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CTD Diagnosing


RS13

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1) Cleaning: Looks like you already did some cleaning, but some plugins still contain 'dirty edits', so download TES5Edit from that link and clean the plugins flagged by BOSS. Remember that you'll need to remove duplicate to master entries as well as undelete/disable deleted references.

 

2) Maintenance: there are a number of error messages that you need to attend to, for example...

 

  • Hideout.esm Active
    • Warning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)

...download the updated 'fix patch' for this mod, and...

 

  • DialogueWithAVampireOrWhatever.esp Active
    • Error: Delete. Already included in Unofficial Skyrim Patch.esp
  • VampiresHoodFix.esp Active
    • Error: Delete. Already included in Unofficial Skyrim Patch.esp

Uninstall these mods since they are redundant if you are already using the latest version of USKP. There are quite a few other messages, so systematically attend to all of them to make sure your load order is clean and nicely maintained.

 

Did BOSS generate a list of plugins it did not recognize? Post that too. Also, have you made any edits to your game ini files? Can you describe the random CTDs in more detail? Do they happen mostly outdoors, in interior cells, during combat, with followers, basically anything that indicates a 'pattern' which will help narrow down the 'culprits.'

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  • DA_Skyship.esm Active
  • Customizable weights.esp Active
  • Necromage Fix.esp Active
  • follower trespassing dialogue fix.esp Active
  • item sorting db with weightless items.esp Active
  • item sorting dg with weightless items.esp Active
  • item sorting hf with weightless items.esp Active
  • BlackUnicorn.esp Active
  • transmute.esp Active
  • SlowFall.esp Active
  • SpellTome - Escape.esp Active
  • BoundArmors.esp Active
  • SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp Active
  • werebear beast form (non-replacer).esp Active
  • Comp Test.esp
  • Merged Patch 1.esp
  • MineMarkers.esp Active
  • A Perfect Assasin.esp Active
  • RazorPlateArmorMask.esp Active
  • HeartBreaker.esp Active
  • DeadlyMutilation.esp Active
  • MasterVampireBlood.esp
  • DA_Skyship_Dragonborn.esp Active
  • xgfDovahkiinsTresor.esp Active
  • ReProccerDragonborn.esp Active
  • weightless dragon bones and scales.esp
  • CopyArmor.esp Active
  • WWPO.esp

 

 

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And here are my inis

 

 

Skyrim.ini

 

 

 

[General]

sLanguage=ENGLISH

 

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bMultiThreadMovement=1

bUseThreadedMorpher=1

 

uGristoLoad=5

uExterior Cell Buffer=36

 

iNumHWThreads=4

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

f1PArrowTiltUpAngle=0.2

f3PArrowTiltUpAngle=0.5

f1PBoltTiltUpAngle=0.2

f3PBoltTiltUpAngle=0.5

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

[TerrainManager]

sIntroSequence=

 

BackgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

bUseBackgroundFileLoader=1

[Animation]

bMultiThreadBoneUpdate=1

[HAVOK]

iNumThreads=4

[Decals]

bDecalMultithreaded=1

 

 

 

 

SkyrimPrefs.ini

 

 

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

bUseThreadedParticleSystem=1

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedTextures=1

bUseThreadedMeshes=1

bUseThreadedLOD=1

bUseThreadedAI=1

bUseThreadedMorpher=1

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.4000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=1820.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=1

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=768

iSize W=1360

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 690"

bFXAAEnabled=0

iShadowMapResolution=4096

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=0

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0220

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=0

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

bUseMultiThreadedTrees=1

bShadowMaskZPrePass=1

[Decals]

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalMultithreaded=1

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=0

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

 

[Navmesh]

bUseThreadedMeshes=1

 

 

 

 

Crashes usually happen outside with followers (I always have followers with me).

 

 

If you want the inis, I imagine you'd need my specs also:

i5 3570K

GTX 690

16GB Ram

Edited by RS13
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You have a lot of unrecognized plugins, which is going to be a problem, because every time you run BOSS, they go to the bottom of the load order and override any conflicting records from mods loaded earlier. As the BOSS log indicates, their load order position should be adjusted manually. There are two ways to decide where in the load order they should go. The first is to go by the recommendations of the mod authors (if the mod author made recommendations), and the second is to use TES5Edit to 'look under the hood' yourself and see if these plugins contain records that conflict with other plugins. The second method is obviously the best one since mod author recommendation cannot account for every different load order configuration/mod combinations (and most mod authors do not provide load order recommendations to begin with). When you load up all your plugins in TES5Edit, you can expand their records to see what changes they make. Conflicting records will be colour-coded. There is a 'User Guide' for TES5Edit on the Nexus that you can download, which will help you get started. Alternatively, you can uninstall those mod (or at least some of them) so you don't need to deal with the aggravation.

If the unrecognized plugin does not contain any conflicting record, you can load it any where above your compatibility patches (e.g. Bashed Patch, ReProccer). If they do contain conflicting records, you will have to decide which mod should 'win' the contest of conflicts by arranging their load order position accordingly. Once you have established where you want the unrecognized plugins to load, you can use the 'BOSS Userlist Manager' to set custom rules for them so their load order positions won't be reset every time you run BOSS. But you need to be sure, because once you set up a custom rule, they will no longer appear as 'unrecognized plugins' in the BOSS log, and you will receive no further warnings about them (until the BOSS database is updated with information about these mods).

Ini settings: You have some ini values that I would consider to be 'absurdly high.' For example:

fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000 

(The default value for those settings are 4 digits)

The default ini settings are optimized for 'stability.' I advise against making 'performance-related' ini tweaks except in cases where the user's system specs fall below minimum requirements and such tweaks are necessary just to sustain playable framerates. Tweaks intended to boost minor performance gains (especially those recommend by various 'tweak guides' floating around on the interwebs) or to address trivial graphic glitches like 'distant LOD pop-ins' can jeopardize the stability of the engine. It's just not worth it, IMO. Keep in mind the engine is primarily intended to run the game on consoles, not custom built gaming PCs with superior specs. At some point, the tweaks will demand so much workload from the engine that it will break under that stress regardless of how powerful your rig may be. The quickest way to revert to default ini settings is to delete existing ini files, and let the game generate new ones on launch.

Finally, there is deciphering the papyrus log, for the truly desperate.

Edited by ripple
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  • 2 weeks later...
You got a lots of mods, you might want to reduce it, or it may stutter your game, and you will recieve many missing custom meshes and textures.
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