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CTD North East of Markarth. + Deadly Mutilation glitch


ArtMurder

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I keep CTDing every time I head up the road north east of Markarth towards Whiterun. There seems to be nothing in particular triggering the CTD, but it always CTDs before I leave the Reach.

 

I think this issue could be linked to either Deadly Mutilation or the ASIS+WTF+SkyRe combo.

 

it can also be caused by my Skyrim inis I suppose.

 

Also I am having a glitch with Deadly Mutilation. For this issue, I use Realistic Ragdolls and Force with No Spinning Death Animation. I use no body replacers like UNP, so the body meshes I'm using all are the default vanilla ones. So the 'barbie doll breasts' visible in this screen shot really confuse me, since it should displaying the vanilla underwear.

 

 

http://i48.tinypic.com/4qr48x.jpg

http://i50.tinypic.com/35d86jc.jpg

 

 

Other then this one glitch (which I have seen twice) I have encountered no glitches with this mod.

 

Load Order

 

 

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ApachiiHair.esm

ApachiiHairFemales.esm

ApachiiHairMales.esm

RaceCompatibility.esm

ClimatesOfTamriel.esm

ETaC - RESOURCES.esm

Lanterns Of Skyrim - All In One - Main.esm

MTAutoStorage.esm

Nchuzzrezar.esm

SPIKE.esm

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

Unofficial Hearthfire Patch.esp

Unofficial Dragonborn Patch.esp

Chesko_Frostfall.esp

MoreSnowWindy.esp

Better Dynamic Snow.esp

Rainbows.esp

QuieterRestorationDrawnSound.esp

SoundPropagationOverhaul.esp

Dark Dungeons for Dawnguard.esp

StaticMeshImprovementMod.esp

Economics of Skyrim.esp

83Willows_101BUGS_V4_HighRes.esp

Prometheus_BeastSkeletons.esp

Behemoth Dragon.esp

BetterFishAdded.esp

Cannabis.esp

Catsofskyrim.esp

Chesko_WearableLantern.esp

Crafting300.esp

GS.esp

Dogsofskyrim.esp

FishingInSkyrim.esp

hqsnow.esp

Lanterns Of Skyrim - All In One - RLO.esp

Moss Rocks.esp

Radiant and Unique Potions and Poisons v2.0 non glow.esp

Realistic Wildlife Loot - Reduced.esp

ShootingStars.esp

Skyrim Immersive Creatures.esp

Skyrim Flora Overhaul.esp

Convenient Horses.esp

Convenient Horses - Unique Frost.esp

Auto Unequip Ammo.esp

Dragon Soul Relinquishment.esp

Footprints.esp

IMAGINATOR - Visual Control for Skyrim.esp

RaceMenu.esp

RaceMenuPlugin.esp

WetandCold.esp

SkyUI.esp

iHUD.esp

1nivWICCloaks.esp

Deadmau5.esp

Dwarven Helmet Open Variation.esp

DwarvenMech.esp

DwarvenPowerArmor.esp

DwarvenRifle_Guilmonex.esp

Dwemer Artificer.esp

Dwemer Goggles & Scouter.esp

DwemerAutoBlade.esp

hothtrooper44_ArmorCompilation.esp

Luddemann.esp

Lineage 2 Weapons.esp

Medusa and Drakul Armors.esp

Skyhighrim.esp

Space Wiking's Dwemer Exoskeleton.esp

KWTelescope.esp

calyps-animal-ears.esp

DBset.esp

STL-ElderScrollonBack.esp

FaceMasksOfSkyrim.esp

Tribunal Maskes by Zairaam.esp

ImmersiveArmorsNPCs.esp

DeadlyDragons.esp

ERSO 03 - Mighty Dragons.esp

ERSO 03.2 patch - DeadlyD DDiversified Dawnguard Unleveled.esp

ERSO 04 - Mighty Odahviing.esp

ERSO 04.2 - Mighty Durnehviir.esp

ERSO 05 - Dovah Holy Book.esp

ERSO 07 - Mighty Dragon Priests.esp

ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp

ERSO 10.02 - Adventurers and Travelers.esp

ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp

ERSO 12 - RUS-(SIM)-Werewolves.esp

ERSO 18 - Legendary Armors and Weapons Enhanced.esp

ERSO 19 - Respawn 5 days - 15 days.esp

ERSO 21.01 PM Dungeons.esp

ERSO 21.02 PM Blackreach.esp

ERSO 21.03 PM Dwemer.esp

SkyRe_Main.esp

SkyRe_Combat.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyScaling.esp

SkyRe_StandingStones.esp

SkyRe_Survivalism.esp

DarkKnightPaladin.esp

FCKagrenacsInstantFortress.esp

aGreyLedgeManorLITE.esp

Nchuzzrezar.esp

Tundra Defense.esp

WhiterunFortified.esp

WhiterunREVISION.esp

RRBetterWhiterunInt.esp

Morrowloot_nwah.esp

Barenziah's Crown.esp

aMidianborn_Skyforge_Weapons.esp

Immersive Weapons.esp

LaFemmeLycana.esp

dD-No Twitching Dragon Death Animation.esp

SkyTEST-RealisticAnimals&Predators.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

Spells Cast Light.esp

Drinking Fountains of Skyrim.esp

ETaC - Villages Complete.esp

ExpandedWinterholdRuinsExterior.esp

AIMP - Antz in my Pantz.esp

Better Windhelm.esp

Bards&Merchants.esp

RRRE-Lite.esp

RRRL-ETaC-Villages-Complete-Patch.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hardcore.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-VanillaNights-Lvl-1.esp

dD - Realistic Ragdoll Force - Realistic.esp

SkyRealism - Time and Travel.esp

ToL_Core_by_Brevi.esp

ToL_SKSE_by_Brevi.esp

Skyrim Medical Enhancements.esp

Wrath Of Nature.esp

Apocalypse - The Spell Package.esp

MidasSkyrim.esp

ColettesRevenge.esp

EmpoweredMagic.esp

EmpoweredMagic_Dawnguard.esp

EmpoweredMagic_Dragonborn.esp

ForgottenMagic.esp

Enchanting Freedom.esp

HardyGiants.esp

DragonCombatOverhaul.esp

DragonCombatOverhaulDragonBornPatch.esp

The Dance of Death - Dawnguard Edition.esp

Artifact Disenchanting.esp

Artifact Disenchanting - Dawnguard.esp

Artifact Disenchanting - Dragonborn.esp

FormsEdit.esp

dD-No Spinning Death Animation.esp

Sit Anywhere.esp

Beards.esp

Brows.esp

3DNPC.esp

RealisticNeedsandDiseases.esp

RND_Dawnguard-Patch.esp

RND_DrinkingFountains-Patch.esp

RND_ETaC-Patch.esp

RND_HearthFires-Patch.esp

RND_Dragonborn-Patch.esp

HothFollower.esp

Atvir.esp

Ellyfollower.esp

Blaze Of Eventide.esp

KhajiitChildren.esp

moveitLWT.esp

Spousetocustomhome.esp

AmazingFollowerTweaks.esp

Alternate Start - Live Another Life.esp

Gri_BeastFeet.esp

SkyRe_Races.esp

WATER.esp

WATER DB Waves.esp

Waves.esp

RND_Water-Patch.esp

RND_RWLReduced-Patch.esp

DeadlyMutilation.esp

Automatic Variants.esp

ASIS-Dependency.esp

ASIS.esp

SkyRe_EnemyAI.esp

ReProccer.esp

WTF.esp

 

 

 

Papyrus

 

 

-----

[04/15/2013 - 10:28:02PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528D0) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:03PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (00018A54)>], None

[04/15/2013 - 10:28:03PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (00018A54)>], newloc=None

[04/15/2013 - 10:28:03PM] Error: Cannot call IsSameLocation() on a None object, aborting function call

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34

[04/15/2013 - 10:28:03PM] warning: Assigning None to a non-object variable named "::temp9"

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34

[04/15/2013 - 10:28:03PM] Error: Cannot call HasRefType() on a None object, aborting function call

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36

[04/15/2013 - 10:28:03PM] warning: Assigning None to a non-object variable named "::temp11"

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36

[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A4) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A5) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A6) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:28PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (580597A7) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item

stack:

[ (580597A5)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?

[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item

stack:

[ (580597A5)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?

[Active effect 1 on (580597A5)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (580597A5)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item

stack:

[ (580597A6)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?

[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:28PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:28PM] Error: Cannot equip a None item

stack:

[ (580597A6)].AAAAdventurersAndTravelers.EquipItem() - "<native>" Line ?

[Active effect 1 on (580597A6)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (580597A6)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:29PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (5804CFE4) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00052888) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD886) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528CF) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00076FF4) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B16) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528A9) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item

stack:

[ (5804CFE4)].Actor.EquipItem() - "<native>" Line ?

[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000528A8) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00052887) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item

stack:

[ (5804CFE4)].Actor.EquipItem() - "<native>" Line ?

[Active effect 1 on (5804CFE4)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (5804CFE4)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item

stack:

[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item

stack:

[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FE4E7) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD885) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD884) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00037FA6) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B1A) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (00049B12) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)

stack:

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Array index -1 is out of range (0-24)

stack:

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item

stack:

[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item

stack:

[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:31PM] Error: Cannot equip a None item

stack:

[ (000FE4E7)].CWQuartermasterScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[None].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[None].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FE4E7)].CWQuartermasterScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FE4E7)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (000FE4E7)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD886) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD885) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (000FD884) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD886)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD886)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (000FD886)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD885)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD885)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (000FD885)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF000A0A) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF000C95) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Array index -1 is out of range (0-24)

stack:

[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 47

[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] Error: Cannot equip a None item

stack:

[ (000FD884)].CWFortSoldierWoundedScript.EquipItem() - "<native>" Line ?

[Active effect 1 on (000FD884)].DM_CutHuman.EquipDeadBody() - "DM_CutHuman.psc" Line 48

[Active effect 1 on (000FD884)].DM_CutHuman.OnEffectStart() - "DM_CutHuman.psc" Line 104

[04/15/2013 - 10:28:32PM] warning: Property test on script DM_CrushHuman attached to Active effect 1 on (FF001052) cannot be initialized because the script no longer contains that property

[04/15/2013 - 10:28:39PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (0001914F)>]

[04/15/2013 - 10:28:39PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (0001914F)>]

[04/15/2013 - 10:28:42PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: [Location < (0001914F)>], None

[04/15/2013 - 10:28:42PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=[Location < (0001914F)>], newloc=None

[04/15/2013 - 10:28:42PM] Error: Cannot call IsSameLocation() on a None object, aborting function call

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34

[04/15/2013 - 10:28:42PM] warning: Assigning None to a non-object variable named "::temp9"

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 34

[04/15/2013 - 10:28:42PM] Error: Cannot call HasRefType() on a None object, aborting function call

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36

[04/15/2013 - 10:28:42PM] warning: Assigning None to a non-object variable named "::temp11"

stack:

[alias SkyRealismTTPlayerRef on quest SkyRealismTimeAndTravelQuest (86000D64)].SkyRealismTimeAndTravelScript.OnLocationChange() - "SkyRealismTimeAndTravelScript.psc" Line 36

[04/15/2013 - 10:28:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (0001914F)>]

[04/15/2013 - 10:28:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (0001914F)>]

[04/15/2013 - 10:28:55PM] warning: Assigning None to a non-object variable named "::temp20"

stack:

[Active effect 1 on (00049B12)].DM_CrushHuman.OnHit() - "DM_CrushHuman.psc" Line ?

 

 

 

Skyrim.ini

 

 

 

[General]

sLanguage=ENGLISH

 

uExterior Cell Buffer=36

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bMultiThreadMovement=1

bUseThreadedMorpher=1

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fDecalLifetime=256.000

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMaxGrassTypesPerTexure=6

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[VATS]

bVATSDisable=1

 

[Camera]

fVanityModeMaxDist=2000.0000

fVanityModeMinDist=10.0000

fMouseWheelZoomMinDelta=0.0050

fMouseWheelZoomSpeed=0.8000

fMouseWheelZoomIncrement=0.01

fMinCurrentZoom=0.001

fChaseCameraMaxAngle=30.0000

fOverShoulderPosZ=26.0000

fOverShoulderPosX=0.000

fOverShoulderCombatAddY=0.0000

fOverShoulderCombatPosZ=26.0000

fOverShoulderCombatPosX=0.0000

 

[Papyrus]

fUpdateBudgetMS=800.0

fExtraTaskletBudgetMS=800.0

fPostLoadUpdateTimeMS=2000.0

iMinMemoryPageSize=256

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=153600

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

bUseBackgroundFileLoader=1

 

[Animation]

bMultiThreadBoneUpdate=1

 

[HAVOK]

iNumThreads=4

 

[Decals]

bDecalMultithreaded=1

 

 

 

 

SkyrimPrefs.ini

 

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

bUseThreadedParticleSystem=1

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedTextures=1

bUseThreadedMeshes=1

bUseThreadedLOD=1

bUseThreadedAI=1

bUseThreadedMorpher=1

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=2500.0000

fShadowDistance=3000.0000

iShadowMapResolutionSecondary=4096

iShadowMapResolutionPrimary=4096

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.3200

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=500.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=16

iShadowMode=4

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=130

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=350

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 660 "

bFXAAEnabled=0

iShadowMapResolution=4096

fShadowBiasScale=1.0000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=0

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=25000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.4050

fMouseHeadingSensitivity=0.0125

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=1

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=0.2500

uID7=402733843

fVal6=0.2500

uID6=3954

fVal5=0.4000

uID5=410705

fVal4=0.3000

uID4=522251

fVal3=0.3500

uID3=94881

fVal2=0.2000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.0500

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=300000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

bUseThreadedMeshes=1

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

bUseMultiThreadedTrees=1

bShadowMaskZPrePass=1

[Decals]

bDecalsOnSkinnedGeometry=1

bDecalMultithreaded=1

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=1024

iWaterReflectWidth=1024

bReflectExplosions=1

iWaterBlurAmount=4

bAutoWaterSilhouetteReflections=0

bForceHighDetailReflections=1

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

 

 

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So, the glitch with Deadly Mutilation only happened to you twice? It is known that the mod is incompatible with custom bodies, but if you are not using one and you get this preoblem it is indeed weird... also, people who has that problem with custom bodies (myself) tend to suffer it 100% of the time, not only twice.
In my case: I see a secondary armor after I loot corpses that have not been dismembered at all (Not even touched in fact; I useld de "kill" console command to do some testst)

I'm sure the autor will update it eventually though... the body-replacement user comunity is big, and if it happened to you without using a body mod then it is promped to get fixed soon.

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So, the glitch with Deadly Mutilation only happened to you twice? It is known that the mod is incompatible with custom bodies, but if you are not using one and you get this preoblem it is indeed weird... also, people who has that problem with custom bodies (myself) tend to suffer it 100% of the time, not only twice.

In my case: I see a secondary armor after I loot corpses that have not been dismembered at all (Not even touched in fact; I useld de "kill" console command to do some testst)

 

I'm sure the autor will update it eventually though... the body-replacement user comunity is big, and if it happened to you without using a body mod then it is promped to get fixed soon.

It kind of bugs me that I intentionlly didn't use a body mod in this install so I could use deadly mutilation. I thought maybe realistic ragdolls and force and no spinning death animation could have caused it?

 

and yes, I've seen dozens of limbs severed correctly, and burned and frozen bodies just fine, but on two random occasions this happened. (Both times with female NPCs - maybe that is playing a role in it?)

 

also, I tend to get the 'secondary armor' glitch too, when I remove the armor from someone who is injured, it just stays on them visually. I honestly can ignore this glitch though.

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