ArtMurder Posted April 18, 2013 Share Posted April 18, 2013 I keep CTDing every time I head up the road north east of Markarth towards Whiterun. There seems to be nothing in particular triggering the CTD, but it always CTDs before I leave the Reach. I think this issue could be linked to either Deadly Mutilation or the ASIS+WTF+SkyRe combo. it can also be caused by my Skyrim inis I suppose. Also I am having a glitch with Deadly Mutilation. For this issue, I use Realistic Ragdolls and Force with No Spinning Death Animation. I use no body replacers like UNP, so the body meshes I'm using all are the default vanilla ones. So the 'barbie doll breasts' visible in this screen shot really confuse me, since it should displaying the vanilla underwear. http://i48.tinypic.com/4qr48x.jpg http://i50.tinypic.com/35d86jc.jpg Other then this one glitch (which I have seen twice) I have encountered no glitches with this mod. Load Order Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm RaceCompatibility.esm ClimatesOfTamriel.esm ETaC - RESOURCES.esm Lanterns Of Skyrim - All In One - Main.esm MTAutoStorage.esm Nchuzzrezar.esm SPIKE.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Chesko_Frostfall.esp MoreSnowWindy.esp Better Dynamic Snow.esp Rainbows.esp QuieterRestorationDrawnSound.esp SoundPropagationOverhaul.esp Dark Dungeons for Dawnguard.esp StaticMeshImprovementMod.esp Economics of Skyrim.esp 83Willows_101BUGS_V4_HighRes.esp Prometheus_BeastSkeletons.esp Behemoth Dragon.esp BetterFishAdded.esp Cannabis.esp Catsofskyrim.esp Chesko_WearableLantern.esp Crafting300.esp GS.esp Dogsofskyrim.esp FishingInSkyrim.esp hqsnow.esp Lanterns Of Skyrim - All In One - RLO.esp Moss Rocks.esp Radiant and Unique Potions and Poisons v2.0 non glow.esp Realistic Wildlife Loot - Reduced.esp ShootingStars.esp Skyrim Immersive Creatures.esp Skyrim Flora Overhaul.esp Convenient Horses.esp Convenient Horses - Unique Frost.esp Auto Unequip Ammo.esp Dragon Soul Relinquishment.esp Footprints.esp IMAGINATOR - Visual Control for Skyrim.esp RaceMenu.esp RaceMenuPlugin.esp WetandCold.esp SkyUI.esp iHUD.esp 1nivWICCloaks.esp Deadmau5.esp Dwarven Helmet Open Variation.esp DwarvenMech.esp DwarvenPowerArmor.esp DwarvenRifle_Guilmonex.esp Dwemer Artificer.esp Dwemer Goggles & Scouter.esp DwemerAutoBlade.esp hothtrooper44_ArmorCompilation.esp Luddemann.esp Lineage 2 Weapons.esp Medusa and Drakul Armors.esp Skyhighrim.esp Space Wiking's Dwemer Exoskeleton.esp KWTelescope.esp calyps-animal-ears.esp DBset.esp STL-ElderScrollonBack.esp FaceMasksOfSkyrim.esp Tribunal Maskes by Zairaam.esp ImmersiveArmorsNPCs.esp DeadlyDragons.esp ERSO 03 - Mighty Dragons.esp ERSO 03.2 patch - DeadlyD DDiversified Dawnguard Unleveled.esp ERSO 04 - Mighty Odahviing.esp ERSO 04.2 - Mighty Durnehviir.esp ERSO 05 - Dovah Holy Book.esp ERSO 07 - Mighty Dragon Priests.esp ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp ERSO 10.02 - Adventurers and Travelers.esp ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp ERSO 12 - RUS-(SIM)-Werewolves.esp ERSO 18 - Legendary Armors and Weapons Enhanced.esp ERSO 19 - Respawn 5 days - 15 days.esp ERSO 21.01 PM Dungeons.esp ERSO 21.02 PM Blackreach.esp ERSO 21.03 PM Dwemer.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyScaling.esp SkyRe_StandingStones.esp SkyRe_Survivalism.esp DarkKnightPaladin.esp FCKagrenacsInstantFortress.esp aGreyLedgeManorLITE.esp Nchuzzrezar.esp Tundra Defense.esp WhiterunFortified.esp WhiterunREVISION.esp RRBetterWhiterunInt.esp Morrowloot_nwah.esp Barenziah's Crown.esp aMidianborn_Skyforge_Weapons.esp Immersive Weapons.esp LaFemmeLycana.esp dD-No Twitching Dragon Death Animation.esp SkyTEST-RealisticAnimals&Predators.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp Spells Cast Light.esp Drinking Fountains of Skyrim.esp ETaC - Villages Complete.esp ExpandedWinterholdRuinsExterior.esp AIMP - Antz in my Pantz.esp Better Windhelm.esp Bards&Merchants.esp RRRE-Lite.esp RRRL-ETaC-Villages-Complete-Patch.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ClimatesOfTamriel-Interiors-Warm.esp ClimatesOfTamriel-VanillaNights-Lvl-1.esp dD - Realistic Ragdoll Force - Realistic.esp SkyRealism - Time and Travel.esp ToL_Core_by_Brevi.esp ToL_SKSE_by_Brevi.esp Skyrim Medical Enhancements.esp Wrath Of Nature.esp Apocalypse - The Spell Package.esp MidasSkyrim.esp ColettesRevenge.esp EmpoweredMagic.esp EmpoweredMagic_Dawnguard.esp EmpoweredMagic_Dragonborn.esp ForgottenMagic.esp Enchanting Freedom.esp HardyGiants.esp DragonCombatOverhaul.esp DragonCombatOverhaulDragonBornPatch.esp The Dance of Death - Dawnguard Edition.esp Artifact Disenchanting.esp Artifact Disenchanting - Dawnguard.esp Artifact Disenchanting - Dragonborn.esp FormsEdit.esp dD-No Spinning Death Animation.esp Sit Anywhere.esp Beards.esp Brows.esp 3DNPC.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_DrinkingFountains-Patch.esp RND_ETaC-Patch.esp RND_HearthFires-Patch.esp RND_Dragonborn-Patch.esp HothFollower.esp Atvir.esp Ellyfollower.esp Blaze Of Eventide.esp KhajiitChildren.esp moveitLWT.esp Spousetocustomhome.esp AmazingFollowerTweaks.esp Alternate Start - Live Another Life.esp Gri_BeastFeet.esp SkyRe_Races.esp WATER.esp WATER DB Waves.esp Waves.esp RND_Water-Patch.esp RND_RWLReduced-Patch.esp DeadlyMutilation.esp Automatic Variants.esp ASIS-Dependency.esp ASIS.esp SkyRe_EnemyAI.esp ReProccer.esp WTF.esp Papyrus ----- [04/15/2013 - 10:28:02PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528D0) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:03PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00018A54)>], None [04/15/2013 - 10:28:03PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00018A54)>], newloc=None [04/15/2013 - 10:28:03PM] Error: Cannot call IsSameLocation() on a None object, aborting function call stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34 [04/15/2013 - 10:28:03PM] warning: Assigning None to a non-object variable named "::temp9" stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34 [04/15/2013 - 10:28:03PM] Error: Cannot call HasRefType() on a None object, aborting function call stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36 [04/15/2013 - 10:28:03PM] warning: Assigning None to a non-object variable named "::temp11" stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36 [04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A4) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A5) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A6) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A7) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:28PM] Error: Cannot equip a None item stack: [ (580597A5)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ? [Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:28PM] Error: Cannot equip a None item stack: [ (580597A5)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ? [Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:28PM] Error: Cannot equip a None item stack: [ (580597A6)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ? [Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:28PM] Error: Cannot equip a None item stack: [ (580597A6)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ? [Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:29PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (5804CFE4) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00052888) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD886) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528CF) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00076FF4) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B16) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528A9) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Cannot equip a None item stack: [ (5804CFE4)].Actor.EquipItem() - "<native>" Line ? [Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528A8) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00052887) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Cannot equip a None item stack: [ (5804CFE4)].Actor.EquipItem() - "<native>" Line ? [Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Cannot equip a None item stack: [ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Cannot equip a None item stack: [ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FE4E7) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD885) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD884) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00037FA6) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B1A) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B12) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24) stack: [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24) stack: [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Cannot equip a None item stack: [ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Cannot equip a None item stack: [ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:31PM] Error: Cannot equip a None item stack: [ (000FE4E7)].CWQuartermasterScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FE4E7)].CWQuartermasterScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD886) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD885) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD884) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF000A0A) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF000C95) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24) stack: [Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47 [Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] Error: Cannot equip a None item stack: [ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ? [Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48 [Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104 [04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF001052) cannot be initialized because the script no longer contains that property [04/15/2013 - 10:28:39PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (0001914F)>] [04/15/2013 - 10:28:39PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (0001914F)>] [04/15/2013 - 10:28:42PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (0001914F)>], None [04/15/2013 - 10:28:42PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (0001914F)>], newloc=None [04/15/2013 - 10:28:42PM] Error: Cannot call IsSameLocation() on a None object, aborting function call stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34 [04/15/2013 - 10:28:42PM] warning: Assigning None to a non-object variable named "::temp9" stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34 [04/15/2013 - 10:28:42PM] Error: Cannot call HasRefType() on a None object, aborting function call stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36 [04/15/2013 - 10:28:42PM] warning: Assigning None to a non-object variable named "::temp11" stack: [alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36 [04/15/2013 - 10:28:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (0001914F)>] [04/15/2013 - 10:28:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (0001914F)>] [04/15/2013 - 10:28:55PM] warning: Assigning None to a non-object variable named "::temp20" stack: [Active effect 1 on (00049B12)].DM_CrushHuman.OnHit() - "DM_CrushHuman.psc" Line ? Skyrim.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=36 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fDecalLifetime=256.000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMaxGrassTypesPerTexure=6 [Actor] fVisibleNavmeshMoveDist=12288.0000 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [VATS] bVATSDisable=1 [Camera] fVanityModeMaxDist=2000.0000 fVanityModeMinDist=10.0000 fMouseWheelZoomMinDelta=0.0050 fMouseWheelZoomSpeed=0.8000 fMouseWheelZoomIncrement=0.01 fMinCurrentZoom=0.001 fChaseCameraMaxAngle=30.0000 fOverShoulderPosZ=26.0000 fOverShoulderPosX=0.000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=26.0000 fOverShoulderCombatPosX=0.0000 [Papyrus] fUpdateBudgetMS=800.0 fExtraTaskletBudgetMS=800.0 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=153600 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=4 [Decals] bDecalMultithreaded=1 SkyrimPrefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=2500.0000 fShadowDistance=3000.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.3200 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=500.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=16 iShadowMode=4 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=130 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=350 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 660 " bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=1.0000 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=0 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=25000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.4050 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=0.2500 uID7=402733843 fVal6=0.2500 uID6=3954 fVal5=0.4000 uID5=410705 fVal4=0.3000 uID4=522251 fVal3=0.3500 uID3=94881 fVal2=0.2000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.0500 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=300000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] bUseThreadedMeshes=1 fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [Decals] bDecalsOnSkinnedGeometry=1 bDecalMultithreaded=1 uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bReflectExplosions=1 iWaterBlurAmount=4 bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=1 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 Link to comment Share on other sites More sharing options...
irochi Posted April 19, 2013 Share Posted April 19, 2013 So, the glitch with Deadly Mutilation only happened to you twice? It is known that the mod is incompatible with custom bodies, but if you are not using one and you get this preoblem it is indeed weird... also, people who has that problem with custom bodies (myself) tend to suffer it 100% of the time, not only twice.In my case: I see a secondary armor after I loot corpses that have not been dismembered at all (Not even touched in fact; I useld de "kill" console command to do some testst)I'm sure the autor will update it eventually though... the body-replacement user comunity is big, and if it happened to you without using a body mod then it is promped to get fixed soon. Link to comment Share on other sites More sharing options...
ArtMurder Posted April 19, 2013 Author Share Posted April 19, 2013 So, the glitch with Deadly Mutilation only happened to you twice? It is known that the mod is incompatible with custom bodies, but if you are not using one and you get this preoblem it is indeed weird... also, people who has that problem with custom bodies (myself) tend to suffer it 100% of the time, not only twice. In my case: I see a secondary armor after I loot corpses that have not been dismembered at all (Not even touched in fact; I useld de "kill" console command to do some testst) I'm sure the autor will update it eventually though... the body-replacement user comunity is big, and if it happened to you without using a body mod then it is promped to get fixed soon.It kind of bugs me that I intentionlly didn't use a body mod in this install so I could use deadly mutilation. I thought maybe realistic ragdolls and force and no spinning death animation could have caused it? and yes, I've seen dozens of limbs severed correctly, and burned and frozen bodies just fine, but on two random occasions this happened. (Both times with female NPCs - maybe that is playing a role in it?) also, I tend to get the 'secondary armor' glitch too, when I remove the armor from someone who is injured, it just stays on them visually. I honestly can ignore this glitch though. Link to comment Share on other sites More sharing options...
ArtMurder Posted April 23, 2013 Author Share Posted April 23, 2013 Still no fix. Link to comment Share on other sites More sharing options...
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