esm
Mothership Crew.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Project Beauty HD version [Hair Fix].esp
CRAFT - Activation Perk.esp
CRAFT - Clutter Conversions.esp
CRAFT - Workbench Replacement.esp
CALIBRxMerchant.esp
UndergroundHideout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
CRAFTable_WMKs_skill_requirements_lead_pipe_no_assault_rifle_and_laser_pistol_.esp
CRAFTable_WMKs.esp
CRAFTable_WMKs_no_assault_rifle_and_laser_pistol.esp
CRAFTable_WMKs_lead_pipe.esp
CRAFTable_WMKs_skill_req_Amodeus.esp
Stealthboy Recon Armor - CRAFT.esp
CALIBR Ammo Schematics - CRAFT.esp
CALIBR Compatibility Project.esp
CALIBR Compatibility Project - Vashts.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
Fellout-Full.esp
CRAFTHelper_ReplaceWorkbenchScript.esp
CRAFTHelper_ReplaceWorkbenchScriptFWE.esp
CRAFTHelper_Vanilla.esp
CRAFTHelper_TinCan.esp
CRAFTHelper_EA.esp
CRAFTHelper_WCE.esp
CRAFTHelper_FWE.esp
CRAFTHelper_FWEAlternateTravel.esp
CRAFTHelper_WMK.esp
CRAFTHelper_SBReconArmor.esp
CRAFTHelper_AS.esp
Total active plugins: 82
Total plugins: 91

 

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Have you ever had the game start and run? That is the first thing to do. Make sure the game will run without mods. It makes it much easier to troubleshoot this way.

You should follow the advice given here: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/

Also, what are your equipment specifications?

For restore tracers, use only one of them, not both. Have the .esp load in the same order as the .esm.

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BlackstarAlchemist - Hello!

Your crashing on startup is probably due to one of those many patches you have, you've got a lot of CRAFT & CALIBR plugins there, I had to look up what they did. :)

A quick check shows you've got:

CRAFTHelper_WCE.esp

If you left click on that in your mod Manager you will see a list of it's masters show up at the bottom.

It's masters are:

Fallout3.esm
CRAFT.esm
CRAFTHelper.esm
CRAFT - Workbench and Crafting Expansion combined.esp

You've not got CRAFT - Workbench and Crafting Expansion combined.esp so that will cause a crash on startup.

Untick & delete CRAFTHelper_WCE.esp.

If you still can't run Fallout, there's probably another patch in yor load order that's not meant to be there like the one I mentioned. Check the plugin's masers in your mod manager as I showed to help figure out which one.

By the way, Mart's Mutant Mod - Master Menu Module.esp is built into Mart's Mutant Mod - FWE Master Release.esp so you don't need it.

So untick & delete Mart's Mutant Mod - Master Menu Module.esp.

M48A5's correct, you need one or the other of these:

FO3 Wanderers Edition - Optional Restore Tracers.esp

Or

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

"So if you have any suggestions of good MODs I am all ears."

You've got many of my must have mods like DCInteriors & MMM, those two are great & I wouldn't be without them. :)

Hope this helps!

Prensa

Edited by prensa
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