ThomasRK1000 Posted April 19, 2013 Share Posted April 19, 2013 (edited) Hello all I am here to test the waters of public opinion in order to see if my mod will be deemed acceptable by the community. I already have a working, cleaned .esp file I will not release it until all of the necessary permissions are granted. Does anyone know how to contact CyberLazy other than PM? CyberLazy does not accept PMs anymore. I also asked permission to make a modfusion of the included mods at some time in the future. It is a long shot but worth if allowed. Otherwise load order horror. The below is a WIP readme: The Massive Mojave Mod Mashup Compatibility Patch Mod (MMMMCPM)This mod is still in alpha v0.0.0.1, stuff will be added in the future. Welp, one day I realized something: New Vegas was rushed, because of that a lot of fun content is missing and someone should do something about that. Other mod authors realized the same and implemented very good, very incompatible ideas. Such incompatibles, as a collective, are lost potential. I decided to do something about it, thus The Massive Mojave Mod Mashup Compatibility Patch Mod (MMMMCPM) was born. How to use:Download and activate the mods listed below. THIS INCLUDES MMMMCPM!Import the included load_order.txt or FNvedit if you are using other mods.????Profit! This compatibility patch mod makes the following mods behave, pay attention to their versions!: Project Nevada, Project Nevada Patches, Project Nevada Extra Options, PN-ExtraOptions-MCMScriptFixesProject Nevada 2_5-40040-2-5Project Nevada - Core - Equipment - Rebalance-45104-9Project Nevada - dlc support 1_3-42363-1-3Project Nevada - eve support 1_2-42363-1-2Project Nevada - wmx support 1_3-42363-1-3Project Nevada - extra options 1-2-47285-1-2PN-ExtraOptions-MCMScriptFixes-49061-1-0 EVE - Essential Visual EnhancementsEVE v1point15a Final USING THE ALL DLC VERSION ESP Weapon Mods ExpandedWeapon Mods Expanded v1_1_1-39651-1-1-1WMX - Dead Money v1_0_4-39651-1-0-4WMX - EVE Compatibility v1_0_5-39651-1-0-5WMX - Gun Runners Arsenal v1_0_1-39651-1-0-1WMX - Honest Hearts v1_0_3-39651-1-0-3WMX - Lonesome Road-39651-1-0WMX - Old World Blues v1_0_2-39651-1-0-2WMX - Pre-Order Packs Compatibility v1_0_4-39651-1-0-4 Ultimate Invisible Wall RemoverUltimate Invisible Wall Remover-48511-1-0 Mission Mojave - Ultimate EditionMission Mojave - Ultimate Edition 9cMMUE ELECTRO-CITY - Compatibility Patch version 9MMUE Project Nevada - Core - Equipment - Rebalance version 9MMUE Project Nevada - All DLC Patch Patch-45104-8aMMUE Project Nevada - Core - Equipment - Rebalance-45104-9 ELECTRO CITYELECTRO-CITY v12a(Includes Completed Workorders, Highways and Byways) Massive Modfusioned Craft + CASECraft Master v2.40Craft Pack v2.70CASE v2.60 (+DLC patches!) NOT THESE MODS:MMUE - POPMMUE – WMXCASE 2 Leveled List Organizer + Patches (CFW, Ahztek) A Method to the Madness / Change Log The following is a simple set of logical rules that I following when creating this compatibility patch mod. Simply put: [mod1] – [mod2] – [mod3] – [mod4] – [mod5] then ‘Exceptions!’. Mods are given priority from left to right, eg [mod1] entries override [mod2] entries except for ‘Exceptions!’. The ‘Exceptions!’ are a verbatim of exceptions (duh) to the above rule. AmmoAmmo damage, effect, name:Modfusion – EVE* - MMUENevadaExceptions!:[18] EVE FNV - ALL DLC.esp \ Explosion \ 000179DA <GrenadeFragExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 0007078B <MineFragExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 00077B42 <MotorcycleExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 0007EA31 <40mmGrenadeExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 000E397F <NVDynamiteExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 00109A0F <MineNVPowderChargeExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 00130044 <C4Explosion> uses PNxRKnockdownHeavy "KnockdownHeavy" [ENCH:13000AE7] [18] EVE FNV - ALL DLC.esp \ Explosion \ 0013D532 <TimeBombExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 0013E5D1 <C4ExplosionNoLOS> uses PNxRKnockdownHeavy "KnockdownHeavy" [ENCH:13000AE7] [18] EVE FNV - ALL DLC.esp \ Explosion \ 02000938 <NVDLC05GrenadeTinExplosion> uses PNxRKnockdownLite "KnockdownLite" [ENCH:13000AE6] [18] EVE FNV - ALL DLC.esp \ Explosion \ 02000A3A <NVDLC05TwoStepGoodbyeExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Explosion \ 02000AB9 <NVDLC05TimeBombHighYieldExplosion> uses PNxRKnockdownMed "KnockdownMed" [ENCH:13000ADF] [18] EVE FNV - ALL DLC.esp \ Weapon \ 000CDA5C <HVWeapPlasmaRifleWeak> uses Damaged Plasma Rifle Ammo primer, scripts:MMUE – Modfusion Ammo models:WMX-EVE-ALLDLC – EVEFNV-ALLDLC – Modfusion – MMUEExceptions!:[18] EVE FNV - ALL DLC.esp \ Object Effect \ 0003A36B <EMP> uses AllPowerArmor [FLST:0016A0DE]Notes:Junk round recipes now actually make junk rounds complete with the associated penalties! See [26] ModFusion.esp \ Recipe \ 0100FB7A <RecipeNVDLC0110mmJunkRounds> onward! Misc items for craftingWeights, names (WIP), values:Modfusion – MMUE Object Bounds:MMUE - Modfusion ArmorVan Graff Combat Armor values, name, object bounds stays to MMUE defaults Crafting recipiesModfusion – WMX-EVEExceptions!CraftingOvenRecipesScript [sCPT:0D000B9F] Weapon Mods, sounds, projectiles, models, attack shots/sec, scriptsWMX-EVE-ALLDLC – EVEFNV-ALLDLC – WMX - Modfustion – MMUEExceptions!<NVDLC01WeapThrowingKnifeSpear> is no longer player only [1B] WMX-DeadMoney.esp \ Weapon \ 0100A7A9 <NVDLC01WeapAutomaticRifle> no has Long Burst for flag 2 [1A] WeaponModsExpanded.esp \ Weapon \ 0000421C <WeapBaseballBat> uses FXSwingMedium [sOUN:0005C72B] [1A] WeaponModsExpanded.esp \ Weapon \ 00004347 <WeapPowerFist> uses WPNArmSwing [sOUN:00165BE4], WPNBlockMelee [sOUN:0008B5B7] [1A] WeaponModsExpanded.esp \ Weapon \ 0000434C <WeapShotgunSawedOff> uses VATSFixSawed [sPEL:28000AF2] [1A] WeaponModsExpanded.esp \ Weapon \ 00004354 <WeapSpikedKnuckles> uses 1stPersonSpikedKnuckles [sTAT:00026055] [1A] WeaponModsExpanded.esp \ Weapon \ 0008ED0A <WeapNVRiotShotgun> uses VATSFixHunting [sPEL:28000AF0] [1A] WeaponModsExpanded.esp \ Weapon \ 0008ED0B <WeapNVHuntingShotgun> uses VATSFixHunting [sPEL:28000AF0] [1A] WeaponModsExpanded.esp \ Weapon \ 0008ED0C <WeapNVLeverActionShotgun> uses VATSFixSingle [sPEL:28000AE9] [1A] WeaponModsExpanded.esp \ Weapon \ 0008F21C <WeapNVAntiMaterielRifle> uses WPNRifleSniperModFire3D [sOUN:0015FE41], WPNRifleSniperModFire2D [sOUN:0015FE3E] [1A] WeaponModsExpanded.esp \ Weapon \ 000CD53A <WeapNVCaravanShotgun> uses VATSFixDinnerBell [sPEL:28000AEE] [1A] WeaponModsExpanded.esp \ Weapon \ 000E393B <WeapNVSingleShotgun> uses VATSFixSingle [sPEL:28000AE9] [1A] WeaponModsExpanded.esp \ Weapon \ 000E5391 <WeapNVBoxingGloves> does not use BoxingGlovesCriticalAE "Boxing Gloves Crit AE" [sPEL:28000885] on death [1A] WeaponModsExpanded.esp \ Weapon \ 000E58BB <WeapNVBoxingGoldenGloves> does not use BoxingGoldenGlovesCriticalAE "Golden Gloves Crit AE" [sPEL:28000884] on death [1A] WeaponModsExpanded.esp \ Weapon \ 000E5B17 <WeapNVVarmintRifleUnique> uses No Dismember/Explode [1A] WeaponModsExpanded.esp \ Weapon \ 000F0B12 <WeapNVHuntingShotgunUnique> uses VATSFixDinnerBell [sPEL:28000AEE] [1A] WeaponModsExpanded.esp \ Weapon \ 0012D852 <WeapNVBoxingTape> uses BoxingTapeCriticalAE "Boxing Tape Crit AE" [sPEL:28000886] [1A] WeaponModsExpanded.esp \ Weapon \ 0013316D <WeapCattleProd> uses CattleProdCriticalAE "Cattle Prod Crit AE" [sPEL:28000887], CattleProdLightsOutAE "Cattle Prod Lights Out AE" [sPEL:28000888] [1A] WeaponModsExpanded.esp \ Weapon \ 0015430B <WeapNVMacheteGladius> uses name Gladius Machete NOT Machete Gladius [1A] WeaponModsExpanded.esp \ Weapon \ 001568E6 <WeapNVSpikedKnucklesUnique> uses 1stPersonSpikedKnucklesUnique [sTAT:001568E3] [1A] WeaponModsExpanded.esp \ Weapon \ 0015BA03 <WeapNVBallisticFist> uses WPNRechargerFail [sOUN:00173E72], WPNBlockPipe [sOUN:000BE3E7], WPNHandEquip [sOUN:000C2F5B], WPNHandUnequip [sOUN:000C2F5C] [1A] WeaponModsExpanded.esp \ Weapon \ 0015FE44 <WeapNVChainsaw> uses Loud [1A] WeaponModsExpanded.esp \ Weapon \ 0015FF5D <WeapNVBBGunUnique> uses Abilene Kid Limited Edition BB Gun [1A] WeaponModsExpanded.esp \ Weapon \ 001673CD <WeapShotgunSawedOffUnique> uses VATSFixBoomer [sPEL:28000AEA] [18] EVE FNV - ALL DLC.esp \ Weapon \ 0200084D <NVDLC05WeapLaserPistolCustom> uses MMUEwpnreplaspis [sCPT:000274BE] [18] EVE FNV - ALL DLC.esp \ Weapon \ 02000853 <NVDLC05WeapNVPlasmaDefenderCustom> uses Override - Action Points, Scope from Mod, No Player Only [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 0200084E <NVDLC05WeapNV127mmSubmachineGunCustom> uses MMUEwpnrep127smg [sCPT:0003A17C] [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 0200084F <NVDLC05WeapNVAntiMaterielRifleCustom> uses MMUEwpnrepamr [sCPT:0016A1EF] [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 02000852 <NVDLC05WeapNVHuntingRevolverCustom> uses MMUEwpnrephunt [sCPT:00143FB3] [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 02000857 <NVDLC05WeapRipperCustom> uses MMUEwpnreprip [sCPT:0017398E] [1D] WMX-GunRunnersArsenal.esp \ Weapon \ 02000AC3 <NVDLC05WeapFatmanCustom> uses MMUEwpnrepfat [sCPT:00159B16] NPCsMMUE – Project Nevada[1A] WeaponModsExpanded.esp \ Non-Player Character \ 000E5F17 <188Michelle>Karma 500.000000, EyebrowF "EyebrowF" [HDPT:000B6DE4], Weapons, Armor, Food, Chems, Stimpacks, Miscellaneous, Repair QuestsMMUE-*PNV – MMUE -WMXExceptions![1A] WeaponModsExpanded.esp \ Quest \ 001633F2 <VMS55a>SROGlobal reference orderWMXVendorContainerTorresOrigMovedREF [REFR:1A00E98E] (places VendorContainerTorres "Torres's Trunk" [CONT:000E3412] in GRUP Cell Persistent Children of NVVendorChestsCell "New Vegas Buried Vendor Chests" [CELL:0008EAE7]) WMXTorresUpgInvGlobal [GLOB:1A011D29] VMS55a "Tend to Your Business" [QUST:001633F2] Ash/Goo PilesScripts:MMUE - * Container:ENV FNV–ALLDLC - MMUE Edited April 19, 2013 by ThomasRK1000 Link to comment Share on other sites More sharing options...
mauley Posted May 4, 2013 Share Posted May 4, 2013 This looks awesome. I think if you get this right then your on to a winner. Keeping a close eye on this. Link to comment Share on other sites More sharing options...
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