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Papyrus Question - GetPositionZ()


elite403

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Hi,

 

I'm trying to figure something out for a mod of mine.

 

Where exactly does "GetPositionZ()" point to on an ObjectReference? Assuming the Objectreference is a biped Actor, a human for instance... where's the exact point which GetPositionZ() will return? Feet? Body? Head?

 

I'm actually playing with the idea of an "accuracy" mod, so just trying to figure out ways to target specific areas and such.

 

Assuming GetPositionZ() is not what I want, then the next thing I was thinking of is using "HasNode("Head")"... yet, how do I get the exact co-ordinates in 3D space for the "head"?

 

Thanks for any hints/input/advice.... and yeah Creation Kit wiki doesn't go into very much detail on this.

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