VirtualVoyager Posted March 4, 2021 Share Posted March 4, 2021 Hey Everyone, Ive located what I think is the file responsible for the grass view distance. Only problem is, I cant seem to figure out how to recompile the shared assets file. If anyone wants to help, or give it a go, the file is found in sharedassets1.assets, its called CustomGrass.shader. You can edit this file using a text editor. The values in question are: _FadeDistanceMin ("FadeDistanceMin", Float) = 15_FadeDistanceMax ("FadeDistanceMax", Float) = 20 There are also LOD settings. I believe that by tweaking these, you can get a longer view distance. But, I cant test it because I cant find any programs online or even tutorials on how to recompile all the assets into the shader file, nor can I find a program that will let me just edit those values. I have AssetBundleExtractor for example, but when I go in there the shader files are all unnamed and it seems the program is not recognizing the build version or something. I dont know C# so I am not making any headway. Thanks for any help! -VV Link to comment Share on other sites More sharing options...
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