Wonksters Posted April 18, 2013 Share Posted April 18, 2013 Hi Nexus, I've been having this issue where as soon as my save profile loads, into about thirty seconds - one minute, it will start to heavily lag until it is unplayable.. Can you guys somehow pinpoint a problem that I should look for? Thanks! Link to comment Share on other sites More sharing options...
ripple Posted April 18, 2013 Share Posted April 18, 2013 Memory leak? Have you made any edits to your game ini files? Link to comment Share on other sites More sharing options...
Wonksters Posted April 18, 2013 Author Share Posted April 18, 2013 Memory leak? Have you made any edits to your game ini files?Erm yeah.. Here's my Skyrim.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fSunShadowUpdateTime=0 fSunUpdateThreshold=0 fShadowBiasScale=1.5 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Camera] fOverShoulderAddY=0.0000 fOverShoulderPosZ=-10.0000 fOverShoulderPosX=0.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=-10.0000 fOverShoulderCombatPosX=0.0000 Also here's my SkyrimPrefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=0 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=4000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=3600 fGamma=1.0800 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=1e+007 fMeshLODLevel1FadeDist=1e+007 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="ENB" bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.25 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bShadowsOnGrass=0 bTransparencyMultisampling=0 bDrawShadows=1 bDeferredShadows=0 [Grass] b30GrassVS=1 fGrassStartFadeDistance=7000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=5 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=0.0000 fMouseHeadingSensitivity=0.0100 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=268516115 fVal6=0.9000 uID6=3954 fVal5=0.9500 uID5=410705 fVal4=1.0000 uID4=992187 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000 fBlockMaximumDistance=250000 fBlockLevel1Distance=70000 fBlockLevel0Distance=35000 fSplitDistanceMult=1.5 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15 fLODFadeOutMultItems=15 fLODFadeOutMultActors=15 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=0 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 Link to comment Share on other sites More sharing options...
Wonksters Posted April 18, 2013 Author Share Posted April 18, 2013 I'd like to add that my framerate starts 30 ish to 40 and then suddenly plummets to a mere 4-10, especially in combat at around 20 second or so. Link to comment Share on other sites More sharing options...
MShoap13 Posted April 18, 2013 Share Posted April 18, 2013 If you alt+tab out of the game and then back in, does it fix the FPS drop temporarily? I'm thinking you're running out of vRAM. Could you post your video card specs and whether or not you're using any texture replacers (including the Official High Res Texture Pack). GPU settings such as AA may also be relevant. If all else fails, you could always use something to monitor your vRAM usage while playing. If the game runs out of vRAM, it starts allocating video information to System RAM (on Vista or later at least) which causes a dramatic drop in framerate. Link to comment Share on other sites More sharing options...
Wonksters Posted April 18, 2013 Author Share Posted April 18, 2013 (edited) If you alt+tab out of the game and then back in, does it fix the FPS drop temporarily? I'm thinking you're running out of vRAM. Could you post your video card specs and whether or not you're using any texture replacers (including the Official High Res Texture Pack). GPU settings such as AA may also be relevant. If all else fails, you could always use something to monitor your vRAM usage while playing. If the game runs out of vRAM, it starts allocating video information to System RAM (on Vista or later at least) which causes a dramatic drop in framerate. Holy s***, that worked fixed it temporarily for a moment. NVIDIA GeForce GTX 550 Ti Approx. Total Memory - 4049 MB Display 2048 x 1152 CPU - intel core i5 750 @ 2.67 GHz Installed Memory (RAM) - 8.00 GB The only significant texture replacer that I'm using is 2k textures (performance edition). GPU settings I've also turned AA off for best performance. Do you have any clue on what I should do? Edited April 18, 2013 by Wonksters Link to comment Share on other sites More sharing options...
MShoap13 Posted April 19, 2013 Share Posted April 19, 2013 (edited) Well there's a number of things you can do to free up some vRAM. Without impacting visual quality at all you can:A) Set up Skyrim to disable Visual Themes and Desktop Compostition. This should free up 40 to 50 MB of vRAM. To do so, right click on the shortcut you use to launch the game and under the compatibility tab uncheck the appropriate boxes. B) Get Razer GameBooster and set it up to end explorer.exe when a game is launched (It automatically restarts any processes or services it stops when you exit the game). This will probably free up a touch more vRAM and 200+ MB of System RAM as well. Unfortunately, your case of vRAM shortage is so bad, these two tricks will probably only extend your lag-free playtime by a few minutes. Without getting a new video card with more vRAM (2GB recommended) you're probably going to need to cut back on the eye candy somewhere. You can reduce the resolution (dropping a small amount can have a large effect) The difference between 2048 and 1920 is something like 65 MB total (A little over 30 MB per frame and DirectX Games only ever store two frames without a Triple Buffering hack). You can try something like Optimizer Textures to optimize and possibly downsize some of the textures from 2K but I believe the performance version was already run through a similar optimizer. IIRC, the alphas were already downsized in the Performance version, but if not that's one place where you could save a large amount of vRAM with practically no impact on visual quality. If you're running the Official Texture Pack and 2K, you can unpack the Official Texture Pack, disable loading the BHRTP.bsa's, and then Overwrite any common assets with 2K's but this is situationally advantageous at best and probably won't reduce vRAM usage by more than a few MBs, just decompression stutter (which isn't the problem being discussed here :biggrin:). Dropping your AF setting can have a small impact on vRAM usage as well, and the difference between 8x and 16x in Skyrim is almost always negligible due to the uGrids/LOD restrictions (note: there are probably and handful of views in the game where 16x is quite noticeable on distant water, etc.). Edited April 19, 2013 by MShoap13 Link to comment Share on other sites More sharing options...
callumg1988 Posted April 19, 2013 Share Posted April 19, 2013 Not an expert by any means but from what ive read most (if all) current games dont even use over 1gb of vram. Wouldnt that indicate gpu problems? I sometimes have that awful lag thing and unfortunately I just close the game and open it again and it works fine. Ive got a i7 2.66ghz gtx 570 12gb ram sound card display 1650x1050. Lag spikes appear random but ive been playing with mods lately, sometimes going inside or out into a building or fast travel wipes it out for me. Link to comment Share on other sites More sharing options...
MShoap13 Posted April 19, 2013 Share Posted April 19, 2013 (edited) callumg1988, on 18 Apr 2013 - 21:23, said: Not an expert by any means but from what ive read most (if all) current games dont even use over 1gb of vram. Wouldnt that indicate gpu problems? I sometimes have that awful lag thing and unfortunately I just close the game and open it again and it works fine. Ive got a i7 2.66ghz gtx 570 12gb ram sound card display 1650x1050. Lag spikes appear random but ive been playing with mods lately, sometimes going inside or out into a building or fast travel wipes it out for me.There are a number of games that can push well over 1GB of RAM once you start turning on the bells and whistles and whatnot. Skyrim @ 1920x1080 with default textures and no AA pushes around 750MB. However, High Res Textures and increased settings can raise that number dramatically. It's more than possible to push close to 3GB of vRAM usage if you really go all out, and you could even exceed that multi-monitor setups. Your FPS drops also sound vRAM related as the FPS drop often kicks in during cell transitions. Edited April 19, 2013 by MShoap13 Link to comment Share on other sites More sharing options...
callumg1988 Posted April 20, 2013 Share Posted April 20, 2013 Ah ok well thats very interesting to know as I've just been playing around with mods textures etc. Thanks for the info :) Link to comment Share on other sites More sharing options...
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