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A question about permissions regarding weapon mod animation patches


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Hello all,

 

Thanks for taking the time to look at my question.

 

I am looking for a new project, and one thing I think would be very fun and worthwhile would be patching all of the Mtindle + Millenia complete weapon pack to work properly with Asurah's animation set.

 

From what I can see, however, that would require redistributing modified .nif's.

 

My main concern is that I'd be uploading someone else's painstakingly created .nif where the only thing I did was add/change pointers so that Asurah's animations know what should be moving and stuff.

 

I'll be messaging both Millenia and Mtindle to see if I can get direct permission from them which would eliminate my worries, but I am very curious what the actual technical rule on something like this is because I see plenty of weapon + animation set compatibility patches on the nexus which redistribute .nif's and which don't specifically say that permission was gotten from the original weapon mod creator(s).

 

If anyone has a definitive answer for me on the rules surrounding things like this I'd appreciate it.

 

Thanks

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The only people who can give you a "definitive" answer are the mod authors or moderators (who will yield to an author's expressed wishes).

 

But a "patch" requires both the original mods as "master files" and there are tons of such (including NIFs, such as "Weapons of The New Millenia and Asurah Reanimation Pack Compatibility Patch") already allowed on the Nexus Mods site. Even when the mod author doesn't allow "modification permission" directly to their code/assets as long as they do not represent themselves as "authorized" or direct replacements for the original mod.

 

-Dubious-

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Looking at their permissions tab, Weapons of the New Millenia and MTIdle allow you to create patches for their mod. Although, Asurah has a ! under that permission meaning you'll have to ask Asurah before posting it. Always go by the permissions tab first, then look at the description for further details.

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