ripple Posted April 20, 2013 Share Posted April 20, 2013 1) Cleaning: Looks like you already did some cleaning, but some plugins still contain 'dirty edits', so download TES5Edit from that link and clean the plugins flagged by BOSS. Remember that you'll need to remove duplicate to master entries as well as undelete/disable deleted references. 2) Maintenance: there are a number of error messages that you need to attend to, for example... Hideout.esm ActiveWarning: Original file was released before the CK (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch)...download the updated 'fix patch' for this mod, and... DialogueWithAVampireOrWhatever.esp ActiveError: Delete. Already included in Unofficial Skyrim Patch.espVampiresHoodFix.esp ActiveError: Delete. Already included in Unofficial Skyrim Patch.espUninstall these mods since they are redundant if you are already using the latest version of USKP. There are quite a few other messages, so systematically attend to all of them to make sure your load order is clean and nicely maintained. Did BOSS generate a list of plugins it did not recognize? Post that too. Also, have you made any edits to your game ini files? Can you describe the random CTDs in more detail? Do they happen mostly outdoors, in interior cells, during combat, with followers, basically anything that indicates a 'pattern' which will help narrow down the 'culprits.' Link to comment Share on other sites More sharing options...
RS13 Posted April 20, 2013 Author Share Posted April 20, 2013 DA_Skyship.esm ActiveCustomizable weights.esp ActiveNecromage Fix.esp Activefollower trespassing dialogue fix.esp Activeitem sorting db with weightless items.esp Activeitem sorting dg with weightless items.esp Activeitem sorting hf with weightless items.esp ActiveBlackUnicorn.esp Activetransmute.esp ActiveSlowFall.esp ActiveSpellTome - Escape.esp ActiveBoundArmors.esp ActiveSkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp Activewerebear beast form (non-replacer).esp ActiveComp Test.espMerged Patch 1.espMineMarkers.esp ActiveA Perfect Assasin.esp ActiveRazorPlateArmorMask.esp ActiveHeartBreaker.esp ActiveDeadlyMutilation.esp ActiveMasterVampireBlood.espDA_Skyship_Dragonborn.esp ActivexgfDovahkiinsTresor.esp ActiveReProccerDragonborn.esp Activeweightless dragon bones and scales.espCopyArmor.esp ActiveWWPO.esp Link to comment Share on other sites More sharing options...
RS13 Posted April 20, 2013 Author Share Posted April 20, 2013 (edited) And here are my inis Skyrim.ini [General]sLanguage=ENGLISH bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bMultiThreadMovement=1bUseThreadedMorpher=1 uGristoLoad=5uExterior Cell Buffer=36 iNumHWThreads=4 [Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1 [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]bAllowCreateGrass=1bAllowLoadGrass=0 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat]f1PArrowTiltUpAngle=0.2f3PArrowTiltUpAngle=0.5f1PBoltTiltUpAngle=0.2f3PBoltTiltUpAngle=0.5 [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0 [Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1[TerrainManager]sIntroSequence= BackgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1[Animation]bMultiThreadBoneUpdate=1[HAVOK]iNumThreads=4[Decals]bDecalMultithreaded=1 SkyrimPrefs.ini [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseThreadedMorpher=1[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3000.0000fShadowDistance=8000.0000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000fGamma=1.4000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=1820.0000fShadowLODStartFade=200.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=1iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=1iSize H=768iSize W=1360fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=1sD3DDevice="NVIDIA GeForce GTX 690"bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.1500iShadowMaskQuarter=4iAdapter=0iPresentInterval=0iShadowFilter=3bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=1fGrassStartFadeDistance=7000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0220bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=0bMouseAcceleration=0bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20bUseMultiThreadedTrees=1bShadowMaskZPrePass=1[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalMultithreaded=1[LOD]fLODFadeOutMultObjects=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=0uLastAspectRatio=3[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 [backgroundLoad]bBackgroundLoadLipFiles=1bLoadBackgroundFaceGen=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1bUseMultiThreadedTrees=1 [Navmesh]bUseThreadedMeshes=1 Crashes usually happen outside with followers (I always have followers with me). If you want the inis, I imagine you'd need my specs also:i5 3570KGTX 69016GB Ram Edited April 20, 2013 by RS13 Link to comment Share on other sites More sharing options...
ripple Posted April 20, 2013 Share Posted April 20, 2013 (edited) You have a lot of unrecognized plugins, which is going to be a problem, because every time you run BOSS, they go to the bottom of the load order and override any conflicting records from mods loaded earlier. As the BOSS log indicates, their load order position should be adjusted manually. There are two ways to decide where in the load order they should go. The first is to go by the recommendations of the mod authors (if the mod author made recommendations), and the second is to use TES5Edit to 'look under the hood' yourself and see if these plugins contain records that conflict with other plugins. The second method is obviously the best one since mod author recommendation cannot account for every different load order configuration/mod combinations (and most mod authors do not provide load order recommendations to begin with). When you load up all your plugins in TES5Edit, you can expand their records to see what changes they make. Conflicting records will be colour-coded. There is a 'User Guide' for TES5Edit on the Nexus that you can download, which will help you get started. Alternatively, you can uninstall those mod (or at least some of them) so you don't need to deal with the aggravation. If the unrecognized plugin does not contain any conflicting record, you can load it any where above your compatibility patches (e.g. Bashed Patch, ReProccer). If they do contain conflicting records, you will have to decide which mod should 'win' the contest of conflicts by arranging their load order position accordingly. Once you have established where you want the unrecognized plugins to load, you can use the 'BOSS Userlist Manager' to set custom rules for them so their load order positions won't be reset every time you run BOSS. But you need to be sure, because once you set up a custom rule, they will no longer appear as 'unrecognized plugins' in the BOSS log, and you will receive no further warnings about them (until the BOSS database is updated with information about these mods). Ini settings: You have some ini values that I would consider to be 'absurdly high.' For example: fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 (The default value for those settings are 4 digits) The default ini settings are optimized for 'stability.' I advise against making 'performance-related' ini tweaks except in cases where the user's system specs fall below minimum requirements and such tweaks are necessary just to sustain playable framerates. Tweaks intended to boost minor performance gains (especially those recommend by various 'tweak guides' floating around on the interwebs) or to address trivial graphic glitches like 'distant LOD pop-ins' can jeopardize the stability of the engine. It's just not worth it, IMO. Keep in mind the engine is primarily intended to run the game on consoles, not custom built gaming PCs with superior specs. At some point, the tweaks will demand so much workload from the engine that it will break under that stress regardless of how powerful your rig may be. The quickest way to revert to default ini settings is to delete existing ini files, and let the game generate new ones on launch. Finally, there is deciphering the papyrus log, for the truly desperate. Edited April 20, 2013 by ripple Link to comment Share on other sites More sharing options...
Kasumi446 Posted April 28, 2013 Share Posted April 28, 2013 You got a lots of mods, you might want to reduce it, or it may stutter your game, and you will recieve many missing custom meshes and textures. Link to comment Share on other sites More sharing options...
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