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Nifskope Questions


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In nifskope, a few of the objects are getting a "missing normal map" error. I only have 2 texture images I am using, and most of the objects seem to be working fine even using the exact same images. Every side also appears to be textured and showing in nifskope.

 

Another issue is a bit more unique. My final texture is an emission aura. The image below is how the nodes are set in blender. How would this need to be set up in nifskope?

 

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Creation Kit is looking for the file with naming of Myfile_n.dds the "_n" tells it that it is a normal map. The normal maps add depth to your textures making a flat area look 3d'ish.

 

I usually use Gimp to make my normal maps but I had this for adding a normal map in Blender

 

Blender Baking
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Creating a normal map will keep your mesh/NIF file size low while still adding details and depth. You will need a low poly version and a high poly version for this.
IMPORTANT: Go to Cycles Render Mode
Split screen in half by dragging on 3 diagonal lines in upper right corner. go to UV Image Editor > Image > New Image Name: Name Your Image (ie. NormalMap) > Width: Type in *4 Height: Type in *4 to have image at default size.
Select the LowPoly object > Split Blender Screen by clicking on 3 diagonal lines and go to Cycles Render view. Split Cycles Render screen in half by going to 3 diagonal lines in middle of screen and go to Editor Type: Node Editor > go to Material [+] to add new material then go to Add > Texture > Image Texture Open choose the name of the image created (ie. NormalMap)
Bake high poly model to low poly model to keep detail but maintain a low model size.
IMPORTANT: Choose high poly mesh first and then choose low poly mesh. You can tell which one is selected first because the one selected first will be a darker orange in the Scene View. You can also go into scene view and click on mesh name to choose it.
Go to Render [Camera Icon] > Scroll Down to Bake > Expand Bake triangle > Bake Type: Normal > Leave all other settings to default [Check] Selected to Active > Bake (It should take about 30 seconds)
Purple/Pink color = Good
Mustard Green/Red/Orange/Blue = Bad and means that something has not baked properly. Ray Distance value or distance from the mesh that is baked to correct try extending the distance of the Ray Distance to .10 Keep changing ray distance until you get only good pink/purple coloring.
Once you are done then you can go to Image > Save as Image > Save Normal Map to hard drive. It will be saved as .PNG file
Good Luck!
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