Jump to content

Skyrim Gradual Lag


Wonksters

Recommended Posts

Hi Nexus,

 

I've been having this issue where as soon as my save profile loads, into about thirty seconds - one minute, it will start to heavily lag until it is unplayable..

 

Can you guys somehow pinpoint a problem that I should look for?

 

Thanks!

Link to comment
Share on other sites

Memory leak? Have you made any edits to your game ini files?

Erm yeah..

 

Here's my Skyrim.ini

 

 

 

[General]
sLanguage=ENGLISH


uExterior Cell Buffer=36


[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fSunShadowUpdateTime=0
fSunUpdateThreshold=0
fShadowBiasScale=1.5


[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0


[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0


[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.


[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa


[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0


[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0


[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1


[Camera] 
fOverShoulderAddY=0.0000 
fOverShoulderPosZ=-10.0000 
fOverShoulderPosX=0.0000 
fOverShoulderCombatAddY=0.0000 
fOverShoulderCombatPosZ=-10.0000 
fOverShoulderCombatPosX=0.0000 
 

 

Also here's my SkyrimPrefs.ini

 

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=0
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=4000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600
fGamma=1.0800
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="ENB"
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.25
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bShadowsOnGrass=0
bTransparencyMultisampling=0
bDrawShadows=1
bDeferredShadows=0
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=5
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=0.0000
fMouseHeadingSensitivity=0.0100
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=268516115
fVal6=0.9000
uID6=3954
fVal5=0.9500
uID5=410705
fVal4=1.0000
uID4=992187
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=0
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1



 

 

Link to comment
Share on other sites

If you alt+tab out of the game and then back in, does it fix the FPS drop temporarily? I'm thinking you're running out of vRAM.

 

Could you post your video card specs and whether or not you're using any texture replacers (including the Official High Res Texture Pack). GPU settings such as AA may also be relevant.

 

If all else fails, you could always use something to monitor your vRAM usage while playing. If the game runs out of vRAM, it starts allocating video information to System RAM (on Vista or later at least) which causes a dramatic drop in framerate.

Link to comment
Share on other sites

If you alt+tab out of the game and then back in, does it fix the FPS drop temporarily? I'm thinking you're running out of vRAM.

 

Could you post your video card specs and whether or not you're using any texture replacers (including the Official High Res Texture Pack). GPU settings such as AA may also be relevant.

 

If all else fails, you could always use something to monitor your vRAM usage while playing. If the game runs out of vRAM, it starts allocating video information to System RAM (on Vista or later at least) which causes a dramatic drop in framerate.

 

Holy s***, that worked fixed it temporarily for a moment.

 

NVIDIA GeForce GTX 550 Ti

 

Approx. Total Memory - 4049 MB

 

Display 2048 x 1152

 

CPU - intel core i5 750 @ 2.67 GHz

 

Installed Memory (RAM) - 8.00 GB

 

The only significant texture replacer that I'm using is 2k textures (performance edition).

 

GPU settings

 

I've also turned AA off for best performance.

 

Do you have any clue on what I should do?

Edited by Wonksters
Link to comment
Share on other sites

Well there's a number of things you can do to free up some vRAM.

 

Without impacting visual quality at all you can:

A) Set up Skyrim to disable Visual Themes and Desktop Compostition. This should free up 40 to 50 MB of vRAM. To do so, right click on the shortcut you use to launch the game and under the compatibility tab uncheck the appropriate boxes.

 

B) Get Razer GameBooster and set it up to end explorer.exe when a game is launched (It automatically restarts any processes or services it stops when you exit the game). This will probably free up a touch more vRAM and 200+ MB of System RAM as well.

 

Unfortunately, your case of vRAM shortage is so bad, these two tricks will probably only extend your lag-free playtime by a few minutes. Without getting a new video card with more vRAM (2GB recommended) you're probably going to need to cut back on the eye candy somewhere.

 

You can reduce the resolution (dropping a small amount can have a large effect) The difference between 2048 and 1920 is something like 65 MB total (A little over 30 MB per frame and DirectX Games only ever store two frames without a Triple Buffering hack).

 

You can try something like Optimizer Textures to optimize and possibly downsize some of the textures from 2K but I believe the performance version was already run through a similar optimizer. IIRC, the alphas were already downsized in the Performance version, but if not that's one place where you could save a large amount of vRAM with practically no impact on visual quality.

 

If you're running the Official Texture Pack and 2K, you can unpack the Official Texture Pack, disable loading the BHRTP.bsa's, and then Overwrite any common assets with 2K's but this is situationally advantageous at best and probably won't reduce vRAM usage by more than a few MBs, just decompression stutter (which isn't the problem being discussed here :biggrin:).

 

Dropping your AF setting can have a small impact on vRAM usage as well, and the difference between 8x and 16x in Skyrim is almost always negligible due to the uGrids/LOD restrictions (note: there are probably and handful of views in the game where 16x is quite noticeable on distant water, etc.).

Edited by MShoap13
Link to comment
Share on other sites

Not an expert by any means but from what ive read most (if all) current games dont even use over 1gb of vram. Wouldnt that indicate gpu problems? I sometimes have that awful lag thing and unfortunately I just close the game and open it again and it works fine. Ive got a i7 2.66ghz gtx 570 12gb ram sound card display 1650x1050. Lag spikes appear random but ive been playing with mods lately, sometimes going inside or out into a building or fast travel wipes it out for me.
Link to comment
Share on other sites

callumg1988, on 18 Apr 2013 - 21:23, said:

 

Not an expert by any means but from what ive read most (if all) current games dont even use over 1gb of vram. Wouldnt that indicate gpu problems? I sometimes have that awful lag thing and unfortunately I just close the game and open it again and it works fine. Ive got a i7 2.66ghz gtx 570 12gb ram sound card display 1650x1050. Lag spikes appear random but ive been playing with mods lately, sometimes going inside or out into a building or fast travel wipes it out for me.

There are a number of games that can push well over 1GB of RAM once you start turning on the bells and whistles and whatnot. Skyrim @ 1920x1080 with default textures and no AA pushes around 750MB. However, High Res Textures and increased settings can raise that number dramatically. It's more than possible to push close to 3GB of vRAM usage if you really go all out, and you could even exceed that multi-monitor setups. Your FPS drops also sound vRAM related as the FPS drop often kicks in during cell transitions.

Edited by MShoap13
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...